I do get the appeal of an open system. I’ve had plenty of experience with them: DOS, most flavours of Windows, various Linux flavours, BeOS, etc. I don’t want my laptop or desktop machines to run too closed a system, but iPhones and iPads are a different proposition. @Abazigal explained it well several posts back (#127).Totally fair question, and I appreciate the sincerity.
I don’t think anyone’s arguing that people must use an open system. If you prefer a closed one and it works for your needs, that’s absolutely your right and I wouldn’t want that taken away from you. The issue is more about giving consumers a choice within the same platform.
The goal of recent legal and regulatory pushes isn’t to eliminate the closed experience Apple provides but to allow alternatives for those who want more control, like sideloading, alternate app stores, or different payment systems. If someone wants to stay fully within Apple’s curated experience, they still can. But if another user wants more flexibility, they should have that option too.
No one should be forced either way. The problem is that right now, Apple users only get one choice, and for a lot of us, that feels increasingly restrictive.
I’m certain that if side-loading and alternative, less regulated app stores become common, it won't take too long for someone to convince my parents or my (tech-averse) brothers to install something dodgy, or that changes the way they expect things to work, and I'm going to have to fix it. That's what worries me about this. I like having one central repository for all apps, and the simplicity and ease of support that brings.
If Apple were to bury the ability to side-load, use alternate app stores, etc., several menus deep in settings, the internet would still be crawling with hate for Apple, and it still wouldn't stop my parents’ friends from walking them through it and loading their phones with crap that I'll have to fix.
I do think it's time for Apple to re-work their monetisation strategy for the App Store. Maybe dropping the payment system fees to be in line with those of other options, and making the developer licence a tiered App Store fee? There'd be a lot of variables to parse to figure out what would be reasonable. I don't feel it to be unreasonable for Apple to profit off the App Store, but it can be hard to be sympathetic to a company so obscenely wealthy sometimes.