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Apple should make a 'game pad' accessory and enter the handheld gaming market


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Wow, I can tell you're a kid. I won't insult you, because I don't want to get banned from the site.
Whatever, troll. :rolleyes:

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Anyway, I referenced Nintendo several times in this thread. Atari once.
Wow really? I only quoted the part where you mentioned Atari not making console by answering. Short term memory, anyone?

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The Wii sole 90 million units worldwide. The PS3 sold 55.5 million worldwide. The Xbox 360 sold 57.6 million worldwide.

Together it's 203.1 Million worldwide. That's just the Home Consoles

The Nintendo DS line sold 149.00 million worldwide. The PSP line sold 73 million worldwide.

Together it's 222 Million hand held gaming consoles of this generation worldwide that have been sold. That is a pretty good number.

Both together combined are 425.1 Million Consoles of this generation worldwide sold.

That is 6% of people who have consoles. Not a huge number, I know, but 425.1 Million is.
 
Again, you're ignoring the fact that 70% or more of American's do not own a nintendo. I am sure people that own iOS devices, Xbox, PS or computer would be willing to buy "nintendo only" games.

Expand your market, maybe even get some people to change platforms.

How would one know that folks that don't own a Nintendo would be willing to buy Nintendo games?

I have said before that iOS App Store game expectations are fairly low price wise. It even appears that Squenix has problems selling their ports of games for the same price they would sell those games on other handhelds.
 
Windows 7 sold 400 million. That's less than all the consoles in this generation combined.

Surely, video game consoles have no problem selling and are doing well.
 
How would one know that folks that don't own a Nintendo would be willing to buy Nintendo games?

I have said before that iOS App Store game expectations are fairly low price wise. It even appears that Squenix has problems selling their ports of games for the same price they would sell those games on other handhelds.

This is key. People expect a game to sell for 99 cents on the app store. A really good game, maybe $10. Once we start getting into $30+, I think the average buyer taps out.
 
I know I would and I know other that would. There is no way to be sure unless they try. It has worked for others. I am sure they'd sell plenty of copies at $4.99. The games have already been built. They would just have to be converted to work on iOS and use on screen controls and/or the accelerometer.

Also, nintendo would not have to produce any hardware for this. No handheld or even a game cartridge. So it could be sold for less. Kind of like the tomtom and garmin app.

How would one know that folks that don't own a Nintendo would be willing to buy Nintendo games?

I have said before that iOS App Store game expectations are fairly low price wise. It even appears that Squenix has problems selling their ports of games for the same price they would sell those games on other handhelds.
 
I know I would and I know other that would. There is no way to be sure unless they try. It has worked for others. I am sure they'd sell plenty of copies at $4.99. The games have already been built. They would just have to be converted to work on iOS and use on screen controls and/or the accelerometer.

Also, nintendo would not have to produce any hardware for this. No handheld or even a game cartridge. So it could be sold for less. Kind of like the tomtom and garmin app.

Nintendo will never make games for other companies unless they fail making consoles, which they never did except the Virtual Boy.
 
Another one stating the obvious. All based off my comment that I wish I had mario kart on my iPhone. I never said I expected it or that I thought they would. Only that I believe it wouldn't be a bad market for them to try.

Nintendo will never make games for other companies unless they fail making consoles, which they never did except the Virtual Boy.
 
Another one stating the obvious. All based off my comment that I wish I had mario kart on my iPhone. I never said I expected it or that I thought they would. Only that I believe it wouldn't be a bad market for them to try.

You can always emulate it if you want. :cool: That is, if you have a copy of it.
 
You can always emulate it if you want. :cool: That is, if you have a copy of it.

I have emulated versions on my computer, used to have a nintendo emulator on my jailbroken iPhone. Would prefer an official iOS version. The controls would most likely be better. Well I'll just email Iwata Satoru and suggest it.
 
I have emulated versions on my computer, used to have a nintendo emulator on my jailbroken iPhone. Would prefer an official iOS version. The controls would most likely be better. Well I'll just email Iwata Satoru and suggest it.

I really hope Nintendo doesn't put they're most famous titles on different platforms. It makes Nintendo who they are.
 
Yeah expanding sales of a game developed by namco would just ruin the nintendo DS and wii experience. Heaven forbid it's available on more than 2 systems.

I really hope Nintendo doesn't put they're most famous titles on different platforms. It makes Nintendo who they are.
 
Yeah expanding sales of a game developed by namco would just ruin the nintendo DS and wii experience. Heaven forbid it's available on more than 2 systems.

No, keeping they're most famous titles on their systems will help sell their consoles better. Which is why I don't want them to put their most famous titles for other consoles because they'd lose sales from their consoles.

