...but i dont find fair at all that i can't use my 600 iphone 4 to put an application I design for myself, and that I have to pay 99/ year to be able to use MY Iphone with MY application.
That's not exactly breaking news.
C.
...but i dont find fair at all that i can't use my 600 iphone 4 to put an application I design for myself, and that I have to pay 99/ year to be able to use MY Iphone with MY application.
What iTunes gift card? I'm in Vietnam. No store sells iTunes gift card.
So you can get hold of a Mac, but not a $5 plastic gif card?
C.
Xcode's no longer free? Visual Studio and Eclipse are free, I'll just go back to the PC when my iMac dies.
Thanks Apple!
What iTunes gift card? I'm in Vietnam. No store sells iTunes gift card. Of course store.apple.com/vn has gift cards, but I'd have to get a credit card to purchase one -- oh the irony!
Xcode 3 is not likely to work with iOS 5. Xcode 4 all the way. Yay?
So that boils down to one conclusion: give up. Many teenagers will choose to go the same route. No chance for little prodigies.
Or they'll just go with Windows and the free Visual Studio Express Edition for all their burning desire to learn to code. Thanks!
If you want to develop for iOS 5, you already have to pay 99$ and get into iOS developer program, which gets you a free copy of XCode 4.
That's not exactly breaking news.
C.
I have been using it exclusively since GM1.
I found GM1 crashed a few times. More than I would have expected.
GM2 seems more stable.
Not had any performance issues at all. Compilation seems virtually instantaneous.
I find my productivity has improved over XCode3.
The workflow makes more sense to me. As if someone has actually designed it, rather than left it to a bunch of engineers.
I found I drowned under a heap of windows in 3. In 4, the multi-pane editor helps makes it easy to keep the stuff I am working on - visible without clutter.
The inline syntax checking is effectively running a compile in the background, so I don't have to press build to see syntax errors.
The smart editing suggestions speed up code entry. I like how code warnings are slightly more annoying, which encourages me to tidy-up.
The tabbed navigation sidebar is a really fast way to find stuff.
In short it just makes more sense.
Obviously you don't need *any* of this stuff. But for me, it saves time.
C.
It is for me.
I mean, thanx to Apple posting it in the Mac App Store, Xcode attracts new potential developers that will find this limitation pretty disgusting.
Maybe you can take up a collection and get 500 people to give you 1 penny to go to your desperate cause.
Tom Cat,
How do people in vietnam buy things off the iTunes Store, or does nobody in Vietnam buy anything from the iTunes store?
Some of the features you mentioned were already there in previous releases.
But its great that it works out for you.
The only issues were that even on a highly specc-ed machine, there were performance issues.
Also, except for a unified workspace, it didn't offer much.
But fair enough, I'll give it a shot again.
Cheers
If you want to develop for iOS 5, you already have to pay 99$ and get into iOS developer program, which gets you a free copy of XCode 4.
d the free express versions of Visual Studio don't count since you're not allowed to use these versions for commercial purposes.
Yes the Visual Studio Express version is free BUT you are not allowed to use this version for commercial purposes. You can easily check that out.
Can I use Express Editions for commercial use?
Yes, there are no licensing restrictions for applications built using Visual Studio Express Editions.
What limitation? XCode 3 is for free. What part of XCode 3 is free don't you get?
There's no limitation. If you want to develop for Mac OS 10.6 at the moment, you don't have to pay anything. Get XCode 3.
In this case I'm referring to the students. Little kids who want to venture into the interesting career path that programmers and developers are on.
I'm sure Apple could provide an "Express Edition" for little kids out there. I mean, Microsoft even throw away Professional licenses of Visual Studio to everyone with a .edu email!
Pretty clear you didnt read my last posts. I speak about the limitation of not being able to put your App in your own iphone if you are not an iOS developer.
I dont speak about Xcode price, 5 $ should not be even a topic here. I bought it already.
They do, it's called XCode 3 at the moment. You can use it to develop for iOS 4.3.
It is for me.
I mean, thanx to Apple posting it in the Mac App Store, Xcode attracts new potential developers that will find this limitation pretty disgusting.
Well, that has always been like that, and it's not any relevant to this thread, which is about XCode 4.
But who knows how long it will take before Apple takes down Xcode 3, or releases an iOS 5 that cannot be developed on with Xcode 3? Remember, Apple has a tendency to cut support for older software really fast.
Also, if Lion has cool new features for developers and the new SDK only works with Xcode 4, what to do?
I don't get the hate for the $5 download. If you're interested, it's $5. Less than a combo meal from a fast food restaurant. If you're serious about it, you're going to become an ADC member anyways to get full access to all that it offers, which is only $99 a year.
And if you ARE an ADC Member, it's free. So...![]()
It is. This post is about Xcode 4 being in the Mac App Store, and that will attract new people to the universe of Xcode (like me), that don't understand the limitation.
Xcode 3 did have a single-window interface (it was the default). Ironically, I open more windows in Xcode 4 (by accident!) than I ever did in Xcode 3. Still retraining myself.
And how do you know XCode 4 won't come free with Lion to begin with?
And Apple cannot take down XCode 3. XCode 3 is in your SL install CD, so they have to keep any updates they released for something you purchased when you bought SL.
If you want to write for the Mac, XCode will build apps you can run.
If you want to write for the iPhone, you can only build unsigned code which will run in the emulator. To create signed apps you need to be on the developer program.
This is the same for devices like the XBox. There is a token charge.
This isn't something unique to Apple.
C.