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Gawd! Just imagine the muscles one could develop tipping and swaying a 27" iMac around..!

I can see that becoming a new national sport. ;)

The only reason to pick up a PC is for Valve's games (which are far from needing demanding hardware) or if you are a fan of the RTS genre. Every other PC game in the last decade has been a port from consoles.

This claim, and the truth, are so far apart that it would take you years to drive from one to the other.

--Eric
 
This claim, and the truth, are so far apart that it would take you years to drive from one to the other.

--Eric

And once again someone responds with little or no evidence to support their claim of my claim somehow being far from the truth. Moving right along.
 
Lol, and how is that even possible when there is no install base? You can't just say that everyone is a PC gamer. It's not like asking what console you have, or how many sales the PC itself has. If this is some sort of poll then that is just inaccurate as they could see PC gaming as playing some flash game on the internet. As for those three developers, i've never heard of them and neither have I heard of this STALKER exclusive on any of the mainstream gaming sites I visit. Most likely because I don't live in Europe, but if a game can only reach the European market then it's essentially a bomb and a waste of time for the developers to even shell out cash making the game unless they are all cheap frills with no bells and whistles.

You've never heard of STALKER: Shadow of Chornobyl? The original game sold 2 million copies. Have you at least heard of Cossacks (same developer as STALKER, GSC Gameworld), the game sold 4 million copies.

By eastern europe I mean Ukraine, Russia, Belarus. Firstly, in Belarus and Ukraine, consoles aren't officially supported. Secondly, people in these 3 countries have rather small salaries (in Ukraine the average is around $200 per month), therefore they are more likely to NOT buy a console, and are likely to own a pc. Thirdly, taking any cd store in Ukraine as an example, the pc game to console game shelf space ratio has to be around 5:1.

More exclusively pc developers "Action Forms", released Cryostasis: Sleep of Reason, & "Best way", they've made a few wwii games.
 
You know i wont be surprised but I think Apple will announced there working on a Console System at CES

I would call this an over extension of what was said with the article... Apple is focusing exclusively on hand held gaming as it has positioned the Itouch/Iphone vs Nintendo DS and the SONY PSP, why for gods sake would it think to walk into a field that is rapidly shrinking? The bucks are in the convenience and not in some console.
 
And once again someone responds with little or no evidence to support their claim of my claim somehow being far from the truth. Moving right along.
You honestly believe that every PC game since 1999 has been a port from a console game w/the exception of Valve titles and the RTS genre? Seriously?

How about:
Any MMO
Too many RPGs to list
MS Flight sim series
Stalker
VtM: Bloodlines
Diablo II
Crysis
Max Payne
Star Trek: Deep Space Nine: The Fallen
Total War series of games
Q3 Arena
Unreal Tournament
Battlefield 2
Operation Flashpoint

I could go on but there's no need and, yes, your claim is completely off the mark.


Lethal
 
Touch screens and video games don't work. Hello STEVE??

They do . . for like bathroom time lol. No seriously though it's cool, but it does feel like it's lacking sometimes. Some games just need a D-pad and buttons.
 
Good news... now how about Apple hire a Mac game programming team to do the same since most of us have only been wishing since... uh... 1994, for them to do that?

Hrm... Microsoft released their "tentacle-like" claws from Bungie, maybe you could use some of your cash on hand to bring 'em back home? A new Marathon and Myth trilogy could be huuuuuuuuge for the platform. Buy 'em and put them in charge of helping make the Mac OS and iPhone OS an incredible and rich platform for gaming.
 
Very easy to do but the problem is and will always be, if you have a good, great gaming machine by Apple, you also have a device that will run their Pro Apps and oddly, Apple assumes they will lose money as the Pros, 2~3%, would buy the cheaper alternative, and their right, we would but so woudnt the gamers (who make up more sales then video sales and music sales combined), as well as the millions of ProSumers who don't really have the cash for a server made desktop l, but do have the talent, nit to mention all the studios that had mac pros would also buy these non existent devices for their smaller rooms.

