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It looks like Valve's planned Steam Link app for iOS devices isn't coming after all, because Apple has rejected the app due to "business conflicts."

In a statement, Valve said that Apple initially approved Steam Link for release on May 7, but ultimately decided to reject the app because of conflicts that had not been recognized by the original review team.Valve's appeals have not been successful at the current point in time, and the company is now hoping that media attention may spur Apple to change its mind.

The Steam Link app for iOS, which was announced on May 9, is designed to allow Steam users to play their Steam games on an iPhone, iPad, or Apple TV using either a 5GHz WiFi network or a wired Ethernet connection to a host PC or Mac.

Valve was planning to launch the Steam Link app this week, and Valve had worked to add Steam Link support for the Steam Controller and Made for iPhone controllers ahead of the app's debut.

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Earlier this week, our sister site TouchArcade was able to go hands-on with the Steam Link app and said that it works so well that "it feels like there's some kind of actual wizardry powering it all." In what might have been a bit prescient, TouchArcade editor-in-chief Eli Hodapp said he was "dumbfounded" Apple was allowing it given how good the gaming experience was.As Valve says, there are many other remote access-style apps available in the App Store, so the reasoning behind Apple's decision is unclear. It is not known if Apple will ultimately end up reversing its position on the Steam Link app given the media attention, which has happened in the past, but we've reached out to the company for a comment.

Article Link: Apple Rejects Valve's Steam Link App Due to 'Business Conflicts'
We’ve been able to purchase from Steam. PlayStation, and other companies for a few years now their apps are currently on the AppStore. I can buy Steam games from their other app on the AppStore right now, plus there are already many other pc mirroring apps on there, so what is it that has Apple’s hairs standing up. The consumers were extremely excited about the official Steam “Link” app because it would be a very clean professional build instead of using other unofficial mirroring apps that want you to pay to use. Apple messed up very bad, we, the consumers, got burned very bad by them banning this app, plus they lost a very good marketing tool that could of helped them sell more IPhone and IPads, more IOS units would of been more AppStore and ITunes purchases in the long run. Instead they just handed their competitors their biggest break. The news is all over the internet right now. If I had stock in Apple right now I would be getting a little nervous.
 
That’s what the internal documents say.



Microsoft had a monopoly on the desktop browser, that’s why they got taken to court.



You’re really trying to stretch the definition of monopoly.



My point was more about how this isn’t some big bad authoritarian thing like China or Cuba do on a daily basis.



And only Microsoft approved software can run on the XBox.



Would you try to argue in court that Apple has a monopoly on iOS and how quick do you think you’d be laughed out of the room?

Overall majority of Chinese national have no problem with current goverment. Approval rating for the Chinese government among Chinese nationals are high.

i just spend last 2 weeks in China. Chinese people are pretty okay with current government.

With that, i would not China is bad authoritarian nation. It actually far more open than any western people think
 
You can’t have a monopoly on one tiny product within a market.
That's the point, you can you may just have to argue in court.
you may win you may lose

You're acting like a market is a rigid thing passed down from the heavens that shall never be interpreted or even the law for that matter

I could argue that smart phones, game consoles etc. are a computer in the same category as any PC or I can argue their their own separate market

I could argue electronics as a whole is the same market or you can divide it into infinitesimally smaller chunks.

On top of that every judge is different, jurry etc.
state laws are different,country laws are different etc.

Apple could be ruled monopoly in the EU even if in the US the ruling may be the exact opposite

Truthfully you don't know laws until someone takes it to court and tries and that includes exhausting all appeals.

The most accurate way to look at law is it's in a superposition until enough precedents Have been set

For example In Canada before the Supreme Court ruled that music piracy was legal in 2005
prior to that it was both illegal and legal
because you could make the argument either way it wasn't tell the Supreme Court decided that it finally became a thing.

Many laws have been decided already which is why past precedents are so important.

