Walled garden. Apple have a well deserved reputation for iOS security.
Compare and contrast to Android.
macOS is very secure... why can’t they replicate that on iOS?
Walled garden. Apple have a well deserved reputation for iOS security.
Compare and contrast to Android.
Epic Games tried it, their customers hated the experience, they’re now on the Google Play store. So, you CAN sideload apps, but Epic Games apparently feels forced to have their app on the Google Play store... suffering the same 30% cut. And, back to the same question, why does that not get their public attention in the same way?Simple answer: you can sideload apps on Android.
This is the digital future folks. Nothing out there is yours, and your access to it can just go away whenever the true owner feels like it. This isn’t just an Apple thing, this is your favorite movies, shows and music too. It just takes someone getting offended, worked up, or there’s a corporate pissing contest and the customer is the one who loses. Game studios can be the worst at this, making some games entirely unplayable after so many years. If you complain, they would just say that they own the content and you can go pound sand.
Oh REALLY? Well, NOW it’s become interesting.Google has kicked them off now
Epic's argument is exactly this. They want a say in how other stores are run. Maybe they should demonstrate it's a viable business model first.
Because Apple makes tons of money out of it and that's why they have been pushing the iPad very hard but not the Macs.
I think there's a reason they're targeting the AppStore-- because they've probalby decided they don't need it. If this really were a case of self-serve grave digging, then they'd actually have a case about Apple controlling the market. But Apple only controls something less than 15% of the smartphone market, and smartphones are only some percentage of Epic's customer base.Epic has dug their own grave.
Kindly notify my attorney. 😂30% cut is too much.
No, it’s not. They want the same rules apply to everyone.I'm sorry but that was just plain greedy of Epic. Made billions of dollars and now this? 🤷♂️
But MS had a monopoly on computers. Apple doesn't have a monopoly on smartphones.the problem isn’t that the App Store exists and takes 30%. The problem is that there is NO other way to get your app on an iOS device other than to go through the app those, and thus, pay 30%. It’s a expensive toll both with only one bridge into town...pay up or you can’t enter.
Can you imagine if Microsoft had done this for windows back in the 90s? All apps had to be sold through Microsoft and they took a cut? They would have been ripped to pieces by The courts AND developers. I’m honestly surprised that Apple has been able to get away with it for so long. Glad to see that someone has the balls to stand up to them.
EXACTLY.You want to sell in Apple's store for their platform you must play by Apple's rules. There are a ton of alternatives. Apple has less than 20% market share. No one has the right to sell on Apple's platforms. What if Apple banned all third party apps? It's their right to do it if they wanted to. They own the platform.
Its not only Epic who wants a change on Apple policies... A huge amount of developers have been asking for this for a long time, Epic is just making a statement.
A compliant app will reappear in the store within a couple of days, if not this afternoon. Epic just wants to get Apple on record for anticompetitive behavior that the courts and the various regulatory bodies can then review. They're not stupid.
I said they can be the worst. That’s certainly not true in every circumstance. EA is a great (bad?) example of this. Pop in a sports game from a few years ago, and you can’t get to any of the downloadable content anymore, even if you wanted to pay for it. MP games that host their own servers can also be rough. Once those servers are turned off, the game is effectively useless. Consoles are bigger offenders here versus Steam.This is not true. Deadpool has not been available on PC via Steam for a long time, but my friend still has it in their library. I can no longer get Farscape The Peacekeeper Wars movie on iTunes (or anything for that matter), but its still in my library.
This is exactly what Epic wanted: grounds for a lawsuit. They've deliberately planned this strategy for maximum impact, and so far it has worked flawlessly.
How is it a rip off, if a consumer decides that is a price worth paying and they think it is not an unreasonable price then how are they ripped off, the consumer does not have to buy these things to still play the game, no one is forcing the consumer to buy. But Apples app store policies mean if they do decide to buy then they have to pay far more than they would if they could pay epic directly.
I'm hoping this is tongue in cheek. This is exactly what they are fighting for within Apple's ecosystem.
To be fair, what developers REALLY want is access to user data. Data they can’t get to because of Apple’s requirements. However, 30% is a nice number to rally folks around. Until, of course, you realize pretty much every store has similar or higher rates.All these die hard Apple defenders think developers are being greedy and unreasonable expecting Apple to host their apps when that isn’t the case.
Amazon didn’t do anything without obtaining agreement from Apple first. Epic can claim whatever they want, but right up front, Apple can claim Epic is not adhering to the rules. Kicking them off the App Store is what I expected, just like other non-compliant apps.When Epic attempted to avoid the Apple 30% fee (just like what Amazon is doing), Apple pulled their their app.
Apple is in deep trouble here. This will cost it billions.
How is it a problem if the consumer knows the limits of the product they buy?
It seems like developers want to take advantage of apples platform but don't want to pay for it.
Mono-seller? Hmmm, sounds like a monopoly to me. Break ‘em up!Marketplaces require more than one seller. In this case, the only true seller is Epic.