According to this Apple document, the UK shouldn't be included: https://support.apple.com/en-us/118110
Thank you for finding that. Good to know.
According to this Apple document, the UK shouldn't be included: https://support.apple.com/en-us/118110
People defending an overreaching, power hungry government.People defending a 2 1/2 trillion dollar company.
Why?
Yes, these folks are really winners forcing things into action. The EU is a joke.I'd rather believe an EU commissioner than you on this:
However slow the EU may be in other things, I definitely get the impression they don't want Apple to make a mockery of their DMA.
AppleStore rules? No need for them to break AppleStore rules because they do not have to sell through the AppleStore in Europe. That means, no need to break rules…. at least in Europe, thx to the DMA.Tim Sweeney tweeted so it must be true!
Bets on how fast before Epic breaks some rules and gets banned?
It's interesting that a government official seems to be hinging her entire credibility on whether a particular game is available to the public. Most notably one that has been in the news for all the wrong reasons.I'd rather believe an EU commissioner than you on this:
However slow the EU may be in other things, I definitely get the impression they don't want Apple to make a mockery of their DMA.
Is this real? I thought it was fake. I live in the EU and can’t find any default browser settings on my phone.EU to the rescue! All of this reminds me of Microsoft, when EU forced em to let users choose a browser. It looked exactly like this: (and history repeats)
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Yeah there are certain things Apple and EU officials are better keeping their mouths shut on. Public statements can come back to bite!It's interesting that a government official seems to be hinging her entire credibility on whether a particular game is available to the public. Most notably one that has been in the news for all the wrong reasons.
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Fortnite maker Epic Games fined $520M after accusations it exposed young players to potential harm
Epic, which was valued at $32 billion in April, was also accused of tricking users into making unwanted purchases.www.nbcnews.com
This is exactly what the DMA does. It forces Apple to carry alternate app stores in its app store and allows Apple to enact some rules to protect its platform.This argument is so old. If you don't like the provisions of the DMA, why don't you move out of the EU? Same logic.
Alright let me give you 3 examples..
1. Most if not all apps from Apples App Store are forbidden from discosing that it might be 10-30% cheaper to subscribe or buy something on their web site directly instead trought the app, or link to any alternative purchasing option or use alternative payment processors.
Apple loves to attack and threaten any app developer who wants to offer sales and special offers outside their apps because then apple does not get 30% sales tax.
Dont get me wrong, some companies are greedy and pocket the 30% they could have saved for their users/customers instead of giving simply 10-30% cheaper subscription/purchasing price for those who wish to do it on their web site.
This is no longer allowed under DMA regulation, which means companies have the ability to inform their users of cheaper option even if they stay on Apples App Store and do not go to the Alternative Rival App Stores.
2. Rival App stores to gain userbase will most likely heavily undercut apples 30% tax by offering 5-15% which directly benefits consumers.
3. More games, apps and competition between app stores for usersbase lowers prices and enables developers to pick technologies and different ways to create, update and release games which apple would refuse, game streaming and e-commerce/subscription type of apps for example.
...unless it costs more than $10?If an app makes the most money at $10 than it will make the most money at $10
If you're saying the profit-maximising prices is always the same, no matter the costs, that is wrong, that's not how pricing works.no matter what it costs.
It's a he/his, not a she/her. And I don't follow you on the "hinging (his) entire credibility" on it. He's not. Neither Breton nor the DMA are only about Fortnite - far from it! The feud between Epic and Apple (along with Spotify) has been the most well-publicised related to the DMA. So no wonder he mentioned that publicly.It's interesting that a government official seems to be hinging her entire credibility on whether a particular game is available to the public
ironically, an iphone with android would probably be the best-selling device ever.Apples situation is completely different because they don’t have a monopoly in the mobile sector. It’s the software on the phone that people keep crying about. They want to force Apples vision to an Android phone instead of just buying an android phone.
For any company.For big companies that may be.
You're moving the goalposts here. Obviously, less costs mean a developer makes more money. That has nothing to do with what I said.Now what happens if pricing the app at $10 when factoring in Apple's fee means going out of business? What about if pricing the app at $10 without Apple's fee means staying in business?
People defending legislation to change a business model for a product from a company that produces a lifestyle product when one can vote with their $$$.People defending a 2 1/2 trillion dollar company.
Why?
Although after seeing how Phil comports himself via email, I wouldn’t be surprised if he has burner accounts on a variety of Forums just to mix it up
If your take is true we wouldn’t have had 15yrs of the App Store! It’s been an unmitigated success and paid out billions to developers and started thousands of devs shops etc. if they were all so impeded by this 30% (15% I think it’s is now right?) then no one would have survived.
The reality is we are here because the big boys (epic et al) went freemium and destroyed the concept of normal devs making a decent margin from their sales. It’s literally called “a race to the bottom”. Where the big boys in a market undercut the normal pricing because they use their profits from elsewhere and subsidise their business activity.
