Not without recoding the ECU you couldn't and even then you would need to break the security of the Ferrari software to to do that so effectively you would be jail breaking you Ferrari the same way you can jail break your iPhoneWhat if I want to install Android on the hardware that I own?
If I bought a ferrari I could replace the engine if I wanted.
That would just re-enforce their monopolistic behaviorJust shut down the app store in those areas.
Eh, not exactly a good analogy either. I'm pretty sure Epic makes more money from microtransactions on console and iOS devices than PC. Much larger player base on iOS and console compared to PC.
If they were to use their developer account to distribute the game outside of the App Store (which is possible) Apple would still revoke their account for distributing outside of the App StoreGo back and re-read the specifics. Apple is blocking them for distributing a version of their app via the App Store that bypasses the App Store for payments. Not for distributing a game outside of the App Store that processes payments outside of the App Store.
They submitted an app for review, and it was accepted. Then months later, the app changed its behaviour in a way that wouldn't have passed the app review in a million years. That's I would say is fraudulent. Apple is perfectly right to say "if you act like this, then we don't want to do any business with you".What I find rather interesting is that Epic never mentioned the point they were supposed to rectify in order not to have their developer account closed or maybe I just missed that.
Do not agree with anything. Storage is cheap, setting up farms of integrated storage that has fail over and consumes the energy of a small nuclear plant is not.
This sort of highligts the problem, it is not as simple as buying a couple of extra harddrives or just having the ability to side-chain apps it all has costs and implications. Take the side-chaining of apps that apple has to sign. The current appstore has a lot of apps, who should pay for the appsigning when Apple gets zero? Who should pay for Xcode updates and the propagation of that to a million plus devices? You are making a hard problem simple beyond belief.
From my perspective, Epic are the ones playing dirty turning this into a publicity stunt and throwing a tantrum because they want to pay less. If this was just about freedom and offering prohibited apps (e.g. xCloud) then they wouldn't also be suing Google where this isn't an issue.
TL;DR Epic are a billion dollar company and are fighting to line their pockets and not for "freedom" or for us.
Then that’s your choice (and then I don’t see what the issue is. You can do the same with Epic).Really? Most of my subscriptions on iOS are already outside of the Apple ecosystem... Netflix, Hulu, Amazon, Foreflight, Ring. I'm already fully capable of adulting and managing these things
They could also consider making it progressive. Start from 5% and step up depending on revenue per month all the way up to 30%. That would be nice for us small fish.Apple should decrease their app revenue cut from 30% to 15% to show how much they care about their developers.
Yeah I get that, but was that the reason for termination of the developer account. They left the points out that Apple was refering to.They submitted an app for review, and it was accepted. Then months later, the app changed its behaviour in a way that wouldn't have passed the app review in a million years. That's I would say is fraudulent. Apple is perfectly right to say "if you act like this, then we don't want to do any business with you".
Yeah I get that, but was that the reason for termination of the developer account. They left the points out that Apple was refering to.
Maybe we should turn the tables a bit here, perhaps they should make the developer account more expensive if your app is ****. In steps mind you, so you get a friendly email saying: Hey your lame app has just been taking up space on our server for almost a year with close to zero downloads. We would like you to start paying for being a lamer, fifty bucks extra please.They could also consider making it progressive. Start from 5% and step up depending on revenue per month all the way up to 30%. That would be nice for us small fish.
Hm...Would you apply that to everybody? Right now Apple is only applying it to a very specific group of businesses. Companies like Uber, Airbnb, Walmart, Amazon, etc. are all able to sell goods through their apps and entirely avoid the mandatory Apple payment system if they want. I'm curious how much, if anything, Apple gets off the massive amount of Uber revenue that is generated by the Uber app simply because of Apple's arbitrary decision to not apply their in-app payment rules to services.
Yes, they do actually from AAA studios and indie developers. I literally have over $1000 worth of free games I have accumulated from the Epic Game Store since they've started giving away free games each week.
Ah yes, if paying people to create the product can't be supported because Apple's greed made you unprofitable in an anticompetitive environment, why did you even try?
Hmm probably so, just 50% of a response does not sit well with me.I think the problem is that the existing app, breaking the rules, still exists on many devices. So apple likely demanding an update of the app that removed the option to bill directly to epic, and epic refused.
Epic is investing some of their vbuck profits to promote their store by giving away free games. They know that Fortnite’s popularity will eventually decline. My recent survey of one 12 year old and her friends shows that Fortnite is out and Roblox is in.
Apple used to give away apps on the App Store.
Roblox itself violates the app store rules, specifically the one about not being allowed to run code from outside sources.Epic is investing some of their vbuck profits to promote their store by giving away free games. They know that Fortnite’s popularity will eventually decline. My recent survey of one 12 year old and her friends shows that Fortnite is out and Roblox is in.
Apple used to give away apps on the App Store.
Apple claiming they won't make an exception for Epic are being ridiculous. The apps were not updated other than Fortnite. If Apple deletes them, then they are acknowledging that they were playing special privileges beforehand in favour of Epic. If they do not delete them while still insisting they breached the EULA, then they are acknowledging that they are still playing special privileges.
They can't win that game. EPIC has thought this through very, very carefully.
The notion that this is about privacy is ridiculous. If they want to ban EPIC but keep Tencent with WeChat around, then they can absolutely go and 100% plough themselves on that statement. Usually, when it's about privacy, Apple will introduce various sandboxing technologies and warnings for the user.
The notion that PayPal is a privacy concern as compared to Apple is likewise ridiculous. PayPal is a very well known and safe broker that is cheaper, but also led to creating a little company called TESLA.
This is about payment processing fees and nothing else. Make no mistake about that.
A court of law does not care about EULA's if another law enters the picture. EULA's have to conform to law.
On the one hand people say that small companies can't fight the big ones.
On the other hand people say that big companies are becoming big monopolistic monoliths that hurt the consumer.
And yet people are also saying that big companies shouldn't fight big companies to protect themselves and smaller companies because that's immoral seeing as they're big themselves.
How is anybody supposed to win this farce?
Let EPIC try. If they fail, too bad. At least someone tried to break this non-sense down.