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Epic is running scared because Fortnite is on a decline and they have no other game to depend on.

A couple of my kids used to play it and talk about it all the time. That’s not been the case for a while now, so I assumed they might be seeing the writing on the wall. Just like with music, people get bored of doing or listening to the same thing over and over.

Not exactly the same thing, but an interesting story of a brand getting a retailer to bend to consumer pressure:

I remember 20+ years ago, back when I was working for a plastic products manufacturer and I sold product to Walmart. I heard a story of Walmart going to the suppliers who had most of the business at the register - that is the products that you could find at each register, like batteries, chewing gum, lip balm, etc., to say that they had to effectively pay for their spot in the store since Walmart realized it was such valuable space. One company who had one of the top selling items, Carmex, refused to abide. So Walmart pulled their items off the shelf at each register in all their stores - which was still a significant 1500+ stores back then.

It wasn’t more than 2 weeks of Walmart getting consumer complaints of not having the product available at the register, that they had to put it back in and not charge the company. That was an almost unheard of thing, but the company that manufactured Carmex knew what would happen and took the chance that they would come out on top.

It’s an example of a big retailer bending rules for some suppliers, much like Apple bent the rules for Amazon, because they knew that getting something with a big volume brand is better than nothing. I think Apple is smart to not cave with Epic, because as you note, Fortnite won’t be popular forever. Remember when Angry Birds was all the rage? There are probably dozens of examples of apps that have come and gone and I can’t even remember most of the names - that’s how memorable they are...not.
 
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This is complete BS. Epic needs to stop pretending to be some kind of savior. 99% of consumers are not negatively impact by how Apple does business. In fact they benefit from the added security of not having companies like Epic pull whatever kind of weird crap they want on their own store. Apple customers like consistency and Epic wants to turn the experience on iOS device much worse just so they can make more money.

This has zero to do with founding principles of the tech industry which is a bunch of BS because there are no founding principles. He is making up crap to sound like a hero and a good guy. What he is however is a CEO that has gone off the deepens and doubled down so much on a negative campaign to hurt apple that he will not turn back. He will bury his company before he admits he acted like s stupid spoiled brat.

How many jobs at Epic and how many Fortnite developers are hurting right now because of this? How many could get hurt if Fortnite is no longer on iOS and certain developers came to spend on that revenue? The Epic CEO doesn't give a crap about the Fortnite developers. He cares about the profit Epic can make and nothing more. The fortnite developers are getting paid no matter what.

Fortnite is a failed and ridiculous business model. Epic needs to rethink how they profit off the game and not force every tried and true standard to adjust to compensate for their stupidity in selling useless fluff to kids.
 
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I know I’m preaching to the choir here, but why is he specifically mad at Apple instead of Google, Sony, Microsoft, or Nintendo which all have EXACTLY the same 30% overhead for EXACTLY the same single-source store? Sweeney is arguably lying when he says this is not about money. It is 100% about money. Apple iOS is 1/3 of their total install user base and likely a very profitable one. He could have picked on any of the other secure platform stores but he chose Apple. Hmmmm.
 
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For the record, I think Fortnite and Epic have done a lot of good and have a great platform. I play it. My son and his friends play it, though maybe less than before. The live-stream events are fantastic. Travis Scott’s was epic (pun!) They were the first big game of it’s kind to go cross-platform and that has helped it’s user base expand immensely.
 
Duality... Epic is being very aggressive here. also, Apple is being monopolistic and computer devices ought be open platforms. not locked down into being a walled garden.

Many people here are arguing that Epic is wrong here. Just because I bought a Mac, iPad or iPhone doesn't mean I want apple monetizing every transaction I do on it. that is wrong too.
 
They want in.. let them play by the rules... they dont like the rules.. its a big world with quite a few alternative platforms...
EPIC u dont get to choose the rules for everybody just because u like it like it so....
Grow up .. or just **** and go get your milk and cookies .
 
Ok, some of Apple's comments on this whole carnival show have been self-serving BS, but this particular statement takes "self-serving BS" to a whole new level.
 
At stake here is your health, or your finances, or your liberties, and Epic is providing an incredible product for mankind... right?

Wait, they make games? Oh. Yeah. You can die, I don’t care.
 
Here's the issue...what Apple is doing is in no way ILLEGAL. All you are saying, is - I don't like it. That is far different than "What they are doing is illegal." It passes not one test for being a monopoly unless you consider the words an author chooses to put in a book a monopoly. You can say, "I don't like that Apple does this." An then go buy a different phone. All of this drama is made-up and supported by companies like Epic that are just fighting a business fight. And they are clouding the issues trying to make it look like a legal issue. Think about what you are actually saying - in real terms, in the reality of business and you will easily see a million contradictions. What you should say is "I don't like how they are running this, I will choose a different platform." There is NO legal case here anymore than me being angry with what supplier LG uses for the glass in their TV set. I want to add that consumers can and do vote with what they buy. If iPhone becomes unprofitable, Apple can consider ways to change their business plan. That's how the market should work if you embrace a capitalist market driven economy.

Well we will see what a judge says, and if they buy in to Epic's argument about relevant geographic market, and that Apple is the only supplier as it pertains to administering the App Store, and App Store payments. There is no technical reason why Apple should be the sole supplier of in-app purchase services.

Also, governments around the world might have a different take on it. While Apple's practices probably would not have been scrutinized historically, it is now hard to ignore given the sheer size of the iOS userbase, and App Store revenue.
 
Anyone else bored of this saga? I just don't have any lasting interest in a pissing match between 2 multibillion (and trillion) dollar mega-corps. It was a fun story at first. Now I just wish they'd go fight in court instead of on the internet.

And the same fights occur in every comment section.
Don't you find it interesting that these Epic vs Apple threads get the most comments? I'm trying to guess how many comments this post will have. Any wagers?
 
