Which is why Apple should allow side-loading on the Mac and give developers and users a choice. Develpers can go completely alone without using Apple’s tools, signing, etc. Apple can use a similar sandboxing to allow users to chose what access to give such apps.
If they want to be on the App Store, pay Apple a fee for access to Apple’s cusutmer user base, just like happens in any store.
It’s not a matter of luck but a different way a market develped.
as a consumer, who gets what is irrelevant if the price is the same. What does the consumer benefit if EPIC gets 30% and users pay teh same for a subscription?
Your assuming that will happen. Did developers make better goods when Apple cut the commission to 15%. Do we get better goods because Apple only charges 15% on subs after the first year?
Developrs already set a price point knowing what Apple’s fee is. Maybe Apple should just let developers set a price Apple pays on each sale and let Apple decide what the markup will be.
The consumer just sees an end price, unless that changes there is no tangible benefit to them.
How does a developer benefit from having to be on multiple stores, track revenue, ensure taxes are paid, deal with varius return policies, etc.? If Apple allows sideloading, having to find ways to fight pircay and risk upsetting paying customers? Move to subscriptions to combat the revenue loss? Are alt stores going to host apps for 100 Euros a year like Apple does? Is it to a developer’s benefit if alt stores decide to chareg them to be on the store?
It is often perceived as fortunate that Apple does not exert more control than it already does. The reduction in business costs is not merely an assumption; it's a strategic move. Consumers stand to benefit either through enhanced products, due to increased reinvestment, or through lower prices. Apple's retention of fees, whether 0% or 30%, does not inherently improve their service since they act as an intermediary.
The real advantage lies in the consumer's ability to directly support developers with their purchases. Many argue that Apple does not merit a larger share of their money, especially given the substantial profits they reap from the App Store, without providing additional value.
The decision to sell in multiple stores should rest with the developers, not Apple. If developers see benefits in multi-store sales, they should encounter minimal barriers in doing so.
The App Store is not the sole platform that manages revenue tracking, tax compliance, return policies, and anti-piracy measures. Apple's steep fees and intricate regulations tend to promote a subscription model. In contrast, platforms like Steam require only compliance with their Terms of Service and a one-time fee of $100 to publish a game.
There’s more to this, IMHO, than who gets what cut.
Indeed, there's more to this. Remember how software programs used to cost hundreds of dollars and were scarce before the advent of the App Store or Steam? These platforms reduced the cost of deploying software to consumers. Following the same logic, if Apple were to lower their fees and remove barriers to entry, we as consumers would benefit even more.
Consider Steam or GOG, for example. They offer significant advantages to both consumers and businesses.
How so? Fee cuts for big developers could significantly reduce the App Store’s profitability; likely to result in more fee structure changes to recoup those losses.
If Apple wishes to recoup costs, they are free to do so, provided that developers have the option to bypass this by publishing their games on Steam instead, allowing iOS users to purchase and download their games from there.
I doubt small developers will get a better deal than the 15% Apple now takes, and fee changes are likely to hit them disproportionally.
small developers can absolutely get a better deal. just taking Steam or Epic shows they are lightyears better than apple ever was.
This fight is about the few major revenue generators wanting access to Apple’s customer base without paying Appl;e for it.
This viewpoint is inherently flawed. We are not the property of Apple; we are its patrons. As on MacOS, we should have the autonomy on iOS to make purchases without Apple serving as an intermediary. If Apple truly provided value for both consumers and developers, they would opt to continue using the App Store. However, if it fails to do so, we may see a shift towards more competitive marketplaces, akin to how Steam surpassed the Mac App Store with its superior service and rules.
Developers ought to have the ability to create their games and programs and sell them to iPhone/iPad/Mac users without Apple earning a penny, or they can choose to utilize Apple's services and pay the commission.
Either way it will be interesting to see how this plays out; I’m guessing it will be a while until the court fights, if any, end.
oh trust me, the decision is coming this year...
The EU commision have alreadt stated a deadline as well as a preliminary opinion on the legal matter