You can’t say what’s wasted or not as you or me or most Macrumors posters that aren’t insiders do not understand what may have come from these efforts and show up in the future as a feature or products.Apple seem so keen to keep their App Store cut. Their retail business and hardware manufacturing are famously lean.
Yet they splurge money on trying to me Netflix - movies and tv being notoriously inefficient - & wasted money on the car. And the Vision Pro.
Agree,Just make iOS Apps like Mac Apps already are.
Notarize them and the system model is secure by default and design.
Then folks can get Apps from anywhere they like, including the Apple App Store, 3rd party App Stores, Dev Direct, etc.
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You have a very narrow and simplistic view of computing. To say the only reason somebody would want to sideload means you have zero understanding of software licensing and how powerful these devices really are. For instance, I would like to run a true terminal environment directly on my device when I’m on the go. I use a plethora of open source software that could be compiled to run on these devices - including but not limited to things like docker, Golang, etc.In contrast, I am happy with the current arrangement. There is one central App Store where all apps are hosted, meaning I don't have to install third party app stores (which in turn means that developers cannot limit apps to their own app stores in a bid to get users to venture beyond the App Store).
Likewise, I find that iPadOS remains the ideal OS for my work as a teacher. I don't really need the complexity of macOS when I am in the classroom or on the sofa, but I do appreciate the simplicity, ease of use and that it's optimised for touch.
You are free to switch to Android if you want to prove a point. I suspect you will realise that the grass isn't really greener on the other side. In the very last, what's the point of being to sideload when the apps you have come to love on iOS just aren't available on Android? And honestly, the number one reason for wanting to sideload is really just piracy and a general unwillingness to pay for apps and content.
In reality, it's more like Apple vs a small group of vocal consumers who want a certain feature on iOS, and don't mind spoiling the experience for everybody else just to get it.
I guess it's time to post something serious for once.
Apple markets their devices based on security. There are times when it's extremely inconvenient, but when users buy Apple—they're buying for one of a few reasons.
The ones who aren't as literate in the tech world typically buy it for the sleek yet simplistic style.
Sometimes, people buy Apple for its software ecosystem and the apps. Apple Music, Pages, et cetera.
Sometimes, people buy for the actual technical specs—the chips, some important physical feature on the device.
And sometimes, people buy Apple for its security. I would rather continue buying from Apple because, if my device is lost or stolen, I know that my device is less likely to be compromised... And that the company makes extreme efforts to protect our privacy, so much to the point that they've gone into court cases against the federal government for it.
I don’t love epic either, but a 30 percent fee is ridiculous to charge on apps and needs revision.
I honestly think Epic would be complaining even if Apple didn’t charge a commission at all. Epic wants the commission for itself.Agree totally.
They wouldn't be in this mess if they'd been charging something reasonable, to all Apps.
Should probably be in the 5-15% range (I'm sure we could have ample debate around what exact number)
It's already 15% for most apps.Should probably be in the 5-15% range (I'm sure we could have ample debate around what exact number)
I honestly think Epic would be complaining even if Apple didn’t charge a commission at all. Epic wants the commission for itself.
Why should they be allowed in the US?Could be
They should be allowed to run a 3rd party App Store and go that route if they'd prefer.
Why should they? I haven’t seen any argument that makes it clear on why.IMO Apple needs to find some other way to charge for their IP to facilitate that (beyond the annual Dev fee)
The App Store is a safe haven for app distribution. Apple takes care of the housekeeping for the dev exchange for a small fee. It provides a safe payment mechanism, easy way to update. It is for the most part family friendly.Tell me again how this is protecting and benefiting consumers? I thought that was the purpose of the App Store. But this makes it seem like the real purpose of the App Store is to give Apple more control over developers and users
Ah yes.Just make iOS Apps like Mac Apps already are.
Notarize them and the system model is secure by default and design.
Then folks can get Apps from anywhere they like, including the Apple App Store, 3rd party App Stores, Dev Direct, etc.
All of this is "solved" and a non issue.
The only reason this is a topic is Apple is trying to defend continuing to take an unjustifiable cut of revenue from every single iOS App, which is only an issue because they won't LET anyone get Apps anywhere else.
iOS users aren't choosing to buy from the Apple App Store.
iPhones are just little computers in your pocket.
Let's finally treat them that way.
Apple has made Billionaires bigger Billionaires with Tim Crook at the helm. But as far as innovation goes, did Tim truly build a better Apple or just a more profitable AAPL? I say he made it more profitable, but every stakeholder got the shaft except the shareholders. Look at how bad it is for people assembling the products, the consumers are worse off, developers much worse off, you got suppliers and what about direct employees? Who makes out? Only the top 1% made out under Tim Crook’s Apple. That is corporate greed and not beneficial to society. They can spin great with marketing, but it’s all just spin.Just to be clear I also agree to disagree entirely with your position. But that’s okay. There is no changing anybody’s mind. But I’m a big believer in vote with your $$$.
Apple has done well with TC even if everything wasn’t perfectly executed over the last 14 years.
