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As much as I’d like that to be the case, I doubt it’s gonna have “productivity” uses

macOS apps are different in iPadOS since all the advantages of mouse-keyboard input (like some features as simple as resizing a side bar) can’t just be adapted to touch, we’ve seen that with Stage Manager resizing. I don’t want to imagine “pro” apps being adapted to a not-even touch UI

Apple headset better have productivity functions!
This being said, according to rumors, it's a safe bet to say that eyes are gonna be the new pointer.
There cannot be a better pointer than that ;)
 
This is one of those things that's going to be VERY cool. But also advance technologically VERY quickly. I think I'll wait a few generations.
This is how I feel regarding any new tech. I bought my first iphone after it's been reiterated a few times (iirc iPhone 4S)
 
This can potentially have a huge impact on some industries. And if the metaverse takes off, then it will have an impact on the mainstream as well. I’m eager to see what this will be.
 
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I keep thinking that the market for VR goggles is incredibly niche.

Then again I have no idea how well (or badly) others are selling.
 
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Perfect for all those high quality, bleeding edge AAA games on the App Store.
VR is rarely used to play already existing non-VR games, and the biggest VR platform is a mobile platform, and not very old. The current market is tiny, so I don’t think using the Mac platform as a comparison is all that relevant.

My biggest concern for gaming on the Apple VR kit is the controllers, or lack thereof. There have not been many rumors about Apple VR controllers, and if it does have controllers, I wouldn’t be surprised if the controller layout and/or capabilities are quite a bit different than the standard Touch/Index/WMR/PSVR2 controllers, which are all very similar.
 
It's gonna have a great success only if it'll replace the need for a mouse entirely.

Physical input devices like mouse and stylus will still be the main input devices for a very long time.

Waving your hands around in the air like Tom Cruise will never give pixel perfect accuracy for trades such as CAD, CGI, retouching, graphics design, etc etc. When I mean never, I mean never ever.

If you even tried your shoulders will ache from lactic acid after short time and you’ll take the device and throw it against the wall.

VR is a limited use case hardware with many digital and physiological downsides. Keep it real. People will play some games and watch adult things.

But for $2000…

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Earlier rumors had it priced at $3K so it's interesting the price estimate is now down to $2K. Still too much for me, but I'll definitely go try it out at my nearest apple store.
 
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Am I literally the only person whose eyes glaze over with boredom the minute someone mentions AR/VR?
Maybe I'm going to be seriously left behind, but like 3D TV from ten years ago (and 3D TV from forty years ago), I couldn't be less interested.
It's not that I won't ever be interested in an immersive artificial reality: invent a holodeck and I'm in.
Or more seriously, something that stimulates all the brain at a neural level to give me a fully-immersive, full-sensory experience, like pre-programmed dreams.
But glasses? Nah.

EDIT: IMO they're like the modern equivalent of those fairground rides in the early 80s where you sat inside a theatre and watched a huge screen playing a POV film of riding a massive rollercoaster or going over the rapids in a barrel. While everyone else was screaming, ten year old me was was sat there thinking 'is this supposed to be scary?'
 
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Am I literally the only person whose eyes glaze over with boredom the minute someone mentions AR/VR?
Maybe I'm going to be seriously left behind, but like 3D TV from ten years ago (and 3D TV from forty years ago), I couldn't be less interested.
It's not that I won't ever be interested in an immersive artificial reality: invent a holodeck and I'm in.
Or more seriously, something that stimulates all the brain at a neural level to give fully-immersive, full-sensory experience, like pre-programmed dreams.
But glasses? Nah.

I agree with you, it’s a very niche product. I just don’t think that the usage scenario’s are there. Things like Second Earth have existed for a long time, and they’ve never had traction or popularity as a venue for business or productivity, or interactivity with other 3D environments like games.

Like 3DTV it will probably fade and die after a brief hype-driven flash.
 
Am I literally the only person whose eyes glaze over with boredom the minute someone mentions AR/VR?
Uh, there are several comments like yours on just about any thread on VR. I’d guess that more posts in threads like this are negative than positive about VR.
invent a holodeck and I'm in.
Or more seriously, something that stimulates all the brain at a neural level to give fully-immersive, full-sensory experience, like pre-programmed dreams.
But glasses? Nah.
I understand skepticism about current and near-future VR devices, but I don’t understand this sentiment that nothing short of a Holodeck is the least bit interesting. You couldn’t find any use for a custom multi-monitor setup anywhere you are, simply by putting on a pair of sunglasses?
 