A sentence to make James Joyce proud. :D
 
As for those three developers, i've never heard of them and neither have I heard of this STALKER exclusive on any of the mainstream gaming sites I visit. Most likely because I don't live in Europe, but if a game can only reach the European market then it's essentially a bomb and a waste of time for the developers to even shell out cash making the game unless they are all cheap frills with no bells and whistles.

If you haven't heard of STALKER or the company behind it or their "X-Ray" engine, then your opinion about games and the games market is hardly relevant because you obviously do not know the first thing about the topic. Basically, it's like you're saying that you've never heard of Valve or Half-Life - which is very disqualifying in a discussion about modern games, wouldn't you agree?

Also, saying that developing a game is not worth the effort if it "only" reaches one of the world's largest market says more about your business sense then about the success of a game. Most Japanese games never make it to Europe or the American continent, but they're still huge commercial successes in their home country.

And this is a website about Macs, right? Doesn't it bother you that the Macs are not even a real success in the United States, and a much lesser success in the rest of the world? Apple has less than five percent market share in Europe and if it wasn't for the iPhone hype, most people would not even know the name Apple. Still, it seems that Apple, Inc. is doing great financially.
 
You've never heard of STALKER: Shadow of Chornobyl? The original game sold 2 million copies. Have you at least heard of Cossacks (same developer as STALKER, GSC Gameworld), the game sold 4 million copies.

By eastern europe I mean Ukraine, Russia, Belarus. Firstly, in Belarus and Ukraine, consoles aren't officially supported. Secondly, people in these 3 countries have rather small salaries (in Ukraine the average is around $200 per month), therefore they are more likely to NOT buy a console, and are likely to own a pc. Thirdly, taking any cd store in Ukraine as an example, the pc game to console game shelf space ratio has to be around 5:1.

More exclusively pc developers "Action Forms", released Cryostasis: Sleep of Reason, & "Best way", they've made a few wwii games.
Yes but i'm not talking about simply buying a game for your PC. I'm talking about BUILDING A GAMING RIG specifically for gaming. Anyone with a PC can pop in Barbie's adventure, doesn't mean they need to build a gaming rig.

If you haven't heard of STALKER or the company behind it or their "X-Ray" engine, then your opinion about games and the games market is hardly relevant because you obviously do not know the first thing about the topic. Basically, it's like you're saying that you've never heard of Valve or Half-Life - which is very disqualifying in a discussion about modern games, wouldn't you agree?

Also, saying that developing a game is not worth the effort if it "only" reaches one of the world's largest market says more about your business sense then about the success of a game. Most Japanese games never make it to Europe or the American continent, but they're still huge commercial successes in their home country.

And this is a website about Macs, right? Doesn't it bother you that the Macs are not even a real success in the United States, and a much lesser success in the rest of the world? Apple has less than five percent market share in Europe and if it wasn't for the iPhone hype, most people would not even know the name Apple. Still, it seems that Apple, Inc. is doing great financially.
Oh give me a flipping break. So because I haven't heard of an obscure PC game that got little press on USA gaming sites I visit my opinion hardly matters? I've been around the gaming scene since the first Atari days and bought nearly every console down the line and you're telling me my opinion doesn't matter? What a complete imbecile. :rolleyes:

After doing some research on the game it has an 80% average on most websites and came out two years ago. Yeah and i'm supposed to know about some average PC game that came out two years ago. :rolleyes:

Also I wasn't talking about an entire region I was talking about EASTERN Europe. Half the sales of what it would sell. So get your facts straight before you jump down my throat thinking you know what you're talking about. The European market is NOT as forgiving when it comes to the Japanese market. Why do you think the 360 is doing so horrible in Japan? Because it wasn't made there. Why do think so many developers are going less and less exclusive? Because the margin for error will get larger and larger if you make it exclusive. Especially when game costs are rising and if the game fails to sell expectations the company could be in a lot of trouble.

