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Just because the marketing department says it's AR it doesn't mean that it is so.
Here you go, let Wikipedia make it simple for you:

"Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory.[1] AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects.[2] The overlaid sensory information can be constructive (i.e. additive to the natural environment), or destructive (i.e. masking of the natural environment).[3] This experience is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment.[3] In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one.[4][5]"
 
Well, I only read the article, but it doesn't look too bad. Both technically and visually. It's basically as prototype released as a product so the apps are ready when a more reasonably priced version is available.

Someone had to do the heavy lifting - and if you go by the specs, it looks like only Apple could do this.

I have no need for this, but then also liked my Siemens SK65 keyboard-phone when the iPhone came out. I did see a need to sync my contacts, which the SK65 didn't really do well.

One thing is clear: Apple will really need patience with this and deep pockets to further fund its development.
 
Definitely not nearly as much as "any" of those apps.
Sure, but we’re still talking about billions.

And again, they want you to buy things, the time you spend in most Apple apps is not beneficial to them except when they are getting ad revenue, which is not the model for Apple's apps...nor are they the type of company that wants to cash in on a customer's confidence quickly and lose them long term.

the more time you spend on platform, the more ad revenue the app developers and apple get.
 
The battery pack looks dumb.

View attachment 2212719
It looks like an accident waiting to happen. I used to look like the people in the presentation except I had EarPods plugged into an iPhone in my pocket. At least it was in my pocket until I was walking around my office and the EarPods cable hooked around a door knob and sent my iPhone plummeting to the floor. Thankfully it was carpeted.
 
Yes, with the demos they showed… Apple thinks you can work while using this. Quite a different use case than all the others where its just for playing games

And this makes perfect sense in a pandemic context where people don’t have a home office or don’t want to install that kind of hardware in their homes. But in the absence of the pandemic as a context this product appears to promote a fairly drastically isolating experience that isn’t relevant anymore. I predict most people will continue to buy physical monitors for the foreseeable future.
 
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I want this for recording some BARF like stuff (Tony Stark / Civil War defense) and to watch 3D movies again.

Are we seriously getting 3D movies again?
 
I posted this yesterday and I still stand by it (aside from the price), Apple Vision Pro is basically a screen without real 3D gaming possibilities. Apple showed not a single game, the nearest thing is a low polygon mechanical rendering. Sure, they showed a controller but that's it.
They did show a game. It was a basketball game I believe and they showed the person playing it with a PS5 controller. Again, what seems to be the trend here is flat content on floating containers.
 
I don’t think Steve Jobs would let this pass as an Apple product.

For AR/VR technology to be truly revolutionary you need to be able to touch the 3D objects in front of you. The VR inputs are just extremely bad and unintuitive to use for most people. The combination of using of your eyes, weird gestures and voice commands is just not very practical. I think until we can have full control of the 3D environment with our hands just like multi touch worked for iPhone, AR/VR is just going to be a niche product for tech enthusiasts.

I feel actually sad that Apple can’t see this. It just shows that without Steve Jobs they have no direction. Steve Jobs would never enter into a new category of products if it didn’t make sense to deliver the best possible solution for people. Apple didn’t need a VR/AR headset right now. They have enough money without it. The technology is just not as mature as it needs to be. It doesn’t matter how good the screen looks or how well it fits.

It’s all about the input when it comes to AR/VR replacing computers. We’re not there yet, but hopefully they’ll realize this.
 
They literally showed it interacting directly with a Mac - there isn't much to figure out with that connection already established.
Yeah that’s fine; I’m talking running Half-life Alyx, Star Wars Squadrons etc from SteamVR on the PC.

If those work well it’s going to be a great device.
 
Holy crap I got the same sensation. Like wouldn't you just want to be hanging out with your kids in real life? I don't know, when I'm old and grey looking at my kids on 3d/VR is probably going to be too sad if they actually aren't there. I'd rather have them come over and break out a photo album or videos.
I would like the ability to share those 3d videos with others who couldn't be present (as long as they have their own headset)
 
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Actually, I think this is just right for what it is. I will use these in the same isolated home office where I work every day. I find that less socially isolating then the hoped for vision of a future where I have this tech on me in the bar when I'm sitting across from you and interacting in person. THAT to me is the socially isolating vision for this tech. As a replacement for my laptop and my day-in day-out productivity, I'm already isolated. So, nothing new there.

