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I would put my $3K into a M3 Mac Pro or such or ipad 16 inch pro before I would ever waste my money on such a non interesting device @TheYayAreaLiving 🎗️ personally whether Tim Cook demos it or not. I have not ever liked any AV devices my grandkids have and see no personal use.
3K towards the new M3 iMac 🖥️ set up? That sounds more appealing and worthy to me. Let’s go! 🔥 🖥️
 
I just don't see what this would actually be useful for. Reminds me of this spoof of Google Glass:
.
This is what the future may look like but I don't think Apple is nowhere close. The hardware will be there but not the software.

For some reason this makes me want to go out and interact with human beings and make new friends.
 
FaceTime, Apple Fitness+, and gaming could be three major use cases for the headset, the report adds.
those "use cases" are not convincing to spend the again rumored $3k price age. Sure, some will spend that, but Apple is a consumer product company and this will not fly with consumers, imho. the headset is not replacing an existing tool, adding a new one.
I see lots of use cases for business use though ...
 
There are definitely some silly gooses around these forums who will buy it no matter what, but without a regular use case I don’t see how this will have widespread adoption. It’s not better for Facetime than the thing that’s already nearest you (phone/iPad). It’s not better for at-home fitness than a TV - who’s going to want to strap themselves into this thing and work out? There’s definitely a gaming potential in this category, but that would require, well, games, and Apple’s fumbled that bag so much in the past I don’t have a lot of faith.
Disagree. It's hands-free FaceTime so you can walk around and get work done while FaceTiming. And it's working out without having to strain your neck to look at TV to see what they are doing. I'm not saying these are killer apps but there are many advantages to having full freedom to move while using your arms and legs for other things because the display is already right in front of your eyes. We now know that pro apps will probably also be part of this experience and I'm sure games will follow soon but as you point out, games are not Apple's strength at all. If they would just pay a few developers to port a few AAA titles to Metal for their devices and this headset, it would be a good start.
 
There are definitely some silly gooses around these forums who will buy it no matter what, but without a regular use case I don’t see how this will have widespread adoption. It’s not better for Facetime than the thing that’s already nearest you (phone/iPad). It’s not better for at-home fitness than a TV - who’s going to want to strap themselves into this thing and work out? There’s definitely a gaming potential in this category, but that would require, well, games, and Apple’s fumbled that bag so much in the past I don’t have a lot of faith.
How would FaceTime work exactly? i can’t seem to understand that when your face has goggles on it.
 


The Wall Street Journal on Friday outlined what to expect from Apple's long-rumored AR/VR headset project, corroborating several details previously reported by Bloomberg's Mark Gurman and The Information's Wayne Ma.

apple-ar-concept-2-blue.jpg

Apple headset mockup by designer Ian Zelbo

The report indicates that Apple plans to unveil the headset at WWDC in June, and says many sessions at the conference will be related to developing software for the headset. However, the news outlet claims that mass production of the headset isn't expected to begin until September due to manufacturing delays. Apple is said to be "anticipating some production issues" with the headset, but there are no specific details.

The headset is expected to have an internal screen for virtual reality, while outward-facing cameras would allow users to view the real world inside the headset with augmented reality overlays. This combination is known as "mixed reality."

Other details corroborated by the report include the headset being "experimental" and "unconventional" relative to most other Apple products, costing around $3,000, and having a waist-mounted external battery pack. FaceTime, Apple Fitness+, and gaming could be three major use cases for the headset, the report adds.

While it remains to be seen what the headset's biggest selling point will be, its capabilities "far exceed those of competitors," according to some sources cited in the report. Apple's headset is said to offer "greater levels of performance and immersion" than some competing devices, like Facebook parent company Meta's Quest Pro headset.

WWDC begins with Apple's keynote on June 5, meaning that Apple's headset is likely just weeks away from finally being unveiled to the public.

Article Link: Apple Headset's Capabilities Said to 'Far Exceed' Those of Rival Devices
I can think of two scenarios that might lead to this device succeeding. First of all, it could be rented by the hour at an arcade—think Dave and Buster’s.
Second, it might have a use for disabled persons to virtually experience mobility, perhaps even to the point of augmenting physical rehabilitation. I think if I were bedridden that I would welcome another form of engagement beyond family visits, reading, radio and television.
 
those "use cases" are not convincing to spend the again rumored $3k price age. Sure, some will spend that, but Apple is a consumer product company and this will not fly with consumers, imho. the headset is not replacing an existing tool, adding a new one.
I see lots of use cases for business use though ...
The target audience for the first version will be developers and cutting edge businesses.
Apple sells to consumer and business sectors.
 
And working out with a face hugging mask on doesn't sound appealing because of the sweat and any motion will move the headset around.
I did a LOT of workout ln my PSVR1. Worked fine, and the headset did not move around. You might have to tighten it a bit, but I didn't and it still worked well. But one thing I didn't do until the foam started to deteriorate was using a sweatband underneath it, and now it's in a relatively bad shape.

So I hope that apple has thought about a way of making the parts that come in contact with the user's face also user replaceable - like the earpads on the airpods max.

Another thing that can happen when you're sweating and the lenses are too close to your eyes is them fogging up.

I wonder if Apple also thought about that, but knowing them, that's not something they'd bother with until the second generation.
 
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It’s not better for at-home fitness than a TV - who’s going to want to strap themselves into this thing and work out?
If it's just apple fitness+ in 360° 3D video, no it isn't. But for fitness in general I prefer VR to a TV. I got Nintendo's Ring Fit Adventure, and while it's fun to play and much more motivating than fitness+ (which is done quite well, but still, essentially a high polish fitness video with your pulse rate displayed) - nothing of those come even close to looking up to and literally fighting a menacing opponent in Creed VR, dodging bullets in Superhot VR, or just hitting targets to music in Box VR.

But don't see the mass market-appeal either. E.g. VR-facetime and virtual avatars would require an broader install base and we just know that those avatars - if made by Apple - will be as cringeworthy as anything. But it's undeniable that VR offers a more immersive experience than small screens.
 
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Disagree. It's hands-free FaceTime so you can walk around and get work done while FaceTiming.
I guess for me I don’t see strapping a VR device to my face and a battery pack to my waist as being more conducive to walking around and getting work done than just setting my phone down nearby and not being worried I’m going to run smack into a vase/glass/dog/cat/kid while Facetiming grandma on Mother’s Day.
 
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