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I'm only saying that there are quite complex things (no, not everything obviously) that you can do in Flash without much (or any) coding, so I see HTML5 as a step back from Flash since it does those complex things with coding only, nothing visual...

I like to think of future technology as visual and interactive, if HTML5 is so modern, how come only people with special skills can have any access to it? In that sense, it's quite closed compared to Flash: Flash allows anyone to do quite cool stuff without skill, while HTML5 requires a university degree for the same stuff. For example, Photoshop is becoming easier to use for people who don't know how to edit photos. Final Cut Pro is making video editing easier than when we had two tape decks and a record button. Programming languages are becoming more automatic, higher-level, and more focused on a specific area. Visual developer environments are replacing notepad, and making an application is much easier today than before, because you can concentrate on the important stuff instead of "damn that button doesn't look right there, let's try to edit the code" instead of dragging it somewhere else.

The world is going towards easier to use, higher-level technologies, that allow normal people (not scientists and people with some special degree/skill) to do stuff that was only possible for skilled people before.

Then use Flash CS5's to HTML5 Canvas export tool. Though that might be a bit ironic when looking at it from Steve's point of view. :rolleyes:

The fact is, programming will never be available to the masses in a way that is as powerful as it is in the hands of a programmer. Trained and talented individuals will always out-perform the masses, this is true of about every field.

It's also not like Text is very hard. Seriously. Text is as much a part of life and is as intuitive as visuals anyday. Right now, we're working with text and I doubt doing this "visually" using images and drop and drop smilies would give something quite as complete as the current typed up responses...

You're right. Chrome's JavaScript performance is not on par with Safari's. Chrome is about 15% faster.

Not to mention that Chrome uses a newer version Webkit and thus supports more CSS3 stuff than even Safari does. The guy just completely proved he had no clue.
 
So, how much do you get out of a fully charged iPhone/iPad if you run the trailer continuously?
 
No they don't, the tools have been avaliable for quiet a while to speed up rendering in flash (i'm NOT talking about video), Adobe simply didn't care.

The terms of use for the iPhone SDK prohibit anything(!) that is able to execute code downloaded from the internet.
So there is no chance to get Flash, Java, .Net or any other similar runtime on the iPhone. No matter how "good" no matter how fast, comfortable or energy efficient it is. Even if Adobes current Flash plugins are "less than optimal" they could still make a better version in the future or even somebody else could do. But Apple does not allow any such stuff on the iPhone.
There is also no (officially documented) way to install plugins of any kind on mobile Safari.

Christian
 
And on behalf of other Flash designers and developers, I would like to thank Apple for being douche bags trying to prove a point, and in the process probably eliminating work for people at a time when work is scarce.

I'm toying with 2 new mottos.
"Apple. Don't blame us. Blame Hypercard."
or
"Apple. If we can't figure out a way to make it work, we'll blame somebody else."

You really are a douchebag yourself. The simple fact is that Adobe hasn't delivered yet on a mobile platform. Apple is right to blame them, when so far all we've seen are flakey memory hogging alphas.

And any developer who's not already competent in html/javascript or is working towards that isn't worth the trouble of hiring. I'm sure they'll have plenty of work down the line, look at cobol, still chundering along.
 
This is great but...............

I'm all for a plug-in free internet experience, but this whole debate (to me) is more about WEB DESIGNERS and not only DEVELOPERS.

If you've never seen how easy it is to create a flash site using something like Adobe Flash Catalyst CS5 without writing a single line of code or HTML, then you won't understand the real debate going on here.

HTML5 is awesome, I'm sure; but just how many web designers dive into the details of HTML coding any more? There's always going to be some manipulation at that layer, but so much can be done with design tools like the ones Adobe sells these days.

Until such time as there is a great development AND Design platform for HTML5, it's just an awesome language for coding-nerds...

When Apple/Adobe/Whomever comes out with a kick-ass design tool for HTML5 web sites, I'll be the first to go buy it, but I'm not going back to the dark ages of using Notepad to do all my web design.

Apple is a company in my opinion that completely 'gets' the idea of a clean, simple, user-experience. They should realize that WEB DESIGNERS are users too, and we're not all awesome Objective-C and HTML5 nerds.

I'm just sayin'...
 
