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Apple is sitting on billion$ of dollars in cash, no dividends or stock splits to the shareholders who've helped make it possible, and all they can do is offer a stinkin' gift card??!

??? Maybe instead they should come to your house, bow down, and give you a billion dollars? Cause you're probably worth it.

It has been awhile since a split, but they've done them before.
 
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Why not an apple store gift card? That seems reasonable than an iTunes gift card :rolleyes:
 
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Why not an apple store gift card? That seems reasonable than an iTunes gift card :rolleyes:

Agreed!

And since this article came out 3 days ago, over 100 million apps have been sold!
 
It's funny how people are attacked when they complain about the prize on offer here.

No one is saying apple should owe them anything, no one is saying they deserve the prize more than anyone else.

All they are saying is the prize is pretty pish considering how difficult it will be to actually spend that amount of money on itunes.

All people are doing is offering an opinion that a gift card for an apple store would be a prize far more befitting of the occasion. This is an opinion I share and those who get all excited about attacking others should learn to relax.:cool:
 
Countdown version here (using Apple's data): http://bit.ly/ik9QBr
Looking at your source, you're not actually using Apple's sales data.
Their countdown.js resource and setup code is commented out and you have a default target date set as 'Fri, 21 Jan 2011 23:59:43 MST'. That's fairly close to when it should end, but the selling rates change throughout the week.

And, you're lucky Apple isn't blocking resource hotlinking or you'd actually have to re-host their resources, or even design your own.
 
Looking at your source, you're not actually using Apple's sales data.
Their countdown.js resource and setup code is commented out and you have a default target date set as 'Fri, 21 Jan 2011 23:59:43 MST'. That's fairly close to when it should end, but the selling rates change throughout the week.

And, you're lucky Apple isn't blocking resource hotlinking or you'd actually have to re-host their resources, or even design your own.

Figured someone would bring that up :p I actually have a server-side PHP script that generates the date you see, based on the Apple data file the original page uses. I kinda threw the whole thing for fun quickly so I just reused most of Apple's code for the official page.
 
Looking at your source, you're not actually using Apple's sales data.
Their countdown.js resource and setup code is commented out and you have a default target date set as 'Fri, 21 Jan 2011 23:59:43 MST'. That's fairly close to when it should end, but the selling rates change throughout the week.

And, you're lucky Apple isn't blocking resource hotlinking or you'd actually have to re-host their resources, or even design your own.

Figured someone would bring that up :p I actually have a server-side PHP script that generates the date you see, based on the Apple data file the original page uses. I kinda threw the whole thing for fun quickly so I just reused most of Apple's code for the official page.

Right now I have two windows open to the apple.com/itunes/10-billion-app-countdown/, and they are 1,000,000 apart. One was accessed several hours after the other, so apparently Apple is using something other than the real data for its countdown. :D

Refreshing the page cures that.
 
Right now I have two windows open to the apple.com/itunes/10-billion-app-countdown/, and they are 1,000,000 apart. One was accessed several hours after the other, so apparently Apple is using something other than the real data for its countdown. :D

Refreshing the page cures that.

Yeah, they're using a data file that they also update every hour (in theory).. it's not live :/
 
something not right

it may have been covered before but since I now have an opportunity (without interfering with my work) to do some timing (but not read all the posts) it appears that 1 million apps takes around 40 minutes to flip by - every hour since 9:00am UK time, no fluctuation just a constant rate.

Now I'm not usually cynical (Ha!) but surely, even given the big numbers, there would be variation, just a little bit?

By my (rough) calcs we are looking at tomorrow afternoon UK time to hit the 10 billion - unless of course the rate speeds up - hmmmm bit of a dilemma there cos I want to ace it by buying just one free app!
 
According to the countdown clock on Apple.com, I have figured out that if the speed stayed the same and was indeed accurate the one billionth download would occur in about 6.7 hours from now, which is currently 9:20pm Eastern time zone. Putting it around 4am my time.

How ever since people are probably:
A) Downloading more on the weekends
and/or
B) Downloading more due to the closeness of the contest end
I predict that the actual download will occur within the next 2 hours or so putting it at around midnight EST.

Good Luck!
 
And it's done!

Congrats to Apple for introducing such an easy to use app distribution model allowing over ten billion apps to be downloaded in just 926 days - that's over 10,800,000 apps per day. Well done!
 
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