Maybe I'm just getting old, but 100 games at the start seems overwhelming already. I hope there's good algorithms built-in for suggestions based on the types of games you like to play in addition to just broad categories.
The reason its named Apple Arcade is because Apple is subsidizing the game development to provide original content. Ports of classic games would go to the standard App Store.
Depends. I don’t like paying again and again for the same thing, which is why I don’t use Microsoft Office anymore. A subscription with new content every month is more palatable.Do you guys enjoys monthly subscription better than in app purchases?
Yes, I’m aware Apple will be supporting the DualShock 4 and Xbox One controller in iOS 13. But I doubt games will be developed optimized for these.
Not sure what you mean by "competitive gamers" but gamers that spends thousands on PCs and consoles are also willing to spend $5/month on casual games they can play on any Apple device at anytime. One person can participate in multiple gaming lifestyles. Most gamers already do that.I am still scratching my head who this is for. Casual gamers want a couple of free "thumb only" games. Competitive gamers want good graphics, gameplay, known IP, twitch streaming, etc. Indie gamers want to follow a game from the start like Valves early access or Kickstarter.
The only people I can see getting this are parents who think an iPad is a substitute for parenting and don't want to spend a fortune on amassing a mobile game library, but large enough to keep little Timmy occupied at the restaurant.
Apple isn’t focusing on controllers, as they want to embrace touchscreens. They’re allowing controllers to help in certain situations, but it’s not the primary focus of their demographic. Nor should it be. They’re finally figuring it out: create an easy to use ecosystem specifically designed for phone gaming.The games that Konami and Capcom showed off at the keynote looked like garbage, in my opinion. I expect more from these companies (well, I expect nothing from Konami lately).
The other game. Don’t know the name of the company. Looked like an uninteresting poorly controlled game as well. I don’t understand gaming being pushed on a platform where there are no physical controllers.
Yes, I’m aware Apple will be supporting the DualShock 4 and Xbox One controller in iOS 13. But I doubt games will be developed optimized for these.
Hard pass. I’ll stick with my Switch for gaming on the go.
That depends on how you're defining gamers. There are more casual gamers in the world and they are also growing faster than traditional or hardcore gamers. That would seem to indicate that Apple is best positioned and already does have their finger on the pulse of gamers.But don't mistake that as having a pulse on on the finger of gamers.
And you're quite certain that everyone who might play games fits into one of the three pigeon holes you've lined up? No one is allowed to be more enthusiastic that "casual" without meeting all the requirements you list for "competitive"?I am still scratching my head who this is for. Casual gamers want a couple of free "thumb only" games. Competitive gamers want good graphics, gameplay, known IP, twitch streaming, etc. Indie gamers want to follow a game from the start like Valves early access or Kickstarter.
One of the main features of Apple Arcade is that all of the titles will be available across all of Apple's hardware...phone screens, tablet screens, laptop screens, desktop screens, and TV screens.
The games aren't confined to 6-7" screens. The games can be played on monitors and TV's just like PC and XBox games.
I am still scratching my head who this is for. Casual gamers want a couple of free "thumb only" games. Competitive gamers want good graphics, gameplay, known IP, twitch streaming, etc. Indie gamers want to follow a game from the start like Valves early access or Kickstarter.
The only people I can see getting this are parents who think an iPad is a substitute for parenting and don't want to spend a fortune on amassing a mobile game library, but large enough to keep little Timmy occupied at the restaurant.
Someone doesn't understand English. Apple has already done a tone of teasers. This is their own bloody product, they dont need anymore teasers. Show everything. Who will it hurt to have an in-depth video showing off every feature and game coming to the service on day one?Someone doesn't understand "teaser".
I'm excited about this as a platform, if Apple continues to put effort behind it. Having it be "standard" for games to be playable across every device they sell (well, except for the Watch) is a pretty cool thing. And they're really the only ones who can do this well because of the coverage of their product line (phone -> tablet -> pc -> TV).
Do you guys enjoys monthly subscription better than in app purchases?
I dont see the reason to cover the whole product line with each game. TV/PC/Mobile are very different platforms used in very different ways..