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Simple answer: you can sideload apps on Android.
Epic Games tried it, their customers hated the experience, they’re now on the Google Play store. So, you CAN sideload apps, but Epic Games apparently feels forced to have their app on the Google Play store... suffering the same 30% cut. And, back to the same question, why does that not get their public attention in the same way?

Easy, the Android dollars are likely dwarfed by the iOS money they make. They’d happily continue paying 30% with Google as long as they can get a better deal out of Apple.
 
This is the digital future folks. Nothing out there is yours, and your access to it can just go away whenever the true owner feels like it. This isn’t just an Apple thing, this is your favorite movies, shows and music too. It just takes someone getting offended, worked up, or there’s a corporate pissing contest and the customer is the one who loses. Game studios can be the worst at this, making some games entirely unplayable after so many years. If you complain, they would just say that they own the content and you can go pound sand.

This is not true. Deadpool has not been available on PC via Steam for a long time, but my friend still has it in their library. I can no longer get Farscape The Peacekeeper Wars movie on iTunes (or anything for that matter), but its still in my library.
 
Epic's argument is exactly this. They want a say in how other stores are run. Maybe they should demonstrate it's a viable business model first.

Its not only Epic who wants a change on Apple policies... A huge amount of developers have been asking for this for a long time, Epic is just making a statement.
 
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Because Apple makes tons of money out of it and that's why they have been pushing the iPad very hard but not the Macs.

I know that’s the real reason, hence the complaints of Apple having a monopoly on iOS. I’m sure the App Store will always be the primary way to distribute apps, but there’s no reason not to allow a secondary way. All these die hard Apple defenders think developers are being greedy and unreasonable expecting Apple to host their apps when that isn’t the case.
 
Apple is actually biased on what apps allow developers to put their own direct purchases. Technically Epic Games has an advantage here. And most like Apple will not win this lawsuit because Apple themselves show a preference to specific developers. Epic knows exactly what they are doing. And honestly, it is unfair for developers to give Apple money while others don't.
 
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Epic has dug their own grave.
I think there's a reason they're targeting the AppStore-- because they've probalby decided they don't need it. If this really were a case of self-serve grave digging, then they'd actually have a case about Apple controlling the market. But Apple only controls something less than 15% of the smartphone market, and smartphones are only some percentage of Epic's customer base.

Epic will be just fine here. So will Apple. Small potatoes all around.
 
I'm sorry but that was just plain greedy of Epic. Made billions of dollars and now this? 🤷‍♂️
No, it’s not. They want the same rules apply to everyone.

Apple allowed Amazon to sell their services outside of the respective Amazon iOS apps without requiring that the same subscription for the same price be available within the apps. At least two Amazon apps I know of sell subscription to the respective Amazon services outside the apps: Kindle Books and Amazon Video.

When Epic attempted to avoid the Apple 30% fee (just like what Amazon has been doing for years now), Apple pulled their app.

Apple is in deep trouble here. This will cost it billions. Epic is not a Mom and Pop coding shop. Epic will lead the revolution and smaller companies will join in.
 
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So let me ask people who are demanding Apple change or that Epic is in the right. I sign up for a Squarespace account. It is stated in their terms that I cannot have any adult material on their site. If I add it one day, and my site gets taken down, can I sue?
 
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the problem isn’t that the App Store exists and takes 30%. The problem is that there is NO other way to get your app on an iOS device other than to go through the app those, and thus, pay 30%. It’s a expensive toll both with only one bridge into town...pay up or you can’t enter.

Can you imagine if Microsoft had done this for windows back in the 90s? All apps had to be sold through Microsoft and they took a cut? They would have been ripped to pieces by The courts AND developers. I’m honestly surprised that Apple has been able to get away with it for so long. Glad to see that someone has the balls to stand up to them.
But MS had a monopoly on computers. Apple doesn't have a monopoly on smartphones.
 
You want to sell in Apple's store for their platform you must play by Apple's rules. There are a ton of alternatives. Apple has less than 20% market share. No one has the right to sell on Apple's platforms. What if Apple banned all third party apps? It's their right to do it if they wanted to. They own the platform.
EXACTLY.
 
Its not only Epic who wants a change on Apple policies... A huge amount of developers have been asking for this for a long time, Epic is just making a statement.

It doesn't matter how many people want something. That's not how this should work.
 
A compliant app will reappear in the store within a couple of days, if not this afternoon. Epic just wants to get Apple on record for anticompetitive behavior that the courts and the various regulatory bodies can then review. They're not stupid.

