The average consumer buys these kinds of headsets for immersive 3D games and online social experiences - not watching them on a fake AR television in front of you, but actually being in these worlds. VisionPro though is essentially an iPad strapped to your face for general computing, focused on passthrough/AR. Nothing they showed made me think, "Oh this is definitely better than just using my iPhone, PC, or TV". The Quest 2 is significantly cheaper and handles both scenarios to some extent.
And then there's just the overall contradictive nature of the whole presentation that really rubs me the wrong way. I'm supposed to believe this is a headset designed for a real family-oriented person with a deep photo library of family memories, but they're going to sit in a room with this strapped to their head and watch entire movies alone?
I don't think VR/AR is the end of society, but with something like the Quest 2 at least, you can jump in and play mini golf, bowling, whatever with friends who have the headset. I didn't see any use cases like that here, even in the unlikely scenario that you know multiple people who own this thing. I certainly think this tech will make more sense when they can shrink it down into a normal pair of glasses that you can wear anywhere (probably at least 5-10 yrs away, like you said).