27" is so 1990 and I wouldn't buy a monitor that expensive for the provided value that includes cumbersome updates all the time. Apple could have moved all the sw logic to the connected Mac.
I'm looking forward to next gen 5K or 6K 32" monitors that aren't Apple flawed. I also do own an 5K LG Ultrafine monitor and while the panel is nice, colorful and bright, the problems start when you want to connect a standard gfx card to it.
At the moment no gfx card ships with thunderbolt or USB-C video port. And LG UltraFine 5K display requires two DisplayPort channels over a single Thunderbolt. A proprietary Apple solution that doesn't work with anything else in the whole world, but costs a ton of money!
At least situation seems to have improved a tiny little bit with the Studio display, but connecting it to anything else but Mac still seems to involve a lot of fun.
https://justin.searls.co/posts/connecting-a-gaming-pc-to-apple-studio-display/
Apple once made its comeback with standards. Darwin (macOS) is based on FreeBSD, OpenGL was the base for all the UX, Apple also supported and developed the LLVM project (OSS compiler project) and delivered implementations of its GCD for Linux (The main LLVM guy left Apple).
Maybe only a few of you guys will be aware of the fact that also the Apple printer system is CUPS (Common Unix Printer System) which was developed and releases under the GPL by (main developer) Michael Sweet (who left Apple).
So without all this OSS and Open Standards we wouldn't have any Apple today. But nowadays Apple gives a **** about open standards and nearly everything Apple does today is proprietary. Starting with stuff like Metal, Apple Silicon or simple monitor connections ...