As for Apple, you are comparing apple's and oranges with this one. How are Macs not a real success? Apple's stock is skyrocketing every day. The only reason Apple has 5% market share is because their OS can't be put on any other platform legally. If Apple was to open source OSX it would take over most likely 50% or more, but Apple makes 90% of their profits off their hardware so that would be a TERRIBLE idea. Maybe you need to learn how business works. Just because you have little market share against competition that allows their OS to be put on any computer doesn't mean you aren't successful.
You honestly believe that every PC game since 1999 has been a port from a console game w/the exception of Valve titles and the RTS genre? Seriously?

How about:
Any MMO
Too many RPGs to list
MS Flight sim series
Stalker
VtM: Bloodlines
Diablo II
Crysis
Max Payne
Star Trek: Deep Space Nine: The Fallen
Total War series of games
Q3 Arena
Unreal Tournament
Battlefield 2
Operation Flashpoint

I could go on but there's no need and, yes, your claim is completely off the mark.


Lethal
No, go learn what over exaggeration means. Obviously there are plenty of games that have come out PC that aren't on consoles. What I meant was in the past three years or something along those lines in which your list will fall short. Again, i'm talking about BUILDING GAMING RIG to play these games. You do not need to build a gaming rig to play ANY of those games listed except for Crysis.
 
Graeme Devine? Cool. We could get a redux of The 7th Guest as an Apple exclusive. The puzzles on T7G would be perfect for the iPhone and Touch.

Okay, I guess a few puzzles from the somewhat inferior sequel The 11th Hour could come along as well, as an in-game add-on pack. But only if we get the one good line of dialogue in all of The 11th Hour's cutscenes:

"Chuck 'im into da SOUP!"

:D
 
Touch screens and video games don't work. Hello STEVE??

Yeah, I think it is ridiculous to see people, and game companies, getting excited over, mostly, FPS games for iPhone. How do you play those with a touch screen? It's a joke. Self torture.
 
Apple has also recently hired Graeme Devine a notable game developer who was also the lead designer for Halo Wars.

Hopefully Graeme will impress upon Apple the importance of an optional gamepad attachment with full SDK support.

That would really give iPhone gaming a massive shot in the arm.

Phazer
 
Stop Bashing Apple: It's Market Share, Not Support, At Issue

Apple provides all the APIs you could ever want for modern gaming. OS X comes with both DirectX and OpenGL drivers built in.

The only issue holding back AAA gaming content from the Mac is the numbers. If you go to investors and ask for $10-million to develop a game, they will forthrightly tell you yes if your target is Windows, no if your target is OS X. And they would be right. Especially now that Boot Camp allows the game to sell to both platforms with only one development and testing investment.

If you want games in OS X, don't bash the Apple executive suite. Go out and evangelize OS X!

And therein lies Apple's backdoor strategy. Every iPhone is an OS X platform. Where Apple had made a small inroad into the enterprise with Xserve, iPhone is building an 8-lane super-freeway. IT departments are starting to adjust infrastructure because of iPhone. Let's see where that goes. :apple:
 
The most powerful is definitely the PS3 with it's superior processor and graphics capabilities (as well as how much data can be stored on a disk), however, the PS3 will rarely be using all of its components unless it's an exclusive game only for that console as multi-platform developers do not bother to make the game look any better than it does on the Xbox 360. The 360 has a better online infrastructure but you have to pay for it while the PS3 has free online.
Sir, I think you'll find that's FUD. The PS3 has the better processor. The Xbox 360 has the better graphics chip and better memory.

Also if you haven't heard of Creoteam, GSC Gameworld, Deep Shadows then I suggest dropping out of discussions about games in the future.

To the topic in general - I probably wouldn't buy an Apple console. Consoles are meant to be cheap PC replacements that are designed to just run games, or specific sets of software. I cant see them building a capable and cheap machine, whilst somehow luring developers away from the other consoles. The console market is perfect, not just for the manufacturers but for the consumers and developers. I think the furthest Apple will get is to continue with the iPod Touch and its "advanced mobile phone game" thing it has going on.
 
