And that is a choice you now have, thanks to the EU.And nope. I’ll still be using the App Store
And that is a choice you now have, thanks to the EU.And nope. I’ll still be using the App Store
Not if I buy it second hand!You would have to pay for the Mac.
It may be explained to you, but not to the shareholders. They get angry when Apple gives up their biggest market.
I have a digital ps5 - no alternate App Store - I have to use the PlayStation store.Well gaming consoles have alternative marketplaces. They are called Walmart, Best Buy, GameStop etc.
Until an app you have to use for work decides to leave the App Store - then you won’t have a choice.And that is a choice you now have, thanks to the EU.
Nice and simple would be Apple allowing devs to provide the best possible UX in their app. If an external link to sign up (even if not just for a better price) is that, it should be allowed like it USED TO BE.Well, this iS what the regulators asked for. Meanwhile in the rest of the world, niiiiice and simple.![]()
That’s worse for users. Nothing to prevent developers from pulling an adobe and making it impossible to cancel your monthly subscription without a huge early termination fee, or worse, have an app steal your debit/credit card info (intentionally or just due to poor security), or have a scam app install a backdoor through a malicious link. Even in the best case scenario, you have to create a new account, give all your info, etc.Nice and simple would be Apple allowing devs to provide the best possible UX in their app. If an external link to sign up (even if not just for a better price) is that, it should be allowed like it USED TO BE.
The mental gymnastics Apple goes to nickle and dime developers is just wild.
Why isn't this a thing on macOS? Why are people allowed to sideload and distribute on macOS, free of charge?
God sakes Apple, just do something consumer-friendly for once.
Nowhere is the store required to be provided for free, only things done outside the store.
Lucky us the.
So… how is it not in the consumers benefit of the developer they buy the goods from keeps as much money as possible?
If developers can increase their profits by 30% and make even better goods, how is this bad?
And if Apple keeps 30% of is this good for the consumers? How is it good for the consumer if the developers makes 30% less profits?
Isn’t this what Apple did in the beginning with the AppStore that allowed developers to keep more profits? So more should be better right?
The Eu literally didn’t do anything for me. I’m using the App Store the same way as I always have lol.because I don’t have any issues with it and I don’t support Eu interference to try and benefit these corporations while lying and saying it’s for the customers. Because it isn’t.And that is a choice you now have, thanks to the EU.
Which is why I believe the M4 Mac mini will run iOS.But on the Mac I can build a shareware app, my own website and direct customers to my own portal without paying Apple a dime?
You’re conflating consumer-friendly with developer (and niche consumer)-friendly. Most of what Apple does is consumer-friendly to their main customer base. That’s why their brand is so loved by them.The mental gymnastics Apple goes to nickle and dime developers is just wild.
Why isn't this a thing on macOS? Why are people allowed to sideload and distribute on macOS, free of charge?
God sakes Apple, just do something consumer-friendly for once.
Yes, an identical PS5 with a drive that gives you access to the competitive marketplace of game sales through retailers other than Sony.I have a digital ps5 - no alternate App Store - I have to use the PlayStation store.
But I knew that’d be the case when I bought it, so I’m not whining for the government to fix it for me. If I wanted access to alternatives I would have purchased a different device.
Don’t develop for iOS then, why have so many complains and still join?Too many Apple taxes but people blame government for taxing the corporations! They charge developers for doing nothing! Keeping the play store safe, technology etc…all are already charged on fixed basis when Developers sing-in to the Developer program. When developers make loss, will Apple share their losses as well? This is pure greed!
Exactly, In iOS developers do not have option other than using App Store for App distribution! If they allow free downloads from Web Sites like Windows Phone App, Android APK etc…Apple can charge premium for utilising their App Store.I guess Amazon should charge their customers 30% of all the internet services running on their AWS? Or Internet Providers should charge 30% on all of their traffic because it is build on top of their platform?
It will definitely happen for sure.Don’t develop for iOS then, why have so many complains and still join?