Thats not true at all in the web world. Maybe somewhere in the VisualBasic world but not with javascript/CSS. Things have gotten so much more complex and it has to work on more then 1 browser now so your forced to write your code more efficiently because it has to work in that crappy slow IE7/8.

When it comes to complex JS your CPU can't chew through it in no time because browsers JS engines are SLOWWWWWWWW.

When JS engines run on Grandcentral/OpenCL then JS complexity wouldn't matter as much.
 
Trust me I know the iPad doesnt support Flash, I'm reminded of that every time I go to a site with video I or my daughter would like to watch. Including this site we're on now. The apologists cry about it eating too much battery. Fine, give us the plugin and let the apologists disable theirs and let the rest of us that want it use it. I'm perfectly capable of charging my devices, I do it constantly with my daughter's Touch and it doesn't even support Flash.


I'm pretty sure YOU'RE the flash apologist.

You should learn how that word works before using it.
 
iPad targeted, Safari-only demos. And with functionality on par with Flash circa 2001...

Tell me how that's a "web standard" again? :rolleyes:
 
I loved the 360 degree view and VR. It is so much easier doing that with a finger than a mouse.
 
HTML 5 demo with no sound and *****ty graphics. Hilarious to see all the fanbois rejoice. Yeah, just like flash. /yawn
 
the easy way? ohh you're so hardcore with your HTML and CSS :rolleyes:

you might be want to research ActonScript 3.0 / Flex SDK / PixelBender before labeling flash development as easy.

I've learned ActionScript myself. I find it convoluted and unpredictable. I think it, and the Flash IDE, suck.

So, I'm "hardcore with my HMTL and CSS," huh? I also do real development, have created Mac apps in C++, C, Cocoa/Obj-C, as well as development on Windows, Unix and Linux. The basic HTML/CSS/JS isn't hardcore at all (though you can make it hardcore with OOP JS and learning how to traverse and manipulate the DOM) which is why I've always been puzzled by so many "Web developers" insisting that Flash is the only way to get things done.

And frankly, every Flash "developer" I've ever met tended to over-rely on canned Flash files and pre-written code available online. I have yet to meet a Flash developer who has any significant programming skills. If someone invests that much energy into a single, proprietary development environment like that, I don't have a lot of sympathy when the inevitable times comes that it dies and leaves them in the cold. It happens. If you had real programming skills, it wouldn't matter to you. Move on to something else.

But I'm getting a little tired of the whining coming from Flash developers. You made your choice. Live with it... or learn something new. When Apple abandoned the Carbon API (which I knew very well) I could have whined about it. But instead, I moved on and learned Cocoa/Obj-C. It happens. Deal.
 
Since HTML5 is not finalized, not all browsers support all features. MS did a test of their own for HTML5 compatibility for IE9 and came out at a whopping 0%

"The "testing" done by Microsoft involved testing on a small subset of the W3C Web Standards, and even worse, they have only included tests where Internet Explorer 9 passes successfully. This is clearly not a serious scientific method, where you can trust and depend upon the results. The test-cases have been carefully chosen by Microsoft to give them a 100% success-rate on all test-categories. Therefore, we'll also present shameless results from tests which have been carefully selected to give the results that the PR department has demanded. "



Yet Another html5 browser test

If MS wanted to seriously mess with Apple, they could cripple HTML5 in IE9.
Chrome and Safari have been catching up with IE (maybe passed by now), but there are still a lot of IE users out there. And a lot of web designers are going to design to a common standard like HTML4 and non-Flash.

Selling 2 million iPads is great and all, but it doesn't exactly give you control over the entire internet. So without Flash, iPad users will continue to use a less-interactive internet. Or force users into the APP Store for more interactive content browsers...............which is really what Apple wants out of this; which I can't really blame them for that.
 
i didn't think the video was all the great, I saw a lot of artifacts when scaled at 100%...
but otherwise..pretty cool. Hope for the web developers it isn't too hard to code.
 
"There are some obvious limitations in the HTML5 version -- no sound and limited graphical effects. "
The game demo. It even spells it our for you in the first post of this thread.

Several people, including me, have posted examples that prove otherwise. Sound can be triggered by events in a canvas-based game just like in Flash. I even posted code that shows how it's done.
 
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