10-mn applications is
phenomenal.
Let's assume that
~5% of all applications downloaded were paid for (I'm sure the actual sales number is higher, although a conservative number is a bit more realistic); that nets us
500,000 paid applications.
Delving a bit more, let's take a conservative price of
$4.99 (many applications, particularly games, are $9.99, but of course there are many that are free - so for example's sake, let's assume $4.99 as a valid point of entry for paid applications).
500,000 (paid applications) * $4.99 (assumed point of entry) = ~$2.5-mn in generated iTunes App Store sales.
Apple take of 30% =
~$750,000
Given that my numbers are conservative, one can assume that Apple's total take-in for weekend iTunes App Store sales was obviously
higher than ~$750,000.
Conclusion: Even with these conservative numbers, we can see that the iTunes App Store has an extremely promising future ahead.
It's not that amazing! The rollout of the first generation (US only) was 270.000 iPhones in the first days. And now 1 milion for the worldwide launch? But the first iPhone was in good supply, maybe if they had more available on all locations the figures would be probably more impressive indeed.
What other product launch have you witnessed garner more than 1-mn units sold in ~72 hours?
1-mn units by
any standard is an exceptional feat.
Only 3%? Huh...I was thinking 4-5.
I know, rotten ; hopefully by the end of the week things will turn around and we'll have a nice little run up.