Being a mobile phone manager for 6 Years, I had to do dozens and dozens of phone wipes on Android phones do to the customer downloading some virus/malware/hacking software running on their phone. All of them did not have their data backed up loosing personal information and would get angry, cry and be frustrated. The only problems I would have with a iPhone if it was to old or the customer forgot their pin codes or a Apple ID.
It’s good to see that some understand the security reasons behind this 😊
 
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I hope Epic win and can get their own App Store on IOS and Android. They've down wonders for the PC Market and undercut Steam. Games are cheaper and you get a couple of games free every 2 weeks (Some that cost a lot on other platforms and stores). There isn't even a paid subscription on their store. If Epic can make better competition and drive prices down wether its 1%, 10%, 20%, 30% etc its better for all consumers......i cant complain. Epic need to make an epic android phone too already.
 
This is literally my favourite reply.....

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Say what now?
 
If Epic wanted to set up its own games store and payment processing system, they could do it. Just write some software and make it available. "If you build it, they will come"

What's that? They already do that? So what are we talking about here then? "hey, must be the money!"

They want to set up shop inside the tent, sell their own and other people's work and not pay the tent owner?

You can do circus acts on the sidewalk and do it your way and keep all the money people are willing to give you; build your own tent and make as much as you can, keep as much as your circus freaks let you keep. If you want to sell your wares in somebody else's big tent, you got to play by their rules and pay the tent owner.
 
Mobile app industry kind of suck. You have to pay google or apple tax if you want your app on mobile. Mac or pc platform there is alternative to windows or mac appstore and therefore more innovation and lower prices.

And you think there are no marketing costs on those platforms?
 
Apple killed Epic's dev account, which means no access to the tools the Unreal Engine requires if they want to develop for OS X. So even if this is about disputes over the iOS App Store, Epic can't update the OS X version if they don't have functional tools

Important to note that the only dev account affected is Epic's account; Unreal itself doesn't necessarily stop working, and other devs who make games with Unreal aren't affected by whatever Epic did to themselves

You don’t need a paid developer account to develop on Mac...only if you intend to distribute on the Mac App Store. Mac allows installation from outside the App Store and supports many development environments....it’s entirely “free” as Epic would like.
 
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Epic is trying to win its case via public relations. That is what this statement by the CEO is all about. Mitigate any further damage by using an appeal to emotion in leu of facts (logical fallacy) with current and future customers, not to mention other businesses.

Translation = Epic drivel.
 
Something that I’ve been curious about, if you were to play Fortnight on iOS, PC, and Android using the same account, wouldn’t all your in app purchases sync between devices. So if you bought your vbucks on Android, they would be available to use on your PC and iOS, right? I don’t play Fortnight, but I use other apps that work this way, such as vpn, Udemy, Netflix, and others. If this is the way it works, and they don’t charge for the app itself, and you can buy the same items from other stores, and those stores appear to take the same percentage, what exactly is being anti-competitive?
 
Again, YOU NEVER NEEDED brick and mortar stores. Before the internet there existed BBSs you could dial up to. You could mail order software. I purchased software both ways, and I was way under 18 in age yet I still managed to figure out how to do it. It wasn't that hard. Could you be super successful without retail? It would be hard, but not impossible. Again, they were not a platform gatekeeper.

Yeah, I remember downloading at 4K/s, taking hours for downloads (if there wasn’t an error) and paying extortionate fees to the telco and BBS operators. Good times...we should definitely go back to those founding principles.
 
Doesn't take a genius to understand what he's saying. All platforms that did well in the 80s and 90s had free and open environments for development. If you paid for the tools, you could write your software and distribute it however you chose, with no editorial or gatekeeping functions. DOS/Windows, Mac, Unix, Linux, Apple II, they all were built on these "founding principles". Outside of consoles which was a subsidized business model with a select few blessed offerings in software, "walled gardens" is a 2005+ phenomenon. Its hard not to call a product with over 1 million apps anything but a general purpose computer.

So, ignoring the period where development required a $10K Lisa, you needed a basic Mac ($2.5-3K).

You needed software. Consulair Mac C ($425), or maybe the more budget-friendly THINK Lightspeed C or Pascal products ($125-ish?). Or went the official MPW route ($200 base plus $150 for each compiler). Jasik’s Debugger ($100) if you could swing it. And of course all the paid incremental updates.

You required at least the first three volumes of Inside Macintosh ($75). Almost certainly owned a few more books. Probably subscribed to some subset of MacTech, MacTutor, MacDeveloper, Dr. Dobb’s. Good bet that you eventually coughed up the annual membership to AppleLink, plus the hourly charges ($6 off-peak, else $15), though maybe you made do with some method of access to comp.sys.mac.programmer instead.

Add up those numbers (and don’t forget your APDA membership). Ouch? Now multiply by about 2.5, because those are all late-80s dollars. $10K minimum, today’s dollars. That was your entry price to write a tic-tac-toe app. Professionals, hobbyists, students alike.

"If you paid for the tools" – THAT is a walled garden.

But sure, let’s long for those days of massive socio-economic pay-up-front barriers to learn to code and developers getting 30% of MSRP of a paltry selection of published titles. And in Mr. Sweeney’s case, while simultaneously running a "free"(subsidized)-SDK and royalties-on-sales model store himself.
 
I got my first computer in 1981. The founding principles of the tech industry were...to make money.

I remember hearing about spies copying other companies' work. There was very little cooperation.

Commodore users didn't like Atari users who didn't like Apple users who didn't like Ohio Scientific users who didn't like...However, there were user groups.

I want Apple's App Store policies and procedures examined but Epic Games is clearly wrong and they're just there for the money. There are no higher principles on display.
 
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