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I'm waiting to have someone now sue Epic for not providing a way to sell within that game. If one thing has to be open, they all should.

Since Apple was the one who removed the game, it would be pretty tough to sue JUST Epic without also suing Apple. Someone could argue that Epic is partially culpable, but Apple made the conscious decision to pull the game.
 
Paid subsidizes free, same as all other instances of this in life. The only other way is charge per download and that will kill off 90% of the app store.

BIG difference moderating and hosting 10,000 apps back when, versus millions with constant updates. Who pays for that cost? Are you willing to pay another $50 for your Apple device to cover that cost? Or the extra buck fifty on a IAP?

Apparently the people that Apple decides have to pay for that while most of the apps ride along for a free.

Until Netflix and every other free app has to pay, I'm on the side of the developers that are being forced to subsidize everyone else.

And we all know Apple doesn't have the guts or consistency to make Netflix, Disney, McDonalds and everyone else write a blank check to Apple.
 
Most of these business are in it for profit. If a service or good is provided at a price that’s higher than cost, it the generates a profit- be it a little or a lot. Said service or good can be argued that it is worth what people (devs) are willing to pay for it.

Devs don’t like it, leave the platform and let the market do its magic. It isn’t like the ability to code is only in demand in this specific sector of enterprise.

Why is this so hard for some folks to understand?

Yes, but you can be for profit without overcharging customers/developers, just like what Epic Store has done with Steam.
 
Sorry, this will affect else anyone just how?
My personal decision won’t, I don’t even play fortnite, but i dev with unreal engine.
Current happenings will affect many people.

The coming Epic Unreal Engine ban due to 40% Tencent share holder.
Fortnite ban, now...
WeChat ban
TikTok ban
Downie + other Apps flagged as malware and deactivated
Dash
etc.

I know offtopic but...
this all just shows how bad it is not to be able to sideload applications, and depend of a single source of installation.
Affects customers, affects Devs...

Apple already insulted too many developers, this is getting out of control.
Sadly most customers don’t realize in what kind of trouble they are running into.
 
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This is a mischaracterization of contract law. Contract law does not protect the weak side unless the terms are unconscionable. Apple charging a 30% fee is not unconscionable.

Apple imposes that fee by means of their bargaining power against the other party, as they are the only allowed payment provider in the App Store. So yes, this could totally be deemed as unconscionable.
 
Apparently the people that Apple decides have to pay for that while most of the apps ride along for a free.

That's how it works. The devs pay (which you pay a small piece to Apple) or the users full pay. YOU pay regardless.

If Apple makes $0 on the App store who do you think will eat those costs? The USERS in device cost; it will be built in next to marketing and R&D. Cmon now.

You want to pay $50 more for your next device or the buck or 2 extra for an IAP?
 
I already replied to this, urge you to read.........
I saw that after I posted, you have had an iPhone for over 10 years yet you dont like being forced to use the App Store, if its that bad why stick around 10 years lol. You could have been having a better experience on android years ago, you are like people who moan about their jobs instead of finding a new one
 
So macOS isn’t secure?
exactly they are able to secure the mac and still have alternitive distributin gatekeeper shows apple CAN do it they just want the money. Im develping an app now and I want to see how this goes of course i would use the app store and may also pay the toll because apple will handle the backend stuff but should the app become successful i may want to handle the backend stuff as well to save some money but that wont be an option of consumers dont have CHOICE.
 
That's how it works. The devs pay (which you pay a small piece to Apple) or the users full pay. YOU pay regardless.

If Apple makes $0 on the App store who do you think will eat those costs? The USERS in device cost; it will be built in next to marketing and R&D. Cmon now. Apple isnt a charity here.

No, that's not how it works. A few devs pay so that the rest of the devs can ride along for free. Be consistent about how much you charge with everyone and you won't have to take 30%.

Then again, when the devs paying nothing have to pay their fair share, they may tell Apple to get lost. Then the App store crumbles.
 
" The fact that their business interests now lead them to push for a special arrangement does not change the fact that these guidelines create a level playing field for all developers"

OK, Apple. How about that special tax arrangement you got yourself in Ireland?
 
on android you already dont have that with the fragmentation. that can be solved with something like a web seed people can be paid to host a bit storeage is trival at this point curation is garbage too much junk in the store.

that could work ... yet how come we’ve not seen this for Windows OS or for Android? Hmmm. We have something similar for the home brew community on Unix/Linux though ;) so there is promise.
 
I would have made the option to purchase vbucks available on PC and then it’ll just just show up to the same account your iPhone. There, a loophole. No lawsuit needed
 
No, that's not how it works. A few devs pay so that the rest of the devs can ride along for free.

And how are devs paying exactly? Epic would sell it to you for $7.99 directly or $9.99 via Apple. THEY ARE CHARGING YOU FOR APPLE'S CUT.

So exactly how is Epic paying Apple? YOU ARE. I mean buhjesus, buh da poor devs!!!
 
that could work ... yet how come we’ve not seen this for Windows OS or for Android? Hmmm. We have something similar for the home brew community on Unix/Linux though ;) so there is promise.
we would have to force it through windows is a hot mess android has promise but i cant trust the os.
 
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No, that's not how it works. A few devs pay so that the rest of the devs can ride along for free. Be consistent about how much you charge with everyone and you won't have to take 30%.

Then again, when the devs paying nothing have to pay their fair share, they may tell Apple to get lost. Then the App store crumbles.

EDITED: whom decides which devs pay, and which do not ??!??
 
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The fact that Epic was concerned about its margins by adjusting pricing for IAP items and did this on purpose to provoke a fight totally invalidates their argument.

This is a fun one because both companies make a ton of money, so who will the MR readers call greedy?

I’ll budge a little. If Apple really is forced to allow alternative billing, force them to route it through Apple Pay. They won’t get their 30% which some devs find hopelessly unaffordable (that’s BS, they don’t want to pay, funny how money works when it’s owed to someone else).

I trust developers less than Apple given the shady stuff like copying clipboard data under the radar. Route their transactions through Apple Pay so they can’t try to pull a fast one. I can already see it...”App on Apple’s App Store suffers data breach exposing CC info, etc.” They’ll pin that on Apple too.

There’s a good reason why payments are handled in one place. Apple has fraud protection like no other.
 
Paid subsidizes free, same as all other instances of this in life. The only other way is charge per download and that will kill off 90% of the app store.

BIG difference moderating and hosting 10,000 apps back when, versus millions with constant updates. Who pays for that cost? Are you willing to pay another $50 for your Apple device to cover that cost? Or the extra $1-3 on even a larger IAP?
Last quarter Apple posted $11B in profits. Over the past 9 months they‘ve reported almost $48B in profits. Apple has no trouble generating revenue and profits. And there’s no way the App Store is running at break even or a loss. And if this is about the principle of Apple deserving a cut of someone else being successful on their App Store then why do only digital goods apply and why do some get a carve out where they don’t have to pay Apple anything but the yearly developer fee? All of these rules are arbitrary and need to be revisited.
 
I don't get it. Doesn't just about every platform holder take a 30% cut for transactions? I wonder if Epic does it on their own store (Epic Games Store). If they don't like it, then don't put your game on the App Store. Go through the trouble of developing a smart phone and distribution platform and let people sell stuff there for free.
 
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