For the most part, we are already buried in sand.And the reason it does not bode well can be summed up in one word, "Sandboxing".
For the most part, we are already buried in sand.And the reason it does not bode well can be summed up in one word, "Sandboxing".
Too late already, only 15% of Mac users are Professionals by Apple's own metrics, with Apple following the easy $$$$. As for professional users and the Mac, the reverse "Halo effect" is in full swing, best described as an exodus. Unless your locked into macOS there's little value in the platform currently...
Q-6
Apple makes it really easy for devs so that only what's needed for your platform is downloaded from the store.My main worry about universal apps is bloat.
So, the math on this is a little fuzzy, but here is the quote from Schiller:Too late already, only 15% of Mac users are Professionals by Apple's own metrics, with Apple following the easy $$$$. As for professional users and the Mac, the reverse "Halo effect" is in full swing, best described as an exodus. Unless your locked into macOS there's little value in the platform currently...
Schiller said:So as we look at the Mac, at the pro customers, there’s so many definitions of them. One of the things we looked at was the mix of products they use from us, and the mix of applications they use and how do you kind of get a handle on who’s a pro, who isn’t.
If you look at it from an application perspective, what we find is that about 15 percent of our Mac customers use what you’d categorize as a professional application on a weekly or even multiple-times-a-week basis. That’s a kind of customer you could look at and say there’s someone who’s job probably relies on the work they do – using pro apps multiple times a week. That’s a pretty large percent — 15 percent.
And then if you look at a little broader view, customers who use pro applications less frequently than once a week, that’s almost 30 percent of our customer base. Across all of that, as we’ve said, we’re a more mobile than desktop company; of the people who use pro apps, and define themselves as pros, our largest product used by those customers are notebooks. Notebooks are by far and away our most popular systems used by pros.
My main worry about universal apps is bloat.
i don’t see how it can be done right. For years we’ve been told that OSX/macOS is not designed for touch. That is still true.
Having universal apps is going to impact either the touch end on ios or the desktop style on macos. A compromise is going to be made one way or another.
... I've wanted the capability to run iOS apps on MacOS for a few years now, and they're often more efficient than using a web version.
Unless it forces the app design to be the worst of both worlds.
It may not be as cool as people think. It might actually degrade the desktop experience as touch-based apps have larger UI elements and simple interactions.
My main worry about universal apps is bloat.
So similar to UWP on Windows?
You don’t know how Apple universal app works.
Not at ALL necessarily.This will actually become the end of Mac Apps
One term:i don’t see how it can be done right. For years we’ve been told that OSX/macOS is not designed for touch. That is still true.
Having universal apps is going to impact either the touch end on ios or the desktop style on macos. A compromise is going to be made one way or another.
A
Nope. You assume that Apple will support a compromise. They instead might require separate NSWindowControllers for the macOS slice (supports only a mouse based UI), and UIViewControllers for iOS slice (supports only a touch based UI), just like they now require a separate WKInterfaceController for bundled watchOS extensions. Thus, no compromising on the optimal UI for each platform.
If you are a developer, you can do that now with your own apps (or any open source apps). I run lots of my iOS apps in the iOS Simulator on my Mac.
Probably, but it’s possible Apple didn’t want to overburden/scare away developers during the early years of the App Store, but now realize their mistake with waiting this long and to some degree neglecting the Mac in favor of mobile.They should have done this since the beginning.
This could be a game changer - if done right. Just hope it doesn't end up making the Mac a 'toy' (dumbed down consumer) platform.
Why are you here? Serious question.The Mac already is a dumbed down consumer platform...
Not sure: don't mac store apps have windowing similar to windows 10 store apps?That's fine when it is running in a window emulating the size of an iPhone screen. But it won't look so great when it is magnified to a 21" iMac.
The Mac already is a dumbed down consumer platform...
Ugh. So now desktop apps will be dumbed down to the level of detail and complexity that can be managed on a phone-sized touchscreen?