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I think I read that as: "We aren't going to invest much money or resources on gaming, but we may consider gaming in our decisions as long as they don't cost us anything" ;P
It's certainly a pity that Apple doesn't go after gaming much on their graphically powerful devices, considering the success they've had on mobile and tablets. The Studio and potential Pro are overkill price wise, but my MacBook Pro could theoretically be a good gaming laptop, in an alternate universe...
 
Reference the constantly updated MacWorld article concerning all known here say info about Mac Pro


This topic constantly changes if it is coming or not because no one from Apple will commit to any factual info about the Mac Pro. Does that sound a lot like the GQ interview that Tim Cook cleverly skirted all the questions about another product that might show off at WWDC 2023. Yes! So because we are closer to a possible showing there will be less and less tidbits to be found against the AS Mac Pro.
 
It's certainly a pity that Apple doesn't go after gaming much on their graphically powerful devices, considering the success they've had on mobile and tablets. The Studio and potential Pro are overkill price wise, but my MacBook Pro could theoretically be a good gaming laptop, in an alternate universe...
True ... but this maybe (hopefully) changing. I spent some time looking at some AI benchmarks where Apple has invested some effort to enable the Apple Neural Engine (ANE). The results are encouraging. One benchmark for Pytorch showed a speed up that put the ANE ahead of an nVIDIA T4 (cloud based) by a substantial margin (6x). So, there maybe other classes of problems where ANE will outperform the use case of a discrete GPU for AI. Bringing it back to your point, if Apple does more work on Metal with AS GPU's, maybe we will start to see some evidence emerge that Apple's GPU's outperform discrete GPU's. For instance, the work Apple has sponsored to develop Metal support for Blender is showing promise. That work shows there is still work to be done on Metal as well as improvements to the AS GPU.
 
It's certainly a pity that Apple doesn't go after gaming much on their graphically powerful devices, considering the success they've had on mobile and tablets. The Studio and potential Pro are overkill price wise, but my MacBook Pro could theoretically be a good gaming laptop, in an alternate universe...
Apple could've revolutionized gaming but wasted billions on TV shows and movies instead. What a shame.
 
Oh, I agree... It is WAY more likely that Apple will continue to under-provision the PCIe lanes bandwidth. Probably in the ballpark of the current 64 lanes the Mac Pro (2019) has.

Probably not 64 lanes out of the SoC package itself.

There is a design tradeoff between total aggregate off-die RAM bandwidth and total aggregate PCI-e bandwidth .


There are a pile of unknowns:

- I'm still guessing that Apple won't utilize any of the M* dies for PCIe slots, they'll add an independent bridge chip to the UltraFusion fabric? But that is just pulled out of some dark place, and is probably wrong.

Just because the PCI-e controller goes on another chiplet doesn't really mean going to get a huge block allocated it.
If it is just a 'shim' chiplet between two "Max sized" dies in an enhanced "Ultra" configuration , then there will be heavy constraints on just how big that 'shim' can separate those two dies and not introduce any substantive NUMA problems.

It is more likely they are going to try to match the aggregate bandwidth of the MP 2019 , not the lane count. More so don't 'backslide' on general I/O lane count than get into a lane count number size pissing match.

If Apple folds the default display GPU into the SoC and the Thunderbolt provisioned PCI-e bandwidth into the SoC than there is no "bandwidth" loss there even if slide backwards on general slots. So don't need "slot 1" and the two MPX connector PCI-e contributions to 'keep up' with the MP 2019 in useful bandwidth provided.



- Whether Apple will still utilizes bridge chips on the motherboard like on the Mac Pro (2019)?

Errr .... extremely unknown really? The MP 2009-2012 had a on mainborad PCI-e switch to provision the two x4 slots. The MP 2013 .. had a mainboard PCI-e switch . The MP 2019 had a mainboard PCI-e switch. ( didn't take time to look up schematics of 2006-2008 MP but good chance they had a switch too. )

For about last decade, it is closer to the peculiar case of when the Mac Pro has not had a PCI-e switch.

Yes it is not 100% certain, but Apple's track record here is pretty solid. If more than 2 slots, the very probably getting one.


- Whether the M* Ultra and M* Quadra Mac Pros would have the same PCIe configuration or same PCIe bandwidth? (it could if they use an on package bridge chip)?

Slot count is very likely the same because probably don't want major differences in main motherboard costs across the two variations. The mainlogic board should have a high degree of overlap. ( Apple went through large efforts to make single and double package MP 2009-2012 look the same. Unit number likely not any higher here at all so have same economies of scale problems.)

The Mac Studio Max and Ultra boards mostly the same. (more gap space around the package on the Max version due to smaller package. )


- How is the 4x M* Max scaling working with UltraFusion (given that it sounds like Apple hasn't gotten it shippable, I expect this is not going well), and will any nasty bottlenecks show up?

UltraFusion isn't the core problematical issues as much as the chiplet die design itself. The laptop optimized 'Max' die isn't really a good scalable chiplet. Whether the Mac Pro is successful or not is more about whether Apple can get past the fixation of trying to use a chip primarily designed to be monothic as a chiplet. Pick one or there other, but the 'half effort chiplet' is not likely going to succeed at scaling up. To scale need a more deliberate functional deomposition into multiple dies. A good real chiplet would fail if only used just one single, solitary die.

Similarly the Mac Studio doesn't necessarily need a laptop optimized Max die.
 
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The Apple Car is a much bigger "money pit" than the foray into entertainment content.
And entertainment content generates an ROI. Apple Car does not. Though, I suppose Apple Car might be viewed as part of their Carplay strategy.

