What problem is a gaming console supposed to solve?So what problem is this supposed to solve?
What problem is a gaming console supposed to solve?So what problem is this supposed to solve?
The only way I can see this taking off is if they've finally cracked virtual desktops.
If I can sit at an empty desk (or on a plane, or in the back seat of a car) and have a wall of 6k Pro Display XDRs connected to my Mac, or watch TV on a completely virtual 120" TV that only I can see (and has solved all of the low ppi / screen door issues of current headsets) then shut up and take my money.
You could even strap the keyboard over your shoulders and finally experience The Typing of the Dead the way it was originally intended.A VR headset like this will work great with a keyboard. With eye tracking, you won’t even need a mouse—just look at the element you want to click and press a key on your keyboard to activate the click. I’d love to be able to have a virtual multi-monitor setup anywhere, just by having a headset and a keyboard.
So what problem is this supposed to solve?
Fingers on touch screens are already the primary input device for most people's computer interactions.
Just like iPhone did away with a keyboard, and didn't need a a stylus, I'd guess that the AppleVR will work with only hand and eye tracking, but will also work well with other input devices like a standard keyboard or specialized VR controllers.
For my current desk job, I could actually move my hands even less, because I could keep them on my keyboard and use eye tracking to replace most mouse usage.
But I've also done 3D sculpting in VR, which requires moving my arms a lot, and I don't get tired from it. I do however get fatigue from the pressure of the headset on my face. I look forward to more compact, lighter weight VR headsets.
Ok, Lawnmower Man 🤣I'm rather surprised to see that most of you do not comprehend the potential of this technology...
I never said mouse and stylus will be completely replaced. People still use mice and styluses even though touch screens have become the most common computing device input.Yeah I done all this.
Yeah I worked with professionals who tried all these.
They shrugged, think it is all cute, and went back to working the reliable classic way.
No, it’s not going to replace the mouse and stylus.
If you read my post properly without the kneee jerk fanboy type reaction, you would have read the words ‘pixel perfect accuracy’ which is super important part of the professions.
You cannot do pixel perfect accurate work with ease if your hands and limbs are not resting on a stable surface and without your input device meeting physical resistance and contact.
So if you want to imagine a future of CAD, CGI and other workers waving arms around like Tom Cruise for 8 hours a day…
….it will be in your imagination only.
That’s why they are only expecting 1.5 million units initially. That’s actually 50% more than they said they expected to sell of the iphone when it was released. This Would also be the first new product introduced in January since the iPhone, a whole 6 months before WWDC.If this thing sells for $500, people might buy one just for fun. But at $2000, probably hard pass for most customers.
This technology may be why Apple has been unwilling to invest heavily into those kinds of games. They had a much larger vision that with the chips they were developing in-house, they were relatively close to delivering.Perfect for all those high quality, bleeding edge AAA games on the App Store.
I never said mouse and stylus will be completely replaced. People still use mice and styluses even though touch screens have become the most common computing device input.
You said "Physical input devices like mouse and stylus will still be the main input devices for a very long time."It doesn’t matter what the ‘most common’ input method is. I was talking about certain category of apps that require pixel perfect precision, and touch screens and VR are far from the ideal method for those.
I agree with your claim that some apps require pixel precision and friction and such, so I didn't counter that claim. But VR controllers have some advantages, such as intuitive 6-axis control of three points simultaneously. Also, for a more specific example, VR controllers can emulate spray painting better than a mouse or stylus.With that in mind, there was no reason for you to reply in the first place. You wanted to sound like a supreme tech guru and a stream of bad thought came out. So now you have to backtrack, which is what you should have done in the first place before typing. Always read carefully, think things through, then type if need to.
Why would I advocate for that? I think the Apple VR headset will have some kind of air typing method, so it can be uses with only a headset, but just like a touch keyboard isn't as good for typing as a physical keyboard, neither will air typing be as good—but it will be better than selecting letters with an Apple TV remoteDo NOT advocate air typing in VR for office workers. 🤣😂
VR controllers can emulate spray painting better than a mouse or stylus.
What problem is a gaming console supposed to solve?