Hmm, I thought I would agreed with all of these, but only the first one makes any sense.![]()
I pre-ordered the 32GB version just for kicks. Not sure I will use it much, but the novelty will be neat. I... I still have no idea why I bought it. I think the wife wanted it.
i don't know the answer to that, either. you may have noticed that apple likes to change the rules often. it wouldn't be surprising to me if apple became even more militant about iPad specific application submissions.If you're a developer then you should know the answer to that...
Memory leaks are logical bugs, on the Obj-C level. If you leak on the device, you will leak on the simulator as well AFAIK. Correct me if I'm missing something...I would say being unable to test the actual user experience (multitouch on your lap vs. Option-drag mouse on the simulator) is the biggest limitation. That and CPU speed/available RAM. If it crashes because you cause an exception, it should crash in the simulator as well. If your app crashes because a leak used up all memory on the device, it may not crash on the simulator but you will nonetheless be able to find the leak... So much for leaks, feel like going to the toilet...![]()
the iPhone/iPad doesn't have pressure sensitivity like Wacom tablets. while that's possible to emulate in code, i don't think it will ever be as responsive. besides that, i can't really imagine any professional illustrators finger painting their vectors. lol.I mean, in principle, it would be able to displace the Wacom tablets, wouldn't it...?
besides that, i can't really imagine any professional illustrators finger painting their vectors. lol.
i'm referring to vector graphics like this.
the iPhone/iPad doesn't have pressure sensitivity like Wacom tablets. while that's possible to emulate in code, i don't think it will ever be as responsive.
In any case, I was thinking that the iPad would make a good external Mac trackpad, regardless of its merits as a drawing surface... I'm sure it will be done by someone, so we'll all get to find out in a few months or so, I suppose![]()
Like this?
http://www.newyorker.com/online/blogs/tny/finger-painting/
I know what you mean though...
Very impressive
BUT...........
Again, what have you linked to?
Yes, an Flash Video.
The pressure sensitivity in Wacom tablets is provided via the pen, and could be the same for the iPad. It has a lot of potential.i don't know the answer to that, either. you may have noticed that apple likes to change the rules often. it wouldn't be surprising to me if apple became even more militant about iPad specific application submissions.
memory leaks and object allocations with Instruments can return very different results between off and on device testing. core graphics in particular has some very strange outputs when testing thru the emulator. ironically, i've found Instruments to be the most buggy software apple has ever released.
the iPhone/iPad doesn't have pressure sensitivity like Wacom tablets. while that's possible to emulate in code, i don't think it will ever be as responsive. besides that, i can't really imagine any professional illustrators finger painting their vectors. lol.
All the major browsers will support HTML 5 in their next incarnations (even ie9) while flash may be still kicking around for interactive applications, for something as simple as a video it will slowly die off.
No need to require your users to have a plugin installed if you don't need it, and because of how HTML 5 delivers the video, it's less likely to get blocked by corporate firewalls and the like.
Less plugins + less issues with firewalls = greater visability
When someone as big as YouTube is doing it, you just know that others will follow suit.
All the major browsers will support HTML 5 in their next incarnations (even ie9) while flash may be still kicking around for interactive applications, for something as simple as a video it will slowly die off.
No need to require your users to have a plugin installed if you don't need it, and because of how HTML 5 delivers the video, it's less likely to get blocked by corporate firewalls and the like.
Less plugins + less issues with firewalls = greater visability
When someone as big as YouTube is doing it, you just know that others will follow suit.
You may well be right and I'd be happy in the next iPad perhaps did not support it. But talk is we are looking at dates of years into the future before it's even ratified, so perhaps 2 weeks is not the date we should be aiming for to drop flash.
You are a little behind the curve. Flash was dropped from the iPhone OS in Jan '07 when it debuted.
Technology transitions are never neat and clean and always a "chicken or egg" proposition where compatitbility is at issue.
I suppose it depends who gives up the BATTERY first.
All the major browsers will support HTML 5 in their next incarnations (even ie9) while flash may be still kicking around for interactive applications, for something as simple as a video it will slowly die off.
No need to require your users to have a plugin installed if you don't need it, and because of how HTML 5 delivers the video, it's less likely to get blocked by corporate firewalls and the like.
Less plugins + less issues with firewalls = greater visability
When someone as big as YouTube is doing it, you just know that others will follow suit.
Agreed.
The only problem I see is Apple (or rather Steve) seem to be standing alone on this one whilst most (all?) other tablets are shouting WE CAN PLAY FLASH fine in their demo's and spec sheets.
If the whole industry was against Flash then I can see this happening, but I can't see that right now.
All I can see is Flash being ported onto more and more mobile devices.
I suppose it depends who gives up the fight first.
currently, i can block Flash ads using a handful of programs. once HTML5 is adopted there will be no choice to block ads.
I think Apple will test the apps on real iPads and let the dev know if it's ok or not.
Yes but it would be 10x easier if the dev had a hard device to work from, I have some coding experience and there will be many bugs in every App submitted.
There is an assumption here that the simulator is highly accurate of the hardware. For example, funky movements in 3D space effect on the accelerometers. Fingers/Hand obscuring issues. Essentially, finishing refinements to the software.
Would you fly on a commercial plane where the pilots had only had simulator time on that specific model ? Or ride in a car with someone who only had worked with driving simulators?
Same issues. Depends upon what your quality threshold is. Conceptually you can release software that is simulator only. However, that is not an industry standard best practice.
The only problem I see is Apple (or rather Steve) seem to be standing alone on this one whilst most (all?) other tablets are shouting WE CAN PLAY FLASH fine in their demo's and spec sheets.
I don't care what they're shouting, because after reading this whole debate for weeks I've been unable to come up with a single site that I use that I will not be able to use without Flash. All it seems to represent to my life now is the need to immediately install Adblock/Flashblock/Glimmerblocker on any new browser install.
But that's just me and YMMV. Still, I'm sure there are other buyers like me for whom the tablet purchasing decision is not based on the presence of a single web animation format.
I'm sure once I get the iPad I will begin to discover stuff that is not workable without Flash that I hadn't thought about--an interesting experiment may be to remove Flash from your (current) machine and try a few weeks without it. But if those sites want my e-commerce and my page-clicks, they'll come up with an alternative quickly.