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Uh, there are several comments like yours on just about any thread on VR. I’d guess that more posts in threads like this are negative than positive about VR.

I understand skepticism about current and near-future VR devices, but I don’t understand this sentiment that nothing short of a Holodeck is the least bit interesting. You couldn’t find any use for a custom multi-monitor setup anywhere you are, simply by putting on a pair of sunglasses?
Everyone's quite rightly going to have their own opinions, some are going to find this technology really exciting but it's just not there yet for me. Had this this thread been from another contributor praising the technology, tbh I wouldn't even have posted, because who the heck am I to say they shouldn't find the tech exciting. But when pundits are saying Apple are forecasting to sell 1.5+ million pair of silly-looking ski-glasses that cost as much as a Mac Studio, it leaves me wondering what people see in these things (pun intended) that I do not.
 
The only way I can see this taking off is if they've finally cracked virtual desktops.

If I can sit at an empty desk (or on a plane, or in the back seat of a car) and have a wall of 6k Pro Display XDRs connected to my Mac, or watch TV on a completely virtual 120" TV that only I can see (and has solved all of the low ppi / screen door issues of current headsets) then shut up and take my money.
 
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Physical input devices like mouse and stylus will still be the main input devices for a very long time.

Waving your hands around in the air like Tom Cruise will never give pixel perfect accuracy for trades such as CAD, CGI, retouching, graphics design, etc etc. When I mean never, I mean never ever.

If you even tried your shoulders will ache from lactic acid after short time and you’ll take the device and throw it against the wall.

VR is a limited use case hardware with many digital and physiological downsides. Keep it real. People will play some games and watch adult things.

But for $2000…
Fingers on touch screens are already the primary input device for most people's computer interactions.
Just like iPhone did away with a keyboard, and didn't need a a stylus, I'd guess that the AppleVR will work with only hand and eye tracking, but will also work well with other input devices like a standard keyboard or specialized VR controllers.

For my current desk job, I could actually move my hands even less, because I could keep them on my keyboard and use eye tracking to replace most mouse usage.

But I've also done 3D sculpting in VR, which requires moving my arms a lot, and I don't get tired from it. I do however get fatigue from the pressure of the headset on my face. I look forward to more compact, lighter weight VR headsets.
 
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Am I literally the only person whose eyes glaze over with boredom the minute someone mentions AR/VR?
Maybe I'm going to be seriously left behind, but like 3D TV from ten years ago (and 3D TV from forty years ago), I couldn't be less interested.
It's not that I won't ever be interested in an immersive artificial reality: invent a holodeck and I'm in.
Or more seriously, something that stimulates all the brain at a neural level to give me a fully-immersive, full-sensory experience, like pre-programmed dreams.
But glasses? Nah.

EDIT: IMO they're like the modern equivalent of those fairground rides in the early 80s where you sat inside a theatre and watched a huge screen playing a POV film of riding a massive rollercoaster or going over the rapids in a barrel. While everyone else was screaming, ten year old me was was sat there thinking 'is this supposed to be scary?'
Given the number of people who are sceptical on this thread, in a forum I’d tech lovers, I have to agree with you.

VR doesn’t solve a problem, neither did 3DTV. iPhones/iPads solved many problems, people bought them as they were ’useful’

VR stands little chance of ever being useful I think, interesting, yes, but it won’t help us to interact with the world better than we already do.
 
some are going to find this technology really exciting but it's just not there yet for me.
I am excited about the technology, even though "it's just not there yet for me" either, at least for most things I see as potential use cases. I've bought two VR headsets, and haven't used one for at least a month, and very little over the past year. I was using it about 8 hours a week because I had a group of people I was VR gaming with regularly, but we stopped. At it's best, it's very fun, and there is nothing else like it, but the technology has a long way to go.
But when pundits are saying Apple are forecasting to sell 1.5+ million of these things that cost as much as a Mac Studio, it leaves me wondering what people see in these things (pun intended) that I do not.
I'm curious to see what they focus on. I think VR has big potential as a portable multi-screen/big-screen workstation. But even with 4K*4K displays, I don't think the image quality and comfort will be good enough for extended sessions. VR is currently used mostly for gaming and fitness, and I think some of those users would pay $2000+ for a premium headset, but I'm not confident in Apple's ability to make it optimized for those uses.
 
Have people around here actually seen what the first cellphones looked like?
Or is MR dominated by 20yos?

This product will set the way for us ending up like tony stark using our glasses in a few years.

You just wait. And spare us the theatrics of how you’ll never buy it, ok?
 
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