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The only way I can see this taking off is if they've finally cracked virtual desktops.

If I can sit at an empty desk (or on a plane, or in the back seat of a car) and have a wall of 6k Pro Display XDRs connected to my Mac, or watch TV on a completely virtual 120" TV that only I can see (and has solved all of the low ppi / screen door issues of current headsets) then shut up and take my money.

This is where I think Apple could win out here. Virtual desktops accessible via the cloud using a VR headset. It could be the next step in computer everloution. No one needs to use a laptop anymore, they just put on their VR headset and access their virtual desktop which can be accessed from anywhere around the world. Granted it would have a drastic effect of mackbook sales which is why I do not think Apple would introduce such a thing but the possibility would be there.
 
You could even strap
A VR headset like this will work great with a keyboard. With eye tracking, you won’t even need a mouse—just look at the element you want to click and press a key on your keyboard to activate the click. I’d love to be able to have a virtual multi-monitor setup anywhere, just by having a headset and a keyboard.
You could even strap the keyboard over your shoulders and finally experience The Typing of the Dead the way it was originally intended.
 
I think the target market may be more in line with Microsoft HoloLense, which currently retails at $3,500, and be aimed more at the business and design/creative markets rather than trying to compete with the likes of Meta. It would also justify the high price and low volume Ming-Chi Kuo discusses.
 
Fingers on touch screens are already the primary input device for most people's computer interactions.
Just like iPhone did away with a keyboard, and didn't need a a stylus, I'd guess that the AppleVR will work with only hand and eye tracking, but will also work well with other input devices like a standard keyboard or specialized VR controllers.

For my current desk job, I could actually move my hands even less, because I could keep them on my keyboard and use eye tracking to replace most mouse usage.

But I've also done 3D sculpting in VR, which requires moving my arms a lot, and I don't get tired from it. I do however get fatigue from the pressure of the headset on my face. I look forward to more compact, lighter weight VR headsets.

Yeah I done all this.

Yeah I worked with professionals who tried all these.

They shrugged, think it is all cute, and went back to working the reliable classic way.

No, it’s not going to replace the mouse and stylus.

If you read my post properly without the kneee jerk fanboy type reaction, you would have read the words ‘pixel perfect accuracy’ which is super important part of the professions.

You cannot do pixel perfect accurate work with ease if your hands and limbs are not resting on a stable surface and without your input device meeting physical resistance and contact.

So if you want to imagine a future of CAD, CGI and other workers waving arms around like Tom Cruise for 8 hours a day…

….it will be in your imagination only.
 
Yeah I done all this.

Yeah I worked with professionals who tried all these.

They shrugged, think it is all cute, and went back to working the reliable classic way.

No, it’s not going to replace the mouse and stylus.

If you read my post properly without the kneee jerk fanboy type reaction, you would have read the words ‘pixel perfect accuracy’ which is super important part of the professions.

You cannot do pixel perfect accurate work with ease if your hands and limbs are not resting on a stable surface and without your input device meeting physical resistance and contact.

So if you want to imagine a future of CAD, CGI and other workers waving arms around like Tom Cruise for 8 hours a day…

….it will be in your imagination only.
I never said mouse and stylus will be completely replaced. People still use mice and styluses even though touch screens have become the most common computing device input.

VR will not require you to use special input devices. I only claimed that an AppleVR device will be operable with only eye and hand tracking, not that that will be the optimal input for all use cases.

VR allows you to use a larger variety of input devices. Namely, eye tracking, hand tracking, and 6-axis tracked controllers. (not that those are strictly impossible to use with standard monitors, but they are more intuitive with VR). Each kind of input has strengths and weaknesses. VR just adds more tools to your toolbox.
 
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Not interested. I find both AR/VR to be boring. And $2k is way overpriced.

And this guy throws out more predictions than Nostradamus.

You throw out a 1,000 predictions a year, and then sites rerun the ones that were correct, anyone can look like an all seeing prophecy.
 