Freemium gaming forced everyone into giving away apps for free and forcing games to be divided in a way where the money was made outside of the App Store but used the AppStore to gain the customer. Which is why Apple put the anti steering thing in the first place to prevent companies gaming the system.
Apples policies literally created the indie game dev scene as a viable entity. Big game companies destroyed it. And now people blame Apple. Everyone forgets how we got to where we are.
My bad on mixing up his gender.It's a he/his, not a she/her. And I don't follow you on the "hinging (his) entire credibility" on it. He's not. Neither Breton nor the DMA are only about Fortnite - far from it! The feud between Epic and Apple (along with Spotify) has been the most well-publicised related to the DMA. So no wonder he mentioned that publicly.
We're talking about software. Increasing the price would mean making less revenue....unless it costs more than $10?
That's exactly my point. If $10 is the most efficient price, then increasing or decreasing the price will result in less revenue.What are you trying to say? If it makes the most money at $10, then it will make the most money at $10 - that statement is alway true.
No, I'm saying that the revenue-maximizing price is independent of cost. Consumers won't spend more for your app just because you buy yourself extra coffee.If you're saying the profit-maximising prices is always the same, no matter the costs, that is wrong, that's not how pricing works.
Within the same store as Target.
Again, you're in the iPhone in this example. Same as if you're inside Target. Both Target and Apple need to make room (for lack of better terminology) for your mom & pop store to exist. And many other things like providing electricity and a way for customers to find you in the store, etc. To protect customers from mom & pop issues spilling over into Target and vice versa.
This is not a desktop computer. No matter how much people want to believe it is or think it is. iPhones are compute devices that make calls and are purpose built for that. Desktop computers don't fit in your pocket and do "more" stuff. Again, for lack of better terminology.
It feels more like the market voted and decided that they would rather opt for a free game that potentially cost them hundreds in IAPs, rather than a paid game that you could play forever. In a way, it always felt inevitable. The problem isn't so much the App Store as much as the internet making it extremely easy for anyone to publish an app and make it readily accessible to everyone.It would be more accurate to say Apples policies ruined mobile gaming.
The way microtransactions are used inside mobile games has made me write off most games on the platform as nothing more than sparkly slot machines. I download a game and am greeted with pay to skip timers nonsense….
You aren't getting it so let me try again. You're saying if the app brings in the most income at $10, then that's what it will be priced at. Ok, but what if pricing it at $10 and then Apple taking $3 means the businesses is no longer viable? Maybe making $7 per purchase simply isn't enough to keep the dev afloat, they need $10. OK so then what if they price it at $14 and it results in slightly fewer downloads, but now the dev is making ~$10 per purchase after the Apple tax and now has a sustainable business. What choice is the dev going to make? Are they going to price it at $10 and eventually go out of business or are they going to price it at $14 and stay in business? Now let's look at the result from the consumer perspective, is $10 or $14 a more pro-consumer price? The dev could price it at $10, but has to price it at $14 due to the Apple tax.For any company.
You're moving the goalposts here. Obviously, less costs mean a developer makes more money. That has nothing to do with what I said.
Given how many things rely on phones and apps these days this characterization of the iPhone as a lifestyle device is bordering on a bad faithPeople defending legislation to change a business model for a product from a company that produces a lifestyle product when one can vote with their $$$.
Why?
I find it absolutely mind boggling that you seem to suggest that a physical brick and mortar store is a better analogy for your iPhone than a computer.
These Target analogies are getting more and more convoluted and they simply don't fit. If anyone tried to argue that their Mac is a store, they'd be laughed out of the room.
No an iPhone is not a desktop computer, but it's a computing device. It's not a store. It has a store running on it, but it's not a store in itself. It can have many stores running on it, just look at other computers, including Android smartphones.
In your previous posts (here and here) you referred to "making money" - which I (like the dictionary) understood as making a profit, not just revenue.If $10 is the most efficient price, then increasing or decreasing the price will result in less revenue
No one is arguing that the fee doesn't cost developers money. That would be ridiculous. You're simply trying to move the goalposts.You aren't getting it so let me try again. You're saying if the app brings in the most income at $10, then that's what it will be priced at. Ok, but what if pricing it at $10 and then Apple taking $3 means the businesses is no longer viable? Maybe making $7 per purchase simply isn't enough to keep the dev afloat. OK so then what if they price it at $14 and results in slightly fewer downloads. But now the dev is making ~$10 per purchase after the Apple tax and now has a sustainable business. What choice is the dev going to make? Are they going to price it at $10 and eventually go out of business or are they going to price it at $14 and stay in business? Now let's look at the result from the consumer perspective, is $10 or $14 a more pro-consumer price? The dev could price it at $10, but has to price it at $14 due to the Apple tax.
Where were the original goalposts and where do you imagine they're being moved to?No one is arguing that the fee doesn't cost developers money. That would be ridiculous. You're simply trying to move the goalposts.