Yeah but you still wouldn't prefer something smaller, lighter.... cheaper?
 
I don’t think Steve Jobs would let this pass as an Apple product.

For AR/VR technology to be truly revolutionary you need to be able to touch the 3D objects in front of you. The VR inputs are just extremely bad and unintuitive to use for most people. The combination of using of your eyes, weird gestures and voice commands is just not very practical. I think until we can have full control of the 3D environment with our hands just like multi touch worked for iPhone, AR/VR is just going to be a niche product for tech enthusiasts.

I feel actually sad that Apple can’t see this. It just shows that without Steve Jobs they have no direction. Steve Jobs would never enter into a new category of products if it didn’t make sense to deliver the best possible solution for people. Apple didn’t need a VR/AR headset right now. They have enough money without it. The technology is just not as mature as it needs to be. It doesn’t matter how good the screen looks or how well it fits.

It’s all about the input when it comes to AR/VR replacing computers. We’re not there yet, but hopefully they’ll realize this.
You can't magic technology into the world. If AR/VR doesn't get a good device soon it's dead anyways. There is also the possibility that we end up seeing this criticism just as silly as "You need tactile feedback on a phone keyboard--The iPhone will never work until we invent glass than can dynamically reshape." I dunno. Tactile feedback would certainly increase the experience, but no such tech exists.
 
Yeah that’s fine; I’m talking running Half-life Alyx, Star Wars Squadrons etc from SteamVR on the PC.

If those work well it’s going to be a great device.
Yeah, I get ya. I guess it all depends on how well this 1st generation sells, but I would see Valve throwing SteamVR at it quickly on Mac. Connecting to the PC is probably incredibly easy, so I would hope that happens too.
 
I don’t think Steve Jobs would let this pass as an Apple product.

For AR/VR technology to be truly revolutionary you need to be able to touch the 3D objects in front of you. The VR inputs are just extremely bad and unintuitive to use for most people. The combination of using of your eyes, weird gestures and voice commands is just not very practical. I think until we can have full control of the 3D environment with our hands just like multi touch worked for iPhone, AR/VR is just going to be a niche product for tech enthusiasts.

I feel actually sad that Apple can’t see this. It just shows that without Steve Jobs they have no direction. Steve Jobs would never enter into a new category of products if it didn’t make sense to deliver the best possible solution for people. Apple didn’t need a VR/AR headset right now. They have enough money without it. The technology is just not as mature as it needs to be. It doesn’t matter how good the screen looks or how well it fits.

It’s all about the input when it comes to AR/VR replacing computers. We’re not there yet, but hopefully they’ll realize this.
Wait, using hands and eyes and voice to interact with the world is extremely bad? HOW HAVE WE MADE IT FOR SO LONG!??!?!?!??! We certainly should have been born with ringed controllers and triggers instead of hands and fingers...

Honestly, the "Steve wouldn't have allowed this" stuff has become even more comical than the criticisms of Steve while he was alive. You really do not know where Steve would be right now, and unless he was your best friend, I'm pretty sure you're not even close to knowing what he'd do while he was alive. Guess who does? The people that just released this.
 
Oooohhh yeahhh.
Randy-Savage-3-6-1989-1-645x370.png


It's like they went to the 90s for inspiration, which is where this type of tech belongs.
 
Yeah that’s fine; I’m talking running Half-life Alyx, Star Wars Squadrons etc from SteamVR on the PC.

If those work well it’s going to be a great device.
This tech exists right now. Quest 2 + Virtual Desktop = Half-life Alyx running on a Quest with no wires. I would imagine this experience would be enhanced by the added bandwidth of Wifi 6E, as right now you need a dedicated router for best possible results, as it needs almost the full bandwidth of 5GHz Wifi 6 for a much lower resolution video. Regardless, this is possible.
 
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