If this thing sells for $500, people might buy one just for fun. But at $2000, probably hard pass for most customers.
That’s why they are only expecting 1.5 million units initially. That’s actually 50% more than they said they expected to sell of the iphone when it was released. This Would also be the first new product introduced in January since the iPhone, a whole 6 months before WWDC.

They seem to believe they have the next iPhone on their hands. Something that will completely redefine how we approach technology.

It has to be something so different, they know the competition will take years to copy to be willing to show it so far from release.
 
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Perfect for all those high quality, bleeding edge AAA games on the App Store.
This technology may be why Apple has been unwilling to invest heavily into those kinds of games. They had a much larger vision that with the chips they were developing in-house, they were relatively close to delivering.

It has always proven a bad idea to bet against Apple when they focus on anything. From phones, to tablets, to watches and even TV Shows and movies, they are consistently ridiculed for believing they have something to offer. In every case the naysayers get their butts handed to them.
 
I never said mouse and stylus will be completely replaced. People still use mice and styluses even though touch screens have become the most common computing device input.

It doesn’t matter what the ‘most common’ input method is. I was talking about certain category of apps that require pixel perfect precision, and touch screens and VR are far from the ideal method for those.

With that in mind, there was no reason for you to reply in the first place. You wanted to sound like a supreme tech guru and a stream of bad thought came out. So now you have to backtrack, which is what you should have done in the first place before typing. Always read carefully, think things through, then type if need to.

Do NOT advocate air typing in VR for office workers. 🤣😂
 
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OF COURSE it’s not going to be a Mac VM controlled by mouse. I guess everyone thinking that also thought the iPad would come with macOS. That’s really the path to failure: using a tool which is less suitable for the task. This will succeed if it introduces a new concept of interaction, and I’m confident on that, since Apple has invested so heavily on it.
 
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It doesn’t matter what the ‘most common’ input method is. I was talking about certain category of apps that require pixel perfect precision, and touch screens and VR are far from the ideal method for those.
You said "Physical input devices like mouse and stylus will still be the main input devices for a very long time."
I was countering that claim.
With that in mind, there was no reason for you to reply in the first place. You wanted to sound like a supreme tech guru and a stream of bad thought came out. So now you have to backtrack, which is what you should have done in the first place before typing. Always read carefully, think things through, then type if need to.
I agree with your claim that some apps require pixel precision and friction and such, so I didn't counter that claim. But VR controllers have some advantages, such as intuitive 6-axis control of three points simultaneously. Also, for a more specific example, VR controllers can emulate spray painting better than a mouse or stylus.
Do NOT advocate air typing in VR for office workers. 🤣😂
Why would I advocate for that? I think the Apple VR headset will have some kind of air typing method, so it can be uses with only a headset, but just like a touch keyboard isn't as good for typing as a physical keyboard, neither will air typing be as good—but it will be better than selecting letters with an Apple TV remote :p.
 
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These would not compete with the Meta Quest 2, maby not even Meta Quest 2 Pro (Cambria) wich would probably cost more than 1000usd.

Comparing these to a “sell your privacy” Meta entry level headset with less feature is not really fair.

2000usd is high, but still alot cheaper than Hololense 2 and Magic Leap. Apple mixed reality headsett will be a better headset than thoes To a cheaper price
 
Probably means nothing to American contributors but every time I think of VR, all I visualise is Red Dwarf 'Gunmen of the Apocalypse'.
 
VR controllers can emulate spray painting better than a mouse or stylus.

No.

It’s the software engine that emulates the physics, not the controller.

As any 3D texture designer if they would give up the precision of the stylus and the simple fact that they need to meet physical resistance when working With a variety of paint and modelling tools.

And that’s where I finally confirm you don’t understand any of this.

1659958907177.jpeg
 
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What problem is a gaming console supposed to solve?

Games that Microsoft and Sony won’t release on other platforms.

Blu Ray physical media. Gamers still love discs. They look great on shelves and they can trade them without any kind of online scam methods and lend them between friends too.

Ray traced graphics without needing to buy a $1200 GPU.
 
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