Mobile Gaming .NE. Computer Gaming .NE. Console Gaming

Yeah, I think it is ridiculous to see people, and game companies, getting excited over, mostly, FPS games for iPhone. How do you play those with a touch screen? It's a joke. Self torture.

Um, gaming content on mobile devices is always cut down and reconfigured. It's not trying to be the same experience at all. Doom3 on iPhone is an on-the-rails shooter, a completely different experience than the computer version. And the computer version is vastly different than the console version: the levels are all cut down with half the rooms in the console version because consoles have great CPU/GPU but are hobbled with less than 1GB RAM. :apple:
 
Graeme Devine Hire = Tablet Release Killer App

Hopefully Graeme will impress upon Apple the importance of an optional gamepad attachment with full SDK support.

That would really give iPhone gaming a massive shot in the arm.

Phazer

Since everyone is having so much fun with iPhone / iPod-Touch gaming, I think the Apple Tablet may find a market niche after all. Never mind Apple Console. A tablet, with or without attachments, will be THE ultimate mobile gaming environment. :apple:
 
Sir, I think you'll find that's FUD. The PS3 has the better processor. The Xbox 360 has the better graphics chip and better memory.

Also if you haven't heard of Creoteam, GSC Gameworld, Deep Shadows then I suggest dropping out of discussions about games in the future.

To the topic in general - I probably wouldn't buy an Apple console. Consoles are meant to be cheap PC replacements that are designed to just run games, or specific sets of software. I cant see them building a capable and cheap machine, whilst somehow luring developers away from the other consoles. The console market is perfect, not just for the manufacturers but for the consumers and developers. I think the furthest Apple will get is to continue with the iPod Touch and its "advanced mobile phone game" thing it has going on.
That's funny. I actually laughed at your post. So because I don't know a couple of obscure UKRAINIAN PC developers I should stay out of gaming discussion? Has it crossed your mind yet that I don't live in Europe? After doing some research of Creoteam all I found was on website that hadn't been update since 2007:
http://www.creoteam.com/news_en.html

And all I could find was that they made one game. Yeah, I guess everyone should know about a developer that made one game that got mixed reviews right? :rolleyes:

After looking up GSC Gameworld, all I could find was STALKER. Again, one game and the rest were never released in the US. STALKER is an average with 80% score on the majority of sites. Nothing that stands out AT ALL.

After looking up Deep Shadows... well I really couldn't find anything other than the fact that they reside in Kiev and don't even have a page on Wikipedia. I'm sure they're a big hit in the PC world. :rolleyes:

As for the GPU, again minimal differences when the PS3 can run true 1080p. Easy to get mistaken, don't blow your lid over it. The PS3 will still perform better because of its vastly superior processor.
 
Touch screens and video games don't work. Hello STEVE??

I have tried a few games and between the sometime lagging Accelerometer and my hands interfering with the screen I feel my money has been wasted.
Puzzles and flick games seem to work pretty well.
 
It would be nice if they were serious enough to make their own game accessories because it seems like nobody will ever make one. The option to make game accessories has been out for a year or more and not even a thought to make a controller for games in the app store has come out yet.

And before someone posts the iControlpad that thing has been talked about for a long time and they have yet to put it into production on top of that it's only going to work for jailbroken games.

Word from a guy at our CocoaHeads group who talked directly to the Apple evangelists is that external accessories will only be allowed to ship one application, and that the accessory maker must also be the one that releases the app. So this makes it impossible to, say, put out a D-pad for action games and then allow third parties to support it as a control option.

So don't blame the accessory makers. Pelican or Logitech might well want to make game accessories, partnering with game companies and indie developers to support them, but Apple won't allow it.

This also explains why the iControlPad could be compatible for the jailbreakers, but not for everyone else.
 
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