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But the line here is this is best for the consumer. So how is a $7.99 shirt pack the bet thing to the consumer? Why not $3.99? and make it affordable to the customer end price after the 30%?

Point being Apple isnt the tipping scale to affordable or not; that extra $2. They are praying on children and teens to buy overpriced IAPs. They arent saints here.
What I find telling and interesting is the fact that they are charging 7.99 instead of 6.99. If they are so worried about the consumer, why are they trying to profit an extra dollar.
 
I get you but the stores anywhere didn’t work too long for BitTorrent or using that platform for Android TV streaming boxes. What I mean to say is any content not in high demand anymore gets rapidly deleted and purged by all hosts - rapidly by the hosts with THE MOST bandwidth to serve up. While that occurs non of the media playback or platforms (Pc/Mac/Linux/Unix & media players) have lagged in being capable of playing back the media. That’s the problem with hair anywhere too many get to choose what’s available or not and it’s crazy random. You also loose the guarantee with which device & OS (mobile) gets support for any said software when the storefront is non curated. We’ve been seeing that with GPlay Store since Android OS 4.

on android you already dont have that with the fragmentation. that can be solved with something like a web seed people can be paid to host a bit storeage is trival at this point curation is garbage too much junk in the store.
 
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Apple is in the right.

Let’s say you make this HUGE platform for people to stand on and sell their product/services.

This platform is about 300 stories high, and anyone can take an elevator to stand on it for the world to see them. It’s the best way to sell a product.


YOU built this platform. It has built-in payment services, and a ton of other cool technologies to make your users get the most of this 300 story platform and sell their products well.

Although the users have the freedom to sell their products off your platform, and on their own website...people are complaining about the cut you take when you let users sell on your 300 ft platform.

Yet Sony’s 100 ft platform does the same thing.

the problem isn’t that the App Store exists and takes 30%. The problem is that there is NO other way to get your app on an iOS device other than to go through the app those, and thus, pay 30%. It’s a expensive toll both with only one bridge into town...pay up or you can’t enter.

Can you imagine if Microsoft had done this for windows back in the 90s? All apps had to be sold through Microsoft and they took a cut? They would have been ripped to pieces by The courts AND developers. I’m honestly surprised that Apple has been able to get away with it for so long. Glad to see that someone has the balls to stand up to them.
 
What I find telling and interesting is the fact that they are charging 7.99 instead of 6.99. If they are so worried about the consumer, why are they trying to profit an extra dollar.

That too. It's also a bypass of parental controls since Id guess kids and teens play this far more than working adults.

People like to pretend Epic is innocent here and its likely far from that. They want all the free eyeballs, all the money, no parental controls, and give us all the money. Cake and eat it too.

Even if very hypothetically the App Store percent was regulated to 15 or 20%, Epic will still want to find a way around it. It's not the % but the concept the dont have to pay anyone for anything.

As if Apple should bear the burden of funding the App Store maintenance, review, etc. itself on its own dime for some reason.
 
When you bought your 1k device was you not aware you could only install apps from the Apple app store? If you didn't know apple have a 14 days return policy so you could have easily returned it and bought a more suitable Android phone

I already replied to this, urge you to read.........
 
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The App Stores rules are common in the industry. The fees charged are usual and customary. Just because Epic pitches a hissy-fit doesn't change the reality. Congress can't agree how to write legislation to save the economy, so the likelihood of regulation of the App Stores is a faint and distant threat.

The App Store "rules" have proven to be not only vague and varying depending on the developer, but also hurting consumers, as the non-existent payments competition contributes to raise prices.

Calling App Store's fees "usual" is more than a stretch. Not only there are only two main app marketplaces, so there is not a huge base to compare oranges-to-oranges, but other payment platforms charge significantly less than 30% that Apple takes.
 
What difference is this VS MacOS & Windows. 99% of all apps users use do not come from the Mac App Store or the Windows App Store. Either via the web or third party store. (Epic games store, origins, Steam). You are not forced to use the Windows store or Mac App Store. You have option to, but not required.
And for me a consumer its a worst experience, I want apple to make all apps on MacOs only downloadable from the App Store and I hope apple silicon helps with this. One apple account with my CC details protected and the ability to purchase what ever I want with that account. It annoys me apple doesn't force Netflix to offer an in app subscription like I have for Disney and Hulu
 
Apple is in the right.

Let’s say you make this HUGE platform for people to stand on and sell their product/services.

This platform is about 300 stories high, and anyone can take an elevator to stand on it for the world to see them. It’s the best way to sell a product.


YOU built this platform. It has built-in payment services, and a ton of other cool technologies to make your users get the most of this 300 story platform and sell their products well.

Although the users have the freedom to sell their products off your platform, and on their own website...people are complaining about the cut you take when you let users sell on your 300 ft platform.

Yet Sony’s 100 ft platform does the same thing.
So then how come Apple created a category of apps that are allowed to pay Apple nothing? And how come Tim Cook brags about 84% of the apps on the App Store being “free”? Remember when Steve Jobs first launched the App Store he said Apple wasn’t looking to make money off of it. So Apple’s original goal wasn’t for the App Store itself to be a money making operation. Obviously once the App Store blew up and that sweet IAP money started pouring in the powers that be decided making money off the App Store was priority #1.
 
I don't see how Epic can win, because this is basically a contractual dispute. But you never know these days.

It is not about the contractual dispute or actually seeking monetary compensation. This is just adding fuel to the fire. Apple is already under scrutiny. I think it is time to change this draconian anti-consumer practices and hopefully this and all the other things going on (xcloud, etc) will help.
 
The problem for the developper is that Apple provides only the AppStore to upload applications on iOS. For me as a basic user, it's ok, as long as enough developers provide the applications I like in the quality I like.

Will I have more good applications available if developers where allowed to provides these outside of the AppStore?
 
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Why does it cost so much to pl
Fortnite is already incredibly popular and has made the company billions of dollars. This move is not about publicity for the game.

This is a well timed action to publicly challenge Apple’s policies and 30% commission. Pulling Fortnite also gives Epic more standing to make a legal argument that they’ve been wronged.

They just want more company.
Quite honestly, I hope it doesn't. Apple's behavior might have been OK when their stock was closer to $3/share, but for a trillion dollar company I take issue with this sort of behavior.

What is the difference then. epic makes billions off this game.
 
So then how come Apple created a category of apps that are allowed to pay Apple nothing? And how come Tim Cook brags about 84% of the apps on the App Store being “free”? Remember when Steve Jobs first launched the App Store he said Apple wasn’t looking to make money off of it. So Apple’s original goal wasn’t for the App Store itself to be a money making operation. Obviously once the App Store blew up and that sweet IAP money started pouring in the powers that be decided making money off the App Store was priority #1.

Paid subsidizes free, same as all other instances of this in life. The only other way is charge per download and that will kill off 90% of the app store.

BIG difference moderating and hosting 10,000 apps back when, versus millions with constant updates. Who pays for that cost? Are you willing to pay another $50-100 for your Apple device to cover that cost? Or the extra $1-3 on even a larger IAP?
 
Good. Fortnite doesn't provide third parties a way to sell within its game. Why should Apple allow them free real-estate for customers that Apple worked to build?

Apple's store. Apple's rules.
Apple is not always the good guy with its massive wealth, surely with their wealth buildup you think they could decrease App Store costs to developers so they could make more income during the pandemic?
 
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