They do all the time. They share contacts with apps like WhatsApp and Facebook. Then those companies have all your details. It’s all spin. Your friends and acquaintances are selling your information without your permission. It should be criminal.I understand quite well that iOS is built on the same kernel as macOS.
I am not intrinsically opposed to open systems per se, I just don’t want my iPhone to run one. The argument that you can have a setup that will give you the choice to run locked down, as it is now, or to turn off the safeties and open it up is good on the surface, and as long as it is sufficiently robust, that would be perfectly fine for me. I know what I’m doing well enough to keep myself out of trouble.
However, as we discussed earlier, I dread the day someone convinces someone in my circle to turn off the safeties and install something dodgy, because I’m going to have to pick up the pieces.
That is, to me, the flaw. I don’t see the system as the problem. I think Apple needs to rethink their monetisation strategy for iOS and the App Store, and maybe review some of the rules, but the underlying system is good.
A system on the scale of the iPhone has to be designed for everyone, not just the tech savvy.
Edit: fixing typos
The argument that you can have a setup that will give you the choice to run locked down, as it is now, or to turn off the safeties and open it up is good on the surface, and as long as it is sufficiently robust, that would be perfectly fine for me.
Tim built a better apple with multiple avenues of revenue; eg wearables. Services revenue went up. Consumers are worse off with the fractured operating system, devs aren’t worse off it’s exactly the same with some additional caveats for the app store.Apple has made Billionaires bigger Billionaires with Tim Crook at the helm. But as far as innovation goes, did Tim truly build a better Apple or just a more profitable AAPL? I say he made it more profitable, but every stakeholder got the shaft except the shareholders. Look at how bad it is for people assembling the products, the consumers are worse off, developers much worse off, you got suppliers and what about direct employees? Who makes out? Only the top 1% made out under Tim Crook’s Apple. That is corporate greed and not beneficial to society. They can spin great with marketing, but it’s all just spin.
To be honest, back in the OSX Steve Jobs days he would probably have announced a really nice feature during a keynote which kept track of all your third party apps and made it easy to re-download them. He would have gone on to talk about how this quality of life improvement was there to help with the headaches of third party apps from a variety fo sources.Ah yes.
One app I need from here.. Where's the other one... Over here.. One over there.. Can't find this one on the 'insert store here'. Etc.
Sounds like a great experience compared to what we have now.![]()
I am sure there are some people using iOS who feel like they do have legitimate uses for sideloading. The question then is - should this small but increasingly vocal group of users be dictating policy for everyone else? If it can be argued that a closed ecosystem is what results in the greatest amount of good for the greatest number of users, I could argue that perhaps it is users like yourself who ought to make a compromise and give up these "perks" for the greater good.You have a very narrow and simplistic view of computing. To say the only reason somebody would want to sideload means you have zero understanding of software licensing and how powerful these devices really are. For instance, I would like to run a true terminal environment directly on my device when I’m on the go. I use a plethora of open source software that could be compiled to run on these devices - including but not limited to things like docker, Golang, etc.
You’re absolutely wrong for thinking sideloading is for piracy. I’ve got an Android, I know what color the grass is on the other side, and making it my daily driver is a sim swap away.
Second example - piracy is a very real issue on Android. I don't think it's politically incorrect to say that one of the reasons developers earn more on iOS is because people who want iOS apps typically have to pay for them the honest way.In August, OCBC became the first bank in Singapore to block some customers from using its internet banking and mobile banking app if it detected potentially risky apps downloaded from unofficial portals. The move drew flak from customers at the time.
Since then, OCBC has prevented 276 customers from losing S$38.8 million. This was based on customers’ reports that they sideloaded a suspicious app and observed anomalies on their devices, or suffered losses from other banks due to malware-enabled scams, said Ms Loretta Yuen, OCBC’s general counsel and head of group legal and compliance, last Thursday.
Nobody is asking you to you to give up what you love about the iPad. In fact, the Mac has accomplished everything you’re talking about. You can prevent your Mac from running applications that aren’t from the App Store or signed by Apple. You don’t need to give up anything you like about the Apple “closed” ecosystem for the power users to get what they need out of the hardware they purchased. It VERY LITERALLY all goes back to money - all of this goes back to money. Apple wants to treat their platform as a service; whereby they control app distribution to get that sweet revenue cut from app sales and subscriptions. That’s it.. Don’t be fooled into thinking your iPad and iPhone are completely safe from malware as-is - they’re not. Malware has gotten past the App Store review process - there’s documented cases.I am sure there are some people using iOS who feel like they do have legitimate uses for sideloading. The question then is - should this small but increasingly vocal group of users be dictating policy for everyone else? If it can be argued that a closed ecosystem is what results in the greatest amount of good for the greatest number of users, I could argue that perhaps it is users like yourself who ought to make a compromise and give up these "perks" for the greater good.
I don't think it's unreasonable to say that the majority of people would use sideloading for piracy. It's like torrenting. Yes, there are people who have legitimate use cases for it, but the vast overwhelming majority of people use it for pirating shows and content.
One example, my country has been battling numerous cases of scams in the past years. It works by tricking the user into sideloading an app onto their android devices, taking control of their devices, and accessing their banking details.
