2.33 GB vs 2.21 GB for DP4. Installation included 2 reboots but overall it was faster.Is it me or is this download much larger than the previous DPs?
I am with you there. The win10 update is causing lots of headaches for us.The last thing we want is forced updates and lost work.
Sorry, but no, that is not what is needed.
They should use the Windows 10 update model and keep the OS constantly fresh and updated to latest APIs and optimisations. macOS very rarely has updated driver optimisations after the beta stage and many months after. As for APIs..behind Linux.
No, Steve wll always be with us.Steve Jobs has been gone for almost 6 years.
It hasn't hurt Windows 10 users. The slow ring and fast ring has very extensive testing.
On macOS we wait for Apple to catch up with the industry. On Win10 they immediately integrate new technologies. That's sad because under Jobs it was the Mac that did that many times.
MacOs is still way ahead of W10
ROFL and 'What are you smoking?"It hasn't hurt Windows 10 users. The slow ring and fast ring has very extensive testing.
Seems to upgrade the firmware of my Mac Mini 2012 again, beside the OS update (first restart without progress bar, second with).
Ugh, it says Mid 2012 Mac Pro only. There is literally no difference between the 2010 and 2012 models. What gives?!
That is not a quantifiable statement.
On several forums on his site people who installed Windows 10 have put it ahead of macOS on almost every aspect apart from 'interface uniformity' and font rendering.
I was the first person on this forum to install Win10 on a Mac and gave everyone a very thorough review, benchmark and feature test. I don't need to convince you of any of the above. There are thousands of posts by members highlighting that Windows outperformed macOS on:
- Interface speed, split screen feature, multi tasking animations
- video acceleration, HEVC 10bit 4K decoding on GPU. Not even High Sierra offers this.
- software decoding of HEVC 10bit 4K even on a crappy dual core Skylake Pentium. This isn't possible even on the best i7 with High Sierra
- Video encoding, 4x faster in Premiere due to native driver support for GPU encode.
- always up to date APIs such as OpenCL, OpenGL, Vulkan, OpenAl, etc.
- 3D performance in any game is faster
- CUDA and OpenCL based rendering is on average 15% faster
- Ever optimised drivers for just about any peripheral or hardware
- software for tuning CPUs, GPUs and SSDs
- Native support for eGPU, NVME, USB 3.1, Thunderbolt 3, and other next gen tech long before macOS
- True plug and play. Nice not needing to reboot every time a driver is installed.
Anyway I'm tired of stating the obvious. Objective observations are important otherwise might as well believe the earth is flat.
Oh, and the irritating habit that W10 has of replacing user installed Graphics drivers with out of date ones.
I've never had an OSX update fail on me.
Your biased is all I can say, but hey, you don't have to convince me and many here on MR, go somewhere else with your Windows stuff.
That is not a quantifiable statement.
On several forums on his site people who installed Windows 10 have put it ahead of macOS on almost every aspect apart from 'interface uniformity' and font rendering.
I was the first person on this forum to install Win10 on a Mac and gave everyone a very thorough review, benchmark and feature test. I don't need to convince you of any of the above. There are thousands of posts by members highlighting that Windows outperformed macOS on:
- Interface speed, split screen feature, multi tasking animations
- video acceleration, HEVC 10bit 4K decoding on GPU. Not even High Sierra offers this.
- software decoding of HEVC 10bit 4K even on a crappy dual core Skylake Pentium. This isn't possible even on the best i7 with High Sierra
- Video encoding, 4x faster in Premiere due to native driver support for GPU encode.
- always up to date APIs such as OpenCL, OpenGL, Vulkan, OpenAl, etc.
- 3D performance in any game is faster
- CUDA and OpenCL based rendering is on average 15% faster
- Ever optimised drivers for just about any peripheral or hardware
- software for tuning CPUs, GPUs and SSDs
- Native support for eGPU, NVME, USB 3.1, Thunderbolt 3, and other next gen tech long before macOS
- True plug and play. Nice not needing to reboot every time a driver is installed.
Anyway I'm tired of stating the obvious. Objective observations are important otherwise might as well believe the earth is flat.
Release notes say:
There is a separate note that APFS is now supported on the Mac Pro 2012 as of this beta. By implication (since it's unstated), APFS should have already been supported on Mac Pro 2010, although I admit this is a little unclear.
Supported Configurations
...Mac Pro: 2010 or newer
Firmware update included here.
I love these posts. Tell that to the 1600 tickets sitting in my CRM all of them are escalated issues all running Windows 10.
No, Steve wll always be with us.
Oh dear lord please no! If they force updates I'll never update again and drop Mac entirely. I hate forced updates. I'll update when I'm ready and I know the updates will not break my programs on my machine or impede my work flow.They should use the Windows 10 update model and keep the OS constantly fresh and updated to latest APIs and optimisations. macOS very rarely has updated driver optimisations after the beta stage and many months after. As for APIs..behind Linux.
No, Steve wll always be with us.