Anyway I'm not even arguing that someone would have a good chance of winning against Apple in court or if they should even try.
(Court would only be looking into whether they're abusing their monopoly )

I'm just agreeing with the original person that mentioned that they are a monopoly in macOS and iOS for the various reasons people of mentioned in this forum.

that conclusion is just based on previous monopolies and how parallels can be drawn to what Apple does/is
 
We’ve been able to purchase from Steam. PlayStation, and other companies for a few years now their apps are currently on the AppStore. I can buy Steam games from their other app on the AppStore right now, plus there are already many other pc mirroring apps on there but the consumers were extremely excited about the official Steam “Link” app because it would be a very clean professional build instead of using other unofficial mirroring apps that want you to pay to use. So what got Apple’s hairs to raise up? Apple messed up very bad, we, the consumers, got burned very bad by them banning this app, plus they lost a very good marketing tool that could of helped them sell more IPhone and IPads, more IOS units would of been more AppStore and ITunes purchases in the long run. Instead they just handed their competitors their biggest break. The news is all over the internet right now. If I had stock in Apple right now I would be getting a little nervous.
 
Overall majority of Chinese national have no problem with current goverment. Approval rating for the Chinese government among Chinese nationals are high.

i just spend last 2 weeks in China. Chinese people are pretty okay with current government.

With that, i would not China is bad authoritarian nation. It actually far more open than any western people think

I do wish I knew more about China, I’ll be honest. It seems like it’d even be a great place to visit if I was rich enough to not be working 6 days a week every week.
 
Then for the sake of our mutual interests in Apple products- albeit at apparently substantially different levels- I'll hope you are right about that.

According to AppleInsider, the ability to purchase games through Steam Link on iOS wasn't completely disabled. They said that they discovered that Steam games could still be purchased without leaving the app by using Big Picture Mode. In addition, they also found another way to purchase games without leaving the app through the use of the "Add a non-Steam game" option that allows a web browser to open inside the Steam iOS app which then can be used to buy games.
 
Fingers crossed
That may have been a misinterpretation actually, I think Valve had ALREADY disabled in app purchasing before it was ever submitted to Apple in the first place and they still rejected it: https://uk.reuters.com/article/us-a...tend-its-video-games-to-iphones-idUKKCN1IQ09D

“Lombardi said Steam disabled purchasing its iOS app but did not elaborate on how the change was made.”
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According to AppleInsider, the ability to purchase games through Steam Link on iOS wasn't completely disabled. They said that they discovered that Steam games could still be purchased without leaving the app by using Big Picture Mode. In addition, they also found another way to purchase games without leaving the app through the use of the "Add a non-Steam game" option that allows a web browser to open inside the Steam iOS app which then can be used to buy games.
Steam Link literally only uses big picture mode. If you exit big picture the connection is terminated.
 
According to AppleInsider, the ability to purchase games through Steam Link on iOS wasn't completely disabled. They said that they discovered that Steam games could still be purchased without leaving the app by using Big Picture Mode. In addition, they also found another way to purchase games without leaving the app through the use of the "Add a non-Steam game" option that allows a web browser to open inside the Steam iOS app which then can be used to buy games.

You mean to tell me the knee-jerk-grab-your-pitchforks-and-sell-all-Apple-Products reaction in this forum wasn't the right response? That perhaps we should let the dust settle before we all over-react? That's nonsense!
 
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I do wish I knew more about China, I’ll be honest. It seems like it’d even be a great place to visit if I was rich enough to not be working 6 days a week every week.

I am working 6 days a week too. But i got 4 weeks of paid vacation and my wife wanted to visit her families in China. I also wanted visit my relatives as well. I went to Shanghai, Nanjing and Qingdao.
 
According to AppleInsider, in-app purchasing was only partially disabled.
It was disabled but there was a loophole (or more likely a bug) where you could launch big picture before connecting with steam link and purchasing wouldn’t be disabled. Maybe if they fix that Apple will allow it, but that seems like a minor point of contention since that isn’t how most people use Steam Link.
 
It was disabled but there was a loophole (or more likely a bug) where you could launch big picture before connecting with steam link and purchasing wouldn’t be disabled. Maybe if they fix that Apple will allow it, but that seems like a minor point of contention since that isn’t how most people use Steam Link.

