Movist and MPlayer OS X are much superior applications. Movist is godlike with subtitles and seeking.Just download VLC and get on with it.
Movist and MPlayer OS X are much superior applications. Movist is godlike with subtitles and seeking.Just download VLC and get on with it.
Movist and MPlayer OS X are much superior applications. Movist is godlike with subtitles and seeking.
I and from the number of hits on the relevant threads on both Apple and other forums, close to 100,000 others are suffering from the 10810 finder crash error, when external storage is connected.
Linux and Windows OpenGL implementations differ as well. They vary with the windowing servers.
Not really true. There are also new features like TesselationDirect X11 is branding. It's DirectX10 with their counter to OpenCL.
OpenGL ≠ OpenGL ESThe embedded space of smartphones, gaming devices and soon Tablet space are where massive profits are being made.
http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=6711774&linkID=9240618#section27Autodesk said:24. Why is there no OpenGL option in Windows Vista?
OpenGL® software is currently not supported in AutoCAD 2009 when running on Windows Vista. AutoCAD 2008 uses Direct3D® software to enhance 3D performance.
25. Why is there no OpenGL option in AutoCAD 2010?
OpenGL has been removed in AutoCAD 2010, due to stability and visual fidelity issues.
http://www.docstoc.com/docs/15647572/Autodesk-Inventor-OpenGL-to-DirectX-EvolutionAt Autodesk, we could not agree more with this effort and we have been a major supporter of the position
that Microsoft has taken for Direct3D as the Windows platform graphics HW API. We have tried for over
10 years to work with graphics HW vendors to achieve this sort of definition and specification with
OpenGL but have failed, primarily because OpenGL by definition is designed to allow for “differentiation”
so the products from every graphics HW vendor and of each generation of graphics HW can arrive at a
different answer in terms of what you see on your screen. While this may be ideal for games and
encouraging you to purchase specific graphics HW to have the best experience with a game, this is
completely opposite to the requirements for high precision CAD applications and it is highly ironic that
OpenGL is considered a “professional” graphics API given the complete lack of any enforcement of
rigorous conformance and accuracy specifications. In fact, every major CAD product at Autodesk relies
on a SW graphics pipeline for QA of the product because OpenGL HW will not meet the rigor required for
QA of professional CAD products.
Essentially with Direct3D 10, we finally have the ability to look forward to the same sort of conformance
and accuracy for graphics HW products that we take for granted in the CPU world. The importance of this
level of conformance and accuracy for CAD or digital prototyping (see:
http://www.autodesk.com/digitalprototyping) cannot be underestimated.
Yes but not as much as the OSX Implementation.
Not really true. There are also new features like Tesselation
OpenGL ≠ OpenGL ES
Direct X is better than OpenGL - and not only in technical aspects (documentation, tools, support). OpenGL did sleep for a long time.
For that reason things like this happened.
http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=6711774&linkID=9240618#section27
http://www.docstoc.com/docs/15647572/Autodesk-Inventor-OpenGL-to-DirectX-Evolution
Autodesk Inventor and 3ds Max are also using Direct X.
I really hope this version is finally stable...I miss how great Panther and Tiger were in this respect.
Too many beach-balls and crashes, far too many.