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No, imagine you have a electric toothbrush, and the brush head is proprietary, you have to spend $50+ for a new brush made by anyone, and Apple is the only place to get it. Apple takes $30 off a brush purchase regardless of who made the brush.

You can get a different electric toothbrush, but you can’t find one that you like more than this one.

This is called vertical integration, and this is where the regulators step in to mitigate market power imbalances.


The point is, with iOS apps on iOS devices, there are no alternative distribution channels, thus Apple can charge whatever they want because there is no competition in that specific market segment.
It’s where regulators screw it up for everyone because they cannot possibly grasp the millions of decisions and optimizations and trade offs that got us to this and when they intervene will unleash the unintended consequences of their intervention. If this were as simple as “take back money from bad corporation” than every App Store on every platform would undercut apple. But they are all pretty similar.

These interventions will ruin whole industries.
 
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It’s where regulators screw it up for everyone because they cannot possibly grasp the millions of decisions and optimizations and trade offs that got us to this and when they intervene will unleash the unintended consequences of their intervention. If this were as simple as “take back money from bad corporation” than every App Store on every platform would undercut apple. But they are all pretty similar.

These interventions will ruin whole industries.
Including interventions which Apple coauthored a MoU?
 
Will McDonald's still get a cut of the sale if you buy a burger from someone else?

Because no matter who you buy an app from on the Apple App Store, Apple will still get a cut of the sale.The
The alternative would be to switch to Android or dumb flip phone if you don't like Apple's prices.
 
I'm happy as a developer and my customers are happy. Isn't it the most important?
Well isn't that good for you and your customers. Now, what about the customers you could have had, but who never even saw your app, because the mess of "free", ad-supported apps have driven them to pretty much stop even opening the app store?

As usual, with the page 1 hot takes, it's difficult to have a discussion with any kind of nuance. But personally, while I still choose to buy the most secure, most well supported phone on the market, nearly every third-party app I use is something I discovered the better part of a decade ago. These are the hidden costs of the inevitable market consolidation we see in the digital space, and this is exactly the kind of problem that legislation seeking to break the dominance of the entrenched players has the potential to address.
 
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MacRumors and in general internet comments are full of whiners and exaggerations. All the devs I know are super happy and are pretty grateful for App Store.
Smaller app developers are the real App Store winners. It's essentially a SaaS service for distribution and payments for 15% cut of the retail price of your app (30% if you're really successful). To replicate this themselves would be a huge burden. To start the credit card companies will take a huge cut on small purchases. Your $0.99 app would likely cost more than 30% just to process that payment. Add in customer service and it's much higher. Plus you'd have to build a distribution site, run it and maintain it. 30% starts to sound really, really good.

It's the big game shops that see this as a threat to their business, e.g. EA. They make $100's of millions of dollars a year from apps. The cost of distribution and sales for them is a pittance and they hate that they have to pay Apple.
 
Will McDonald's still get a cut of the sale if you buy a burger from someone else?

Because no matter who you buy an app from on the Apple App Store, Apple will still get a cut of the sale.
People are really bad at analogies.

If Taco Bell was allowed to sell Big Macs, McDonalds def would get a cut!
 
Smaller app developers are the real App Store winners. It's essentially a SaaS service for distribution and payments for 15% cut of the retail price of your app (30% if you're really successful). To replicate this themselves would be a huge burden. To start the credit card companies will take a huge cut on small purchases. Your $0.99 app would likely cost more than 30% just to process that payment. Add in customer service and it's much higher. Plus you'd have to build a distribution site, run it and maintain it. 30% starts to sound really, really good.

It's the big game shops that see this as a threat to their business, e.g. EA. They make $100's of millions of dollars a year from apps. The cost of distribution and sales for them is a pittance and they hate that they have to pay Apple.
How small is small? I hope I’m not breaking non disclosure here, but at a place I worked at, their returns were high using stripe than apple’s payment system.

I feel it makes sense to use Apple’s payment system if the business finds it too costly to build an integration with a provider, but it doesn’t scale super well. Also, if you’re happy giving payment stats to Apple, then it’s ok. Generally the larger you get, the less you want to cede control.
 
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Ok, but that wasn’t OP’s point?
Console makers have a "monopoly" on distribution. Physical copies require a license fee to the console developer. If I purchase a game on Xbox, I have to repurchase it if I want to play it on another console.

If legislators want to require all developers to allow users to use their purchased apps or games on all supported platforms, then they can tackle that issue. Some developers allow users to use their software on any platform, others don't. The point is that this is currently a legal and valid business practice.
 
You can get iOS apps on Android and Linux?
How is that any sort of argument? There are plenty of platform specific apps across all platforms and there always, always has been. Unless you want to demand and regulate all devs must code for all conceivable platforms? Seems a little bit ridiculous.
 
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Music corporations take 80% of the profits and often give nothing to musicians. Never get fined.

???

Entertainment agencies take 10% of artist payments and do almost no work. Never get fined.

???

Crypto companies are doing pump and dumps every day and stealing billions of dollars from people all around the world. Never get fined.

???

Police waste stupid amount of money arresting innocent people. Never get fined.

???

Intelligence agencies waste stupid amount of money and never stop any terrorist attack and always help criminals and oligarchs hide money. Never get in trouble.

???

Farmers get cheated badly by supermarket monopolies. Supermarket corporations never fined.

???

Fossil fuel companies have politicians in the pocket and hold back clean energy. Never get fined.

???

But when Apple (and some other software companies) give dev tools, free operating systems, free marketing, free hosting and brought down the cost of making and shipping software so much….they get in trouble for it?

???

If app developers had to do it all themselves the costs would be higher or the same. Even worse if they have to ship discs to retail stores. Remember that?
 
How is that any sort of argument? There are plenty of platform specific apps across all platforms and there always, always has been. Unless you want to demand and regulate all devs must code for all conceivable platforms? Seems a little bit ridiculous.
I was just questioning the argument that was made.

The point is, with iOS apps on iOS devices, there are no alternative distribution channels, thus Apple can charge whatever they want because there is no competition in that specific market segment.

Now, regulating exclusives away might be an interesting idea, now you’ve said it…
 
I was just questioning the argument that was made.

Now, regulating exclusives away might be an interesting idea, now you’ve said it…
Fair enough.

Although, you said you didn't play games - I'm sure exclusive titles only apply to that industry regarding computer software. I can't think of any serious or non gaming software that is exclusive to a platform due to some sort of legal clause. Can you?
 
They may not have bought it if they were aware that there was an option to buy it for cheaper elsewhere. But Apple explicitly forbids developers from making users aware that they have any other choices.
Are developers being forced by anyone to develop Apple products now?
 
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