Games are one of the things that make a console sale well, without good games on a console, then it won't sell well.

I think the only game developed by Namco, that featured a popular Nintendo character, were the Donkey Konga Series
 
I doubt that someone who would was thinking about buying a wii will change his mind because he can get Zelda or Mario Kart on his iPhone.

Even if they ported their legacy games over and not current releases. That would have no effect on current consoles.

No, keeping they're most famous titles on their systems will help sell their consoles better. Which is why I don't want them to put their most famous titles for other consoles because they'd lose sales from their consoles.

Games are one of the things that make a console sale well, without good games on a console, then it won't sell well.

I think the only game developed by Namco, that featured a popular Nintendo character, were the Donkey Konga Series
 
I doubt that someone who would was thinking about buying a wii will change his mind because he can get Zelda or Mario Kart on his iPhone.

Even if they ported their legacy games over and not current releases. That would have no effect on current consoles.

I thought we were talking about current games. You an emulate their legacy games.
 
I thought we were talking about current games. You an emulate their legacy games.

I know I can "steal" legacy games on a jailbroken iPhone. I would prefer official, paid version that is integrated for iPhone controls, and properly compensates Nintendo for their intellectual property.

I would like current versions as well, but I would at least like to see them put their foot in the door first.
 
No, Apple shouldn't make a gaming accessory. They're a hardware/software company, not an accessory company.
 
This is key. People expect a game to sell for 99 cents on the app store. A really good game, maybe $10. Once we start getting into $30+, I think the average buyer taps out.

I know I would and I know other that would. There is no way to be sure unless they try. It has worked for others. I am sure they'd sell plenty of copies at $4.99. The games have already been built. They would just have to be converted to work on iOS and use on screen controls and/or the accelerometer.

Also, nintendo would not have to produce any hardware for this. No handheld or even a game cartridge. So it could be sold for less. Kind of like the tomtom and garmin app.

Can Nintendo justify porting say Super Mario 3D Land, to iOS for 4.99 when they sell it for 39.99 for their own handheld? It seems to me that the best you could hope for is for Nintendo to port NES games to iOS devices as to not cannibalize sales for the new stuff.
 
and thats from last year to, it grew even more

I also like how that is split up by revenue versus by unit sales (which is the metric console fans usually follow).


I also wonder if that percentage is only the 30% that Apple gets or is that the total sale price of each game.


Lastly, as to be on topic, Apple should court more software developers from bigger dev houses. We should be able to get games like Diablo III or Skyrim on our iOS devices. So why are we not?
 
I am going to assume you haven't read the rest of what I wrote.

Do you know what percentage of people own a nintendo DS? Even if 25% of Americans own a DS, 75% of Americans don't have access to "Super Mario 3D Land".

The game is already made, porting it over is a simple process and it's a way to get the rest of the people who don't own a DS their product.

Does it not make sense? Do you and other understand what I am saying? I feel like I am talking to a brick wall. :confused: And $4.99 for a digital download (minus Apple fees) is better than ZERO that they are getting now.

Can Nintendo justify porting say Super Mario 3D Land, to iOS for 4.99 when they sell it for 39.99 for their own handheld? It seems to me that the best you could hope for is for Nintendo to port NES games to iOS devices as to not cannibalize sales for the new stuff.
 
I am going to assume you haven't read the rest of what I wrote.

Do you know what percentage of people own a nintendo DS? Even if 25% of Americans own a DS, 75% of Americans don't have access to "Super Mario 3D Land".

The game is already made, porting it over is a simple process and it's a way to get the rest of the people who don't own a DS their product.

Does it not make sense? Do you and other understand what I am saying? I feel like I am talking to a brick wall. :confused: And $4.99 for a digital download (minus Apple fees) is better than ZERO that they are getting now.
Right, but then why would someone buy the 3DS version when they could get the (admittedly inferior) iOS version for 15% of the price? Nintendo would be losing out on (potential) hardware sales along with the profit they get for selling the game @39.99.

If it were a zero sum game you could ask why doesn't Apple sell Mac OS for normal PC's? or why doesn't Apple license iOS for non Apple devices?
 
I am going to assume you haven't read the rest of what I wrote.

Do you know what percentage of people own a nintendo DS? Even if 25% of Americans own a DS, 75% of Americans don't have access to "Super Mario 3D Land".

The game is already made, porting it over is a simple process and it's a way to get the rest of the people who don't own a DS their product.

Does it not make sense? Do you and other understand what I am saying? I feel like I am talking to a brick wall. :confused: And $4.99 for a digital download (minus Apple fees) is better than ZERO that they are getting now.

You do know that the DS line is the second best selling console of all time?

They don't need to port anything to anywhere else right now.
 
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