How can this be seen as anti-competitive? Does Apple have a Fortnite clone the just released today and removed Fortnite because of it? No. This comes down to a very simple thing. Epic broke the terms and what they agreed to. That is all. Just like if I start uploading adult material to my Squarespace site, its against their rules.
 
This is not true. Deadpool has not been available on PC via Steam for a long time, but my friend still has it in their library. I can no longer get Farscape The Peacekeeper Wars movie on iTunes (or anything for that matter), but its still in my library.
I said they can be the worst. That’s certainly not true in every circumstance. EA is a great (bad?) example of this. Pop in a sports game from a few years ago, and you can’t get to any of the downloadable content anymore, even if you wanted to pay for it. MP games that host their own servers can also be rough. Once those servers are turned off, the game is effectively useless. Consoles are bigger offenders here versus Steam.
 
How is it a rip off, if a consumer decides that is a price worth paying and they think it is not an unreasonable price then how are they ripped off, the consumer does not have to buy these things to still play the game, no one is forcing the consumer to buy. But Apples app store policies mean if they do decide to buy then they have to pay far more than they would if they could pay epic directly.

They can pay epic directly if epic offered a way to purchase from their website and it was applied to your gaming account. They could charge whatever they wished and even offer items not available on the App Store. You can't tell me that people are so clueless nowadays that they can't navigate to a website without being specifically told to?
 
I'm hoping this is tongue in cheek. This is exactly what they are fighting for within Apple's ecosystem.

Not quite. For legal purposes, Fortnite's marketplace isn't a true "marketplace".

1) Marketplaces require more than one seller. In this case, the only true seller is Epic. All other trades/offers within game occur in what's called a secondary market, using Epic's currency that remains within Epic's system. The primary market, however, only consists one buyer (the player) and the seller (epic), and it is here where the monetary transaction occurs.

2) Marketplaces require goods and services to be sold or traded. While the in-game content is nice, it is technically not a good or service as defined by the US Patent and Trademark Office. From the law's perspective, it's all part of one marketable good: Fortnite.

Apple's App Store, however, meets all legal requirements for a marketplace. There are multiple sellers, all of whom sell marketable goods (i.e. software as defined by the USPTO), across state lines, subjecting the marketplace to federal laws and regulations.

In short, in-game stores, unless they meet the two criteria above, do not meet the threshold of a marketplace and are not subject to antitrust regulation.

On a positive note, this means you do not need to report your in-game transactions/sales on your Form 1040 :)

Hooray for no taxes!
 
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When will game developers sue SONY Playstation and MS XBOX for having to pay to sell games on these platforms?
If game developers manage to destroy the appstore, the last secure platform will be destroyed.
 
All these die hard Apple defenders think developers are being greedy and unreasonable expecting Apple to host their apps when that isn’t the case.
To be fair, what developers REALLY want is access to user data. Data they can’t get to because of Apple’s requirements. However, 30% is a nice number to rally folks around. Until, of course, you realize pretty much every store has similar or higher rates.

It’s not even defending Apple, it’s defending the idea that you should do your homework and ONLY sign contracts/enter into agreements that you are willing to accept. If you don’t like some of the terms and you can’t negotiate anything better, well, then you’ve got a decision to make.
When Epic attempted to avoid the Apple 30% fee (just like what Amazon is doing), Apple pulled their their app.

Apple is in deep trouble here. This will cost it billions.
Amazon didn’t do anything without obtaining agreement from Apple first. Epic can claim whatever they want, but right up front, Apple can claim Epic is not adhering to the rules. Kicking them off the App Store is what I expected, just like other non-compliant apps.

I think this is just like all the other “loud” apps recently. They know they’ll back down quickly and eventually because they know Apple’s terms with them is binding. They just want to make a little noise that they’re hoping eventually gets Apple to change their tune.
 
How is it a problem if the consumer knows the limits of the product they buy?
It seems like developers want to take advantage of apples platform but don't want to pay for it.

First of all, I don't think the consumer knows what limitations the product they are buying truly has because they don't care. This doesn't affect the consumer as much as it affects developers, although there would probably be WAY more interesting and varied apps if you could load any app onto your iOS device as compared to what apple allows on the App store.

If you were buying a new computer back in the 90s, you had many options for operating systems. But Microsoft threatened to revoke the license from manufactuers to sell windows if they dared to bundle their computers with another OS such as WarpOS by IBM for example. Most consumers didn't know there were other options, they just bought a computer with windows because thats what all companies were selling. In essense, there were no other options. What apple is doing is even worse. You literally have NO options for sideloading apps onto your phone. Its their way or the highway. Its true, most users don't care. But developers care, they just have no other option.
 
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