It is often perceived as fortunate that Apple does not exert more control than it already does. The reduction in business costs is not merely an assumption; it's a strategic move. Consumers stand to benefit either through enhanced products, due to increased reinvestment, or through lower prices. Apple's retention of fees, whether 0% or 30%, does not inherently improve their service since they act as an intermediary.Which is why Apple should allow side-loading on the Mac and give developers and users a choice. Develpers can go completely alone without using Apple’s tools, signing, etc. Apple can use a similar sandboxing to allow users to chose what access to give such apps.
If they want to be on the App Store, pay Apple a fee for access to Apple’s cusutmer user base, just like happens in any store.
It’s not a matter of luck but a different way a market develped.
as a consumer, who gets what is irrelevant if the price is the same. What does the consumer benefit if EPIC gets 30% and users pay teh same for a subscription?
Your assuming that will happen. Did developers make better goods when Apple cut the commission to 15%. Do we get better goods because Apple only charges 15% on subs after the first year?
Developrs already set a price point knowing what Apple’s fee is. Maybe Apple should just let developers set a price Apple pays on each sale and let Apple decide what the markup will be.
The consumer just sees an end price, unless that changes there is no tangible benefit to them.
How does a developer benefit from having to be on multiple stores, track revenue, ensure taxes are paid, deal with varius return policies, etc.? If Apple allows sideloading, having to find ways to fight pircay and risk upsetting paying customers? Move to subscriptions to combat the revenue loss? Are alt stores going to host apps for 100 Euros a year like Apple does? Is it to a developer’s benefit if alt stores decide to chareg them to be on the store?
Indeed, there's more to this. Remember how software programs used to cost hundreds of dollars and were scarce before the advent of the App Store or Steam? These platforms reduced the cost of deploying software to consumers. Following the same logic, if Apple were to lower their fees and remove barriers to entry, we as consumers would benefit even more.There’s more to this, IMHO, than who gets what cut.
If Apple wishes to recoup costs, they are free to do so, provided that developers have the option to bypass this by publishing their games on Steam instead, allowing iOS users to purchase and download their games from there.How so? Fee cuts for big developers could significantly reduce the App Store’s profitability; likely to result in more fee structure changes to recoup those losses.
small developers can absolutely get a better deal. just taking Steam or Epic shows they are lightyears better than apple ever was.I doubt small developers will get a better deal than the 15% Apple now takes, and fee changes are likely to hit them disproportionally.
This viewpoint is inherently flawed. We are not the property of Apple; we are its patrons. As on MacOS, we should have the autonomy on iOS to make purchases without Apple serving as an intermediary. If Apple truly provided value for both consumers and developers, they would opt to continue using the App Store. However, if it fails to do so, we may see a shift towards more competitive marketplaces, akin to how Steam surpassed the Mac App Store with its superior service and rules.This fight is about the few major revenue generators wanting access to Apple’s customer base without paying Appl;e for it.
oh trust me, the decision is coming this year...Either way it will be interesting to see how this plays out; I’m guessing it will be a while until the court fights, if any, end.
Should cab drivers pay car manufacturers commissions every time they sell transportation services?This is more than fair. Apple created and maintains the platform, and gave the developers their customers. Those customers wouldn’t exist without Apple. A commission is standard fare for all businesses.
An iOS desktop is an intriguing idea! Offered at a reasonable price (say $399) Apple could market it as a games console as much as a computer. The iPad Pro is an incredibly capable device.Which is why I believe the M4 Mac mini will run iOS.
Yes, an identical PS5 with a drive that gives you access to the competitive marketplace of game sales through retailers other than Sony.
Where can I buy an iPhone that does the same?
Article 13, Anti-circumvention
The gatekeeper shall not engage in any behaviour that undermines effective compliance with the obligations of Articles 5, 6 and 7 regardless of whether that behaviour is of a contractual, commercial or technical nature, or of any other nature, or consists in the use of behavioural techniques or interface design.
Apple will try to argue CTF isn't a "behaviour that undermines effective compliance," but the EU courts will probably rule otherwise.
I don't think this is ambiguous at all. Only an Apple lawyer could (try to) argue otherwise.Hooray for intentionally vague wording that could easily be interpreted either way.![]()