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Nearly 2,000 victims fell for Android malware scams, at least S$34.1 million lost in 2023
The majority of victims were aged 30 to 49, and were most frequently targeted on Facebook and Instagram.www.channelnewsasia.com
Second example - piracy is a very real issue on Android. I don't think it's politically incorrect to say that one of the reasons developers earn more on iOS is because people who want iOS apps typically have to pay for them the honest way.
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Hit mobile game Monument Valley and piracy: 'Only 5%' of Android players paid for it
Even with a high piracy rate, Ustwo says it isn't complaining.venturebeat.com
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The Mobile Economy Has A $17.5B Leak: App Piracy
Not all pirates say "arrghh" and wear eye patches. Some are smart, sophisticated, and technologically advanced.www.forbes.com
The point I am trying to make is that conventional computing was not without its flaws and shortcomings. You had viruses, malware, piracy, just to name a few. The iOS model solved all this, and to me, the benefits (security, ease of use, ease of tracking purchases and managing subscriptions) outweigh the downsides of not being able to access certain class of apps.
To insist that we should have to live with all this just so you can continue to enjoy sideloading feels pretty presumptuous. As is expecting Apple to open up their walled garden and having to contend with new problems that were never an issue under the original arrangement, all while developers use third party payment systems to avoid paying Apple their cut.
Likewise, it feels like none of the critics here are even willing to acknowledge the potential risks and drawbacks, for fear that admitting that there might even be a single problem would invalidate their entire argument. This goes back to my original point, which I have been very upfront about. I am not saying that Apple's walled garden approach is perfect. I am simply saying that, given how the vast majority of smartphone users are likely not very tech savvy people to begin with, how apps tend to replace normal web transactions and interactions on PCs, and how security is even more paramount on a smartphone (given the nature of transactions), the current walled garden arrangement is what enables the greatest amount of good for the greatest number of users.
In this regard, my interests and priorities are quite aligned with those of Apple's. It's not so simple as to just dismiss these concerns with a "you don't have to sideload if you don't want to". Those people in the 1st linked article never intended to install a scam app onto their devices to begin with. Things just happened. That this has not happened on iOS has to mean something, no?
It was Epic Games’ decision to stay out of the US App Store. They submitted an update the violates the rules. This is an issue of their own making.
Apple today clarified that it has not blocked Epic Games from updating the iOS Fortnite app in the European Union, but it is not planning to allow Epic Games to offer Fortnite in the United States App Store at the current time.
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In a statement to Bloomberg, Apple said that Epic Games tied its U.S. App Store submission to the update that was also being submitted to the Epic Games Store for iOS in the European Union. Apple told Epic Games to resubmit the update without the U.S. component.
This morning, Epic Games claimed that Apple blocked its Fortnite submission worldwide. "Apple blocked our Fortnite submission so we cannot release to the US App Store or to the Epic Games Store for iOS in the European Union," Epic Games said. The company went on to claim that Fortnite on iOS will be "offline worldwide until Apple unblocks it."
Given Apple's clarification, it sounds like Epic Games has decided to take Fortnite offline in the European Union rather than submitting an update that does not include Fortnite for the U.S. App Store. By tying the updates together and suggesting Apple is denying Fortnite's distribution worldwide, Epic Games could rally lawmakers and customers to push back at Apple's attempt to "block" Fortnite in the U.S.
Fortnite gets weekly updates, and the updates need to go out for all platforms at the same time. Apple didn't remove Fortnite from the iOS Epic Games Store in the European Union, but by denying the Fortnite submission, the EU version of the game won't get the update on time. Epic Games could remove the U.S. App Store version of Fortnite from its app submission in order to update the EU version and keep it functional, but it's not yet clear if Epic plans to do so.
Fortnite has been banned from the U.S. App Store since 2020, and Epic Games does not have a valid U.S. developer account. Last year, to distribute Fortnite in the European Union using an alternative app marketplace, Epic Games created a subsidiary, Epic Games Sweden. Because Epic Games has no U.S. developer account, the company used Epic Games Sweden to submit Fortnite to the U.S. App Store.
In the Epic Games vs. Apple lawsuit, Apple was at no point forced to allow Fortnite back in the App Store, and it was made clear that Apple does not have an obligation to distribute Fortnite.
Epic Games CEO Tim Sweeney said ahead of Apple's decision that he would be "very surprised" if Apple "decided to brave the geopolitical storm of blocking a major app from iOS," but the reality is that Fortnite hasn't been available through the iPhone and iPad App Store for the last five years.
Apple was recently ordered to change its App Store rules to allow developers to direct customers to purchase options outside of the App Store in the U.S., which is why Epic Games thought it would be able to bring Fortnite back to the U.S. App Store, but Apple is upholding the ban. There is nothing in the order that changes the situation with Fortnite.
Article Link: Apple Says Fortnite for iOS Isn't Blocked Worldwide, Just the U.S.
Thank you for a civil argument. I don’t think we’re worlds apart, I’m just a bit more wary.I'll close on this point where we can agree.
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