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Apple should make a 'game pad' accessory and enter the handheld gaming market


  • Total voters
    116
I think they will fail for different reasons. The Dreamcast was a solid system. Third parties dropped development because piracy was as easy as burning a disc image to a CD. I was about 14 when Dreamcast was king I had over 300 games (legally purchased 3)... I was too stubborn and selfish to realize/care that I was contributing to its downfall

The Sega Dreamcast is overpraised and overhyped.

Where were all these evangelical Dreamcast gamers when Sega needed it?
 
The Sega Dreamcast is overpraised and overhyped.

Where were all these evangelical Dreamcast gamers when Sega needed it?

They were pirating games because there was literally nothing stopping them... NOBODY bought games for the dreamcast. If you had a cd burner, a $20 100 pack spindle of CDRs, and a broadband internet connection the sky was the limit.
 
The Sega Dreamcast is overpraised and overhyped.

Where were all these evangelical Dreamcast gamers when Sega needed it?

Dreamcase is a well console. The only reason it failed to sale well is because of the competition. Playstation 2 was the better selling console and everyone wanted one.

When Xbox and Gamecube was announced, Sega started losing sales and discontinued it.
 
Apple is already doing mobile gaming. Ask Nintendo
But not handheld.

Mobile phones aren't dedicated gaming machines. There is always a limit to mobile games compared to handheld. This is why people who love games will always have handheld and will prefer handheld to mobile. The same reason why apple will never able to tackle Nintendo in gaming industry, if they are foolish enough to enter the industry at all.
 
But not handheld.

Mobile phones aren't dedicated gaming machines. There is always a limit to mobile games compared to handheld. This is why people who love games will always have handheld and will prefer handheld to mobile. The same reason why apple will never able to tackle Nintendo in gaming industry, if they are foolish enough to enter the industry at all.
If Nintendo continues like they are doing now, there is no need to tackle them.
 
If Nintendo continues like they are doing now, there is no need to tackle them.
And continue like what? They are still printing out money. It's just that 3DS has not been profitable compared to their DS. But regardless, they are still making money from Wii and DS.
 
They were pirating games because there was literally nothing stopping them... NOBODY bought games for the dreamcast. If you had a cd burner, a $20 100 pack spindle of CDRs, and a broadband internet connection the sky was the limit.

On the original xbox one was able to play DVD-Rs without issue. Better yet, one was able to just play them directly off the harddrive. With both the Wii and the 360, software mods allow DVD-Rs to be played, and in the case of the Wii, games can be played directly off a USB harddrive. The PS3 I'm not too familiar with, but my understanding is that piracy has been pretty easy on them for a while now.

None of those consoles failed.

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And continue like what? They are still printing out money. It's just that 3DS has not been profitable compared to their DS. But regardless, they are still making money from Wii and DS.

They posted a $500 billion loss this past year; Wii sales have slowed down to basically 0 since the market is saturated. And the Wii U doesn't seem to be attracting much excitement at all. I personally love Nintendo, but I am worried about them.
 
Didn't work out too well....

Dunno why everyone keeps bringing that up when anyone mentions Apple+gaming. That console was created in 1995, in the absence of Steve Jobs and his way of thinking, when Apple was all round doing pretty badly. Things have changed a lot since then, and Apple now has iOS; already a popular gaming platform in itself, and the biggest app store in the world to work with.
 
Profit margins making consoles kind of suck. Sony, Microsoft, and Nintendo don't really make much on their hardware. They make more from their services (like Live), or from game sales.

Apple already makes money off games sales, therefore they do not need to waste money invested into consoles.
 
On the original xbox one was able to play DVD-Rs without issue. Better yet, one was able to just play them directly off the harddrive. With both the Wii and the 360, software mods allow DVD-Rs to be played, and in the case of the Wii, games can be played directly off a USB harddrive. The PS3 I'm not too familiar with, but my understanding is that piracy has been pretty easy on them for a while now.

None of those consoles failed.

The dreamcast did not even require a mod. Everyone I knew (middle school at the time), even those not tech savvy, were pirating games. The console warranty did not need to be voided, like it did with all of these other consoles. I am aware there are soft mods that don;t require opening the consoles you mentioned, but those weren't around since day one (they are relatviely recent, being over the last few years). Dreamcast had piracy ravaging it virtually since launch day. Remember, this was also the hayday of Napster, where "everyone" was pirating because it was portrayed virtually as a legal thing by so many.
 
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The dreamcast did not even require a mod. Everyone I knew (middle school at the time), even those not tech savvy, were pirating games. The console warranty did not need to be voided, like it did with all of these other consoles. I am aware there are soft mods that don;t require opening the consoles you mentioned, but those weren't around since day one (they are relatviely recent, being over the last few years). Dreamcast had piracy ravaging it virtually since launch day. Remember, this was also the hayday of Napster, where "everyone" was pirating because it was portrayed virtually as a legal thing by so many.

I don't remember it being that trivial to play pirated games on my dreamcast - mainly because it was not as easy to download large isos back then as it is today - no torrents and generally slower internet connections. IRC was nice for filesharing, but half the time the download would crap out in the middle. I would have a very hard time believing that piracy was more rampant on the dreamcast than it is on the 360 or Wii.

I'm sure piracy didn't help the dreamcast, but really, it was the PS2 that killed it - not piracy.
 
All apple needs to do is approve official third party gaming addons like attachable controllers etc for iDevices, and they will be set.
 
I don't remember it being that trivial to play pirated games on my dreamcast - mainly because it was not as easy to download large isos back then as it is today - no torrents and generally slower internet connections. IRC was nice for filesharing, but half the time the download would crap out in the middle. I would have a very hard time believing that piracy was more rampant on the dreamcast than it is on the 360 or Wii.

I'm sure piracy didn't help the dreamcast, but really, it was the PS2 that killed it - not piracy.

It was pretty easy, man. I remember bearshare... p2p and you downloaded whatever you wanted. There was another, the UI is right in front of my eyes, but I don't remember the name. Don't forget that ISOs were 300-700mb... not the gigs and gigs that they are now. Relatively speaking, I am guessing the average high speed internet line back then could conquer a 700mb ISO in the time it takes to download a 4-10GB ISO today. Speeds have increased exponentially, but so have the sizes of games. If that's not enough, you could even buy pirated games on eBay at the time.

I guess we have to agree to disagree here, but I just don't see the PS2 being the single most dreamcast killer. Dreamcast was what made Sega decide they were getting out of consoles. I just don't see a single console from a single manufacturer being that deciding factor.
 
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