As much as I’d like that to be the case, I doubt it’s gonna have “productivity” uses
macOS apps are different in iPadOS since all the advantages of mouse-keyboard input (like some features as simple as resizing a side bar) can’t just be adapted to touch, we’ve seen that with Stage Manager resizing. I don’t want to imagine “pro” apps being adapted to a not-even touch UI
This is how I feel regarding any new tech. I bought my first iphone after it's been reiterated a few times (iirc iPhone 4S)This is one of those things that's going to be VERY cool. But also advance technologically VERY quickly. I think I'll wait a few generations.
Domestic violence! You might have a defense though.Tempting if I get to do an Oscar slap on Siri
VR is rarely used to play already existing non-VR games, and the biggest VR platform is a mobile platform, and not very old. The current market is tiny, so I don’t think using the Mac platform as a comparison is all that relevant.Perfect for all those high quality, bleeding edge AAA games on the App Store.
It's gonna have a great success only if it'll replace the need for a mouse entirely.
Am I literally the only person whose eyes glaze over with boredom the minute someone mentions AR/VR?
Maybe I'm going to be seriously left behind, but like 3D TV from ten years ago (and 3D TV from forty years ago), I couldn't be less interested.
It's not that I won't ever be interested in an immersive artificial reality: invent a holodeck and I'm in.
Or more seriously, something that stimulates all the brain at a neural level to give fully-immersive, full-sensory experience, like pre-programmed dreams.
But glasses? Nah.
Uh, there are several comments like yours on just about any thread on VR. I’d guess that more posts in threads like this are negative than positive about VR.Am I literally the only person whose eyes glaze over with boredom the minute someone mentions AR/VR?
I understand skepticism about current and near-future VR devices, but I don’t understand this sentiment that nothing short of a Holodeck is the least bit interesting. You couldn’t find any use for a custom multi-monitor setup anywhere you are, simply by putting on a pair of sunglasses?invent a holodeck and I'm in.
Or more seriously, something that stimulates all the brain at a neural level to give fully-immersive, full-sensory experience, like pre-programmed dreams.
But glasses? Nah.
which is why the numbers are 1.5m for the entire year while iPhones sells upwards of 220m units a year.If this thing sells for $500, people might buy one just for fun. But at $2000, probably hard pass for most customers.
Everyone's quite rightly going to have their own opinions, some are going to find this technology really exciting but it's just not there yet for me. Had this this thread been from another contributor praising the technology, tbh I wouldn't even have posted, because who the heck am I to say they shouldn't find the tech exciting. But when pundits are saying Apple are forecasting to sell 1.5+ million pair of silly-looking ski-glasses that cost as much as a Mac Studio, it leaves me wondering what people see in these things (pun intended) that I do not.Uh, there are several comments like yours on just about any thread on VR. I’d guess that more posts in threads like this are negative than positive about VR.
I understand skepticism about current and near-future VR devices, but I don’t understand this sentiment that nothing short of a Holodeck is the least bit interesting. You couldn’t find any use for a custom multi-monitor setup anywhere you are, simply by putting on a pair of sunglasses?
Fingers on touch screens are already the primary input device for most people's computer interactions.Physical input devices like mouse and stylus will still be the main input devices for a very long time.
Waving your hands around in the air like Tom Cruise will never give pixel perfect accuracy for trades such as CAD, CGI, retouching, graphics design, etc etc. When I mean never, I mean never ever.
If you even tried your shoulders will ache from lactic acid after short time and you’ll take the device and throw it against the wall.
VR is a limited use case hardware with many digital and physiological downsides. Keep it real. People will play some games and watch adult things.
But for $2000…
Given the number of people who are sceptical on this thread, in a forum I’d tech lovers, I have to agree with you.Am I literally the only person whose eyes glaze over with boredom the minute someone mentions AR/VR?
Maybe I'm going to be seriously left behind, but like 3D TV from ten years ago (and 3D TV from forty years ago), I couldn't be less interested.
It's not that I won't ever be interested in an immersive artificial reality: invent a holodeck and I'm in.
Or more seriously, something that stimulates all the brain at a neural level to give me a fully-immersive, full-sensory experience, like pre-programmed dreams.
But glasses? Nah.
EDIT: IMO they're like the modern equivalent of those fairground rides in the early 80s where you sat inside a theatre and watched a huge screen playing a POV film of riding a massive rollercoaster or going over the rapids in a barrel. While everyone else was screaming, ten year old me was was sat there thinking 'is this supposed to be scary?'
So Apple are aiming to launch the seventh-biggest device in the market?
I am excited about the technology, even though "it's just not there yet for me" either, at least for most things I see as potential use cases. I've bought two VR headsets, and haven't used one for at least a month, and very little over the past year. I was using it about 8 hours a week because I had a group of people I was VR gaming with regularly, but we stopped. At it's best, it's very fun, and there is nothing else like it, but the technology has a long way to go.some are going to find this technology really exciting but it's just not there yet for me.
I'm curious to see what they focus on. I think VR has big potential as a portable multi-screen/big-screen workstation. But even with 4K*4K displays, I don't think the image quality and comfort will be good enough for extended sessions. VR is currently used mostly for gaming and fitness, and I think some of those users would pay $2000+ for a premium headset, but I'm not confident in Apple's ability to make it optimized for those uses.But when pundits are saying Apple are forecasting to sell 1.5+ million of these things that cost as much as a Mac Studio, it leaves me wondering what people see in these things (pun intended) that I do not.