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I wouldn't be at all surprised if Apple is trying to implement TRIM but is having implementation issues similar to ZFS.

Interesting indeed. I had to reread information on zfs. I hope they get Trim in the next update. SSD drives are really gaining in popularity. Heck, I love the one I bought.

I would also love to see that Safari bug where the top of the UI is bugged out when you drag a new window from a tab. Just like that other poster pointed out.
 
This week, in less than a month later since the last OS X release,

Why do these news sites report stupidity like this. Apple started planning 10.6.4 _before_ they shipped 10.6.3 They closed the window on what was going to be in 10.6.3 weeks or months before they delivered it, and started planning 10.6.4 at that point. That's how it works, it shouldn't be a surprise to anyone.
 
You're confusing OpenGL 3.3 with OpenGL 4.0.

Nvidia Fermi chipset (400 Series and up) has the compression and tessellation specific features in OpenGL 4.0, along-side the 5000 series and up ATi cards.

Nvidia 8000 series and up cards all support OpenGL 3.3.

http://developer.nvidia.com/object/opengl_driver.html
OpenGL 3.3 is basically for DX10.0 GPUs and OpenGL 4.0 is for DX11 GPUs. DX10.1 GPUs like the ATI HD3xxx and HD4xxx series and the new GT3xx don't get their own specific OpenGL version, but are compatible with several extensions in OpenGL 4.0 compared to pure DX10.0 GPUs.
 
On the contrary, now with the news that Apple switched some of the OS X team to iPhone OS development, which will delay 10.7, we'll probably see a Tiger like cycle on 10.6, over 2 years. So it will go well beyond 10.6.6.

That is not all a bad thing and really do we need a new OS any time soon. Snow Leopard is a fine OS, like to see them fine tune it as much as possible.

I like to see better hardware than another new OS that brings little to the game.
 
Hopefully this will give me a larger screen and a BluRay drive!

BluRay, not going to happen, I really can't see Apple doing this even now.

What their reason to do it, how do they benefit even Microsoft has done nothing with this.
 
Don't forget, Tiger went all the way up to 10.4.11. Funny how easily people forget/don't know that these aren't decimal numbers. x.9 + 0.1 != (x+1).0. Heck, we could see Mac OS X 10.99999999999999999999999.999999999999999

I like to see that number on the dvd cover, now that be a revision number never to forget. The perfect OS X, until the next .9 :)
 
BluRay, not going to happen, I really can't see Apple doing this even now.

What their reason to do it, how do they benefit even Microsoft has done nothing with this.

lol, of course Apple won't bring a larger screen and a BluRay drive with a software update, what did you think? :)
 
It would be nice if Apple finally finished up OpenGL 3.0 development with the addition of GLSL 1.3. But I can't see any pressing need to deliver OpenGL 4.0 (which is equivalent to Direct3D 11) anytime soon. Graphics APIs have progressed at a ridiculously fast pace lately--far faster than the applications which could employ them. It took 4 years to go from OpenGL 2.x to OpenGL 3.0. Then suddenly in the last two years, we've seen a new API release every few months: 3.1, 3.2, 3.3 and 4.0.

However, exactly zero applications currently require OpenGL 3.0 (OS notwithstanding). A similar API blitz has occurred on the D3D front. DirectX 10 was a major evolutionary step, but before developers got a chance to adapt to it, 10.1 and 11 were released. Zero applications currently support/require D3D 11 and it will be a hell of a long time before any do...and by then, D3D 12.x will probably have been released.
 
Don't forget, Tiger went all the way up to 10.4.11. Funny how easily people forget/don't know that these aren't decimal numbers. x.9 + 0.1 != (x+1).0. Heck, we could see Mac OS X 10.99999999999999999999999.999999999999999

So what exactly does that have to do with my post about OpenGL... ?

It would be nice if Apple finally finished up OpenGL 3.0 development with the addition of GLSL 1.3. But I can't see any pressing need to deliver OpenGL 4.0 (which is equivalent to Direct3D 11) anytime soon. Graphics APIs have progressed at a ridiculously fast pace lately--far faster than the applications which could employ them. It took 4 years to go from OpenGL 2.x to OpenGL 3.0. Then suddenly in the last two years, we've seen a new API release every few months: 3.1, 3.2, 3.3 and 4.0.

However, exactly zero applications currently require OpenGL 3.0 (OS notwithstanding). A similar API blitz has occurred on the D3D front. DirectX 10 was a major evolutionary step, but before developers got a chance to adapt to it, 10.1 and 11 were released. Zero applications currently support/require D3D 11 and it will be a hell of a long time before any do...and by then, D3D 12.x will probably have been released.
You forget that Steam for Mac is right around the corner. Apple needs to get their act together when it comes to OpenGL. I doubt Valve wants to use incomplete OpenGL drivers to power their games. 3.3 is the last update they need to do until they start using ATI 5xxx GPU's or NVIDIA 4xx GPU's.
 
Pretty surprised some people say that there are no issues with SL 10.6.3.

- Spaces still sometimes randomly crashes making the whole OS impossible to type
- Finder View Options "Set as Defaults" still isn't working
 
Pretty surprised some people say that there are no issues with SL 10.6.3.

- Spaces still sometimes randomly crashes making the whole OS impossible to type
- Finder View Options "Set as Defaults" still isn't working

You forgot the huge bug which makes the computer screen unreadable when you hook a laptop to a projector and play a Keynote or Powerpoint slideshow.
 
Yes, Apple is preparing a developer release of 10.6.4...

We know this because 10.6.3 is out.

Did anyone think '.3 was going to be the last version of 10.6?

Meh given that 10.6 was a pit stop rather than a major release I was expecting that 10.6.6 would be the last update, possibly 10.7 announced in June with release date possibly around the second half of next year with a big announcement that the next XCode would fully move from GCC to LLVM/Clang.

Hopefully 10.6.4 will expand video decoding support out to more GPU models given that the decoding framework merged is pretty much the Nvidia PureVideo made available for Mac OS X. End of the day though, it is up to Nvidia to provide the support to Apple for the older hardware - hopefully we'll see Apple expand support further beyond the small number of models and support ATI video cards given that ATI offer a similar technology - maybe expose the Nvidia API and provide a layer that translates those API calls to ATI ones? maybe because it would be depressing if ATI cards weren't supported.

Although they could probably argue that more frameworks means more support which means more area to maintain etc. does it really warranty lots of resources spent on it?
 
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