They also said you could use the "Add a non-Steam game" function to access a web browser within the app that allowed Steam game purchases. That would also be a problem.
 
They also said you could use the "Add a non-Steam game" function to access a web browser within the app that allowed Steam game purchases. That would also be a problem.
You can "Add a non-steam game" and launch any program you want on your computer - it's very unlikely that they will remove this functionality since it is a large part of what IHS does. That particular feature is completely synonymous with all other remote desktop applications though.
 
Really, so what? The whole advantage of mobile gaming is to play while you're mobile. But this won't do that, unless to you "mobile" means "while within the four walls of your house". And even then, you'd better have a flawless wifi setup.

This is hardly a loss for Apple consumers.

I agree. I mean, just because I wouldn't find it useful, neither would millions of Apple users. Hardly a loss. :rolleyes:

And why would I be worried about Apple cutting off access to quality apps that provide increased usability within the iOS garden whenever it cuts into their profit. They should remove all apps that aren't beneficial to them, regardless of the benefit to the consumer.
 
Even before this decision, I didn't buy mac games through the app store anyway. This sets my 'no games from the app store' policy in stone.

Makes you wonder what would have happened to apple if Bill Gates had told uncle Steve to sod off when asked about making ms office et al available for the mac.

Office was first released on the Mac....
 
I read that Valve has disabled in-app purchases via Steam and resubmitted the app to Apple - hopefully they let it through.

EDIT: That may have been a misinterpretation, I think Valve had ALREADY disabled in app purchasing before it was ever submitted to Apple in the first place and they still rejected it: https://uk.reuters.com/article/us-a...tend-its-video-games-to-iphones-idUKKCN1IQ09D

Whats the difference between Steam Links in app purchases and others apps in app purchases? There are alot of others apps that also have in app purchasing. So why just block Steam Link and not others?
Apple dont get 30% cut for Steam Link in app purchases compared to others in app purchases?
 
Apple is just getting more greedy every year.
I used Apple products for more than 10 years, but now I’m seriously considering switching to Android and Windows.
*Hates Mcdonalds for promoting obesity, diabetes and heart disease, decides to only eat Burger King and Taco Bell*
 
Whats the difference between Steam Links in app purchases and others apps in app purchases? There are alot of others apps that also have in app purchasing. So why just block Steam Link and not others?
Apple dont get 30% cut for Steam Link in app purchases compared to others in app purchases?
Apple has guidelines for what sorts of in-app purchasing are allowed without Apple taking their cut. For example stores with physical items are allowed, as well as some crypto currency apps and others.

Steam would never be interested in giving Apple a 30% cut of in app purchases.
 
I was just thinking it would so nice to have a Steam Link app on my iPad... That's really too bad.
 
Y
I appear to be in the minority but I support the decision. Having steam link would just dissuade developers from creating first party support for iOS and tvOS, they'll just stick to steam and expect people to steam link elsewhere. My understanding is that steam link's "server" is a running steam engine on Windows only so as an all Apple ecosystem that would also be a losing proposition for me.
Except the server has to be in your home which is the part not everyone seems to realize. This is just to broadcast games you already own within your own home/not through the internet. Besides this, it also streams games on the Mac as well (that have been imported into the steam app, does not need to be purchased though steam).

It’s a glorified low latency Remote Desktop app and I’ve read that valve even went to the trouble of disabling the purchase of games from the iOS app. There is no reason this shouldn’t of passed inspection. It follows all the rules AND there are already other options on the store that exist (like moonlight, and a few others).
 
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If they do in app sales without giving 30% to Apple it breaks the agreement. But if that is not the case, Apple is crossing the line, even if per agreement they can do it. It iwould be showing a real lack of common sense.

There are many apps whose business conflict with Apple business. If that was not the case probably the App Store would not have succeeded. It brings a level of instability that compromises thrust in Apple, either if one is a developer or a user.

I don’t like this ambiguity Apple. I really don’t! Please clarify immediately! Are you going after any sucessfull business in the App Store just because you need to protect what? Services that users might consider not as good? Mediocrity? Are you giving up offering the best of the best across the line?
 
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