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As others have said, this is not relevant. Only if one file was greater than that limit. Not a collection of files, like an App.

And in any case, that limit is 4GB, not 2GB.

It wouldn't matter even with 1 file. We're not using FAT32 here! There is no reachable limit on file size for any modern filesystem.
 
This is great news for more console games coming to IOS. Also, with the $100 next step being 64GB.... there are too many people complaining.
 
This is one area where I wish iDevices had SD card slots. We'd be able to store so many more apps. Especially considering that wireless is still not reliable & fast enough to handle big apps yet.
 
What about the app executable size, still at 90 MB?

The size of the (single) executable in an app package has been limited at 60 MB, which is rather little. Did that increase? (Yeah, I am too lazy to log in to the developer center and start searching.)

OK, so I felt sorry for being lazy and did look it up, and it still is 60 MB. But one can hope they did bump that, too and forgot to update the documentation... (It's mentioned in the "Submitting the App for App Review" section of the "iTunes Connect Developer Guide".)
 
Cue another lawsuit against Apple. Claim will be that Apple has just lowered the value of 8GB iPhone 5s and 16GB iPhone 6s, since they won't be able to hold as many apps. :rolleyes:
 
As others have said, this is not relevant. Only if one file was greater than that limit. Not a collection of files, like an App.

And in any case, that limit is 4GB, not 2GB.

And anyway, a 32 bit operating system has no problems with 10 GB files. As long as your hard drive manages.
 
This doesn't make sense. The carriers stand to make more money if people go over their data plans. You'd expect them to be all for eliminating these limits.

Honestly, it could be either. The carriers are constantly whining about the load on their networks, which is their reason for such tight data caps. They'd love to have you pay them for more, but not if it takes down their network.
 
Great news. Now we can get higher res textures on many games. The A8X in the iPad Air 2 is nowhere near being fully utilized right now.
 
Downloading a 4GB app is insane! Even 2GB was an astronomical upper limit! Instead, Apple should be encouraging more modular approaches to app development via in-app upgrades and installations. For example, a game could be developed to download the assets for new levels as the user approaches those levels. To distribute the entire app with all level assets at once is a huge waste of resources.

This upper limit will just feed the laziness monster akin to developers.
 
Does this mean that the 16GB model will be dropped then? I think it does. I think it's a factor.

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Being pedantic here but you'd fit two games on there because the OS needs space!!


It just may mean that Apple expects people to buy the iPhone that fits their needs.
 
Disney Infinity Toy Box 2.0 was already 4.4GB before this, how does that work then?
 

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Apple already see this coming, putting the entry level iphone 6 at 16 gb still baffles me.......... Oh well I guess its safe to assume the entry level for iphone 6s would be 32 gb.
 
Bioshock and Bioshcok 2

Ok then so 2K

Bioshcok update graphics please!

Bioshock 2 please coming this summer 2015


Thank You!
 
This is a pretty big deal and I'm suprised they didn't do this sooner. Larger apps means people need more storage. Apple makes their profits on the insane markup of storage costs on their phones so this seems like a no brainier to me.
 
Apple already see this coming, putting the entry level iphone 6 at 16 gb still baffles me.......... Oh well I guess its safe to assume the entry level for iphone 6s would be 32 gb.

And when they introduce it at they will act like its some miracle of God that they could give the customers a entry level phone with 32! Wow!

(Don't get me wrong I love app I just think it's funny how they puppet a lot of people along haha)
 
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