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I would love Ubisoft as part of Apple Arcade. Although I would argue that Ubisoft's DLC is on the more tolerable side.
Ubisoft DLC can be good, but they're all over microtransactions. Assassin's Creed has multiple editions of the base game for $60+ and should take you some time to beat right? But then they throw in microtransactions for something called timesavers. So you can pay $60 for a game then pay more money not to play it. As if AC isn't grindy enough, I don't understand the audience for those games. A fool and his money are soon parted...
 
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Ubisoft DLC can be good, but they're all over microtransactions. Assassin's Creed has multiple editions of the base game for $60+ and should take you some time to beat right? But then they throw in microtransactions for something called timesavers. So you can pay $60 for a game then pay more money not to play it. As if AC isn't grindy enough, I don't understand the audience for those games. A fool and his money are soon parted...
Agreed, I was sloppy. Their DLC is good. The timesavers are stupid.

AC is my favorite game franchise. I have played every game multiple times. For me, I like the collecting of items and checking off tasks. I wouldn't pay to not do those things because that's the part I enjoy. The stories are great too, but the gameplay is why I play.
 
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So they wanted to purchase THE worst company in gaming!?!?!? Man what a lucky escape.. Apple Arcade would have cost three times as much and still be rammed full of in app purchases of extreme costs, oh and advertised to kids as an addiction.
 
Controversial Opinion: NFL Blitz was the greatest football game ever made.

View attachment 2008602
Wow. Just…..wow. And Kordell Stewart on the cover.

Dude, I had throwback visions of playing this when I would arrive home from school. It was so Arcade-ish, but incredibly fun burrowing through players.

Ok, that’s it….I’m going to tune into some YouTube videos just for some vintage nostalgia of this game.
 
Then Apple would be forced to make sure iOS wasn't kneecapping such games, which is the reason why they are popular on PC etc.

Not to mention every single piece of Apple hardware out now, and probably in the near future is about as hardware rich as a decade old console. Playing games like Battlefield, or even the Sims would make the systems blow up from the heat etc. Let's not even get into running Unreal Engine and so on lol
 
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I feel like Apple should acquire the North American Nintendo business at least, and maybe even Nintendo in its entirety. I feel like the overall market and IP would jive perfectly with Apple.
Agreed - but the time to do this was back in 2014/2015 when the disaster that was the Wii U meant Nintendo shares were in the toilet. A joint Nintendo / Apple Switch could have been amazing - probably more power efficient and more grunt than the nVidia Tegra X1 and a less awful looking unit (probably more like an iPad Mini).

As has been argued for years, if Apple wants a slice of the serious gaming market they are going to have to dip their hand in their pocket. There is the option to throw cash at studios to get Apple M chip versions of console franchises for a few years but they would need to sell well to keep the studios developing for Apple. The other option would be to buy a publisher like EA (or Ubisoft or TakeTwo) and show other publishers that there is value in publishing on Apple platforms. Eidos would have been a good purchase but that opportunity has gone now too.
 
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Apple’s lack of a game strategy baffles me. With Apple TV+ they decided to create their own content. Why not do something similar with games? It’s the obvious next step for Appel Arcade, but Apple just seems unwilling to take that step.
 
That'd be an odd purchase. Yes, we'd get games on the mac, but the vast majority of the $ are on Windows. I can't see Apple getting into that kind of business (it'd make more sense simply to pay EA to port the games).
 
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outside of Fifa and madden EA is one of the lamest gaming studios out there.

And Fifa is not even going to be part of them any more.
And Madden sucks. Who uses an RPG engine in a sports game?

Isn't football supposed to be about physics? Why do you use an animation-based engine?
 
Agreed - but the time to do this was back in 2014/2015 when the disaster that was the Wii U meant Nintendo shares were in the toilet. A joint Nintendo / Apple Switch could have been amazing - probably more power efficient and more grunt than the nVidia Tegra X1 and a less awful looking unit (probably more like an iPad Mini).

As has been argued for years, if Apple wants a slice of the serious gaming market they are going to have to dip their hand in their pocket. There is the option to throw cash at studios to get Apple M chip versions of console franchises for a few years but they would need to sell well to keep the studios developing for Apple. The other option would be to buy a publisher like EA (or Ubisoft or TakeTwo) and show other publishers that there is value in publishing on Apple platforms. Eidos would have been a good purchase but that opportunity has gone now too.
And they're also going to have to build compatibility layers so the developers don't have to rewrite huge chunks of code to run on Metal instead of OpenGL, DirectX, etc.
 
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You need those IPs from gaming companies to have a dominant position in AR/VR. It's just that simple.

AR/VR is going to be primarily driven by fitness and entertainment. EA (Sports) is a natural fit.

The biggest hurdle preventing Apple from taking gaming seriously seems ideological. It helps a lot that there is relatively little violence and gore in most EA titles, unlike most AAA games.

I've been calling for Apple to do something like this for the longest time.


 
Folks being all "ya! Apple throw everything into the Arcade," really don't appreciate the technical hurdles that make it extremely impractical. The back catalog would require emulation. You see how well that's going for Valve who is focused on Proton emulation for the Steam Deck, which is still an x86-64 chipset. It doesn't align with Apple's push for its own silicon and graphics API.

Frostbite would be DOA for Apple. It never got ported 9 years ago, and likely isn't worth the bother to salvage. EA Sport Ignite engine could maybe be salvaged since it got ported to Switch.

If Apple was going to gobble up a Video Game entirety, it would be Unity. They're already very practiced at iOS/MacOS support. They're continuing to grow XR support, and have branched into CAD industries. EA has $37.47 Billion market cap, Unity is $12.23 Billion (which is down because of Apple's ad changes, and Unity's failures to wiggle around them with "AI"). Also talk about bringing the developer revenue stream in-house, considering the % of Unity based mobile games on iOS.

And Madden sucks. Who uses an RPG engine in a sports game?

Isn't football supposed to be about physics? Why do you use an animation-based engine?
Not even an RPG engine. Frostbite was a 1st Person shooter game engine, that got bludgeoned into a universal engine because EA didn't want to pay Epic royalties. EA also has the EA Sport Ignite engine that they've been using off and on since 2013.
 
Perhaps it's time. I've been playing EA games since Commodore 64.

21400-jordan-vs-bird-one-on-one-commodore-64-front-cover.jpg


Controversial Opinion: NFL Blitz was the greatest football game ever made.

View attachment 2008602
Yeah, I did love Blitz.

NFL 2K5 is still one of the best football games created, yes, it was better than Madden.
Just my opinion.

NFL_2K5_Cover.png
 
I've a feeling if Apple ever DOES take gaming seriously, I mean actual AAA or at least long-form desktop gaming, then they'll take an Apple TV+ approach and just decide to throw a billion at growing their own studio and building their own IP. Why not eh?
Or do what they did with PA Semi and buy a game studio and make it better. Remember PA Semi was the door that opened up the possibilities of the A and M series CPU.
 
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The optics of this purchase wouldn't be very good.

EA is long considered an "evil" company, and was previously voted the "worst company in America"

Actually on second thought, Apple's PR & marketing spin could be exactly what EA needs.
 
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