I have not heard what the compelling use case for the VR headset is. So I think this has been an even bigger distraction and money pit.
 
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I think the Mac Studio refresh will come in late 2024 or earlier 2025 using the M3. I think that’s when we will get the new Studio display at the same time. The a 27-inch mini-LED panel, featuring ProMotion support for refresh rates up to 120Hz.
See this is where Apple needs to stop focusing on the MacBook Airs. It’s been updated to M1 and M2. Where is a higher end Mac with more than 128GB of RAM? Why does an Air, that my grandma uses, need to get updated so frequently yet the pro market is ignored. At least update the 2019 Mac Pro with newer processors and price drops holy cow.

This is already proven to be a bad focus. M1 was almost too good. M2 was a meh upgrade and there are some that hate the SSD speeds on the base models. Why? What is so important that my grandma gets an M2 over an M1? Yet why can’t I get a better pro device?
 
See this is where Apple needs to stop focusing on the MacBook Airs. It’s been updated to M1 and M2. Why does an Air, that my grandma uses, need to get updated so frequently yet the pro market is ignored.

Because when MacBook Air and Mac Studio were both on M1, "grandmas" bought five million MacBook Airs a year where as the "pro market" bought 500,000 Mac Studios. It will be the same should Mac Studio go to M2 this year to match M2 and will be the same when both go to M3 next year.

For the record, I want Apple to release an Apple Silicon Mac Pro with more CPU and GPU cores and more RAM and PCIe slots for the macOS users that needs it and are ready to pay well into five figures for it. But also for the record, I know that machine is going to sell in numbers that will be comparatively ridiculously low to the MacBook Air and the revenue and profits Apple will make will also be comparatively ridiculously low to that generated by the MacBook Air.


At least update the 2019 Mac Pro with newer processors and price drops holy cow.

Even if Apple wanted to update the Mac Pro with W-3300 series Xeons and new motherboards to use them, there is no way they would drop the price considering Intel is charging a fair bit more for them compared to the older kit inside right now.


What is so important that my grandma gets an M2 over an M1? Yet why can’t I get a better pro device?

MacBook Air makes the money so that gets the updates first.
 
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Because when MacBook Air and Mac Studio were both on M1, "grandmas" bought five million MacBook Airs a year where as the "pro market" bought 500,000 Mac Studios.

Yup.

(My guess is the factor is way higher than 10, even.)

Even if Apple wanted to update the Mac Pro with W-3300 series Xeons

FWIW, W-3400 came out in recent weeks. Absurd TDPs, but would be interesting to see how that compares to an M2 Ultra.

 
See this is where Apple needs to stop focusing on the MacBook Airs. It’s been updated to M1 and M2. Where is a higher end Mac with more than 128GB of RAM? Why does an Air, that my grandma uses, need to get updated so frequently yet the pro market is ignored. At least update the 2019 Mac Pro with newer processors and price drops holy cow.

This is already proven to be a bad focus. M1 was almost too good. M2 was a meh upgrade and there are some that hate the SSD speeds on the base models. Why? What is so important that my grandma gets an M2 over an M1? Yet why can’t I get a better pro device?

Straight Cash Homie.
That’s all Apple cares about it seems.
 
Apple should buy Unity, get into gaming & production 3D/DCC (Weta Digital deal) all in one fell swoop...?
Why? Unity supports AS now so maybe it makes sense. I saw a comparison of Unity on Windows w. GPU (3080) vs M2 Max. Unity on the Mac outperformed Windows for development tasks and scene rendering. The game play did not achieve the same frame rate though, the Mac was about 20% slower. Not sure if there are more optimizations coming that will improve the frame rate.
 
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Why? Unity supports AS now so maybe it makes sense. I saw a comparison of Unity on Windows w. GPU (3080) vs M2 Max. Unity on the Mac outperformed Windows for development tasks and scene rendering. The game play did not achieve the same frame rate though, the Mac was about 20% slower. Not sure if there are more optimizations coming that will improve the frame rate.

Game engine / associated resources & the Weta Digital software catalog; both could work towards improving Mac gaming & the Weta Digital softwares could also benefit their tv/movie production efforts...?
 
Then macos just won’t get any better. In fact it will get worse once Rosetta is removed. They need more high end products.

It’s not getting better.
They never fix the issues that do exist.

I talk about my thoughts on that here:
Underrated Comment!

I hate to knock on Tim, he’s lead Apple to be the most successful they’ve ever been but he certainly doesn’t seem to be any type of “visionary.”
I agree, Jobs would have seen the AI revolution coming and Siri would be better… to say the least.


As a separate thought of mine it feels like MacOS is being lead by a team with no vision also besides “it’s like an iPhone”. It feels like they are racing to complete the big convergence of MacOS and iOS which I don’t know if anyone wants. I wish they would fix the actual issues with MacOS which do exist.


Window management is so poor compared to Windows. With macOS it takes too many steps to arrange or split multiple windows. Clicking and holding on the green circle makes it a little better but just isn’t elegant. Why is there no way to “merge” 4 full screen apps onto one “desktop”. In a world of 4K, 5K monitors it would be awesome to be able to quickly split apps, finder windows, safari tabs in quarters. On a 5K monitors that’s still over 1080p resolution on each window. Windows 11 makes this fantastic.

Launchpad hasn’t been updated in ever. There’s still no way to move more than one app at a time or quickly arrange by type or alphabetically. It’s a 10 minute process or playing drag and drop.

And all the question!
Are you sure?
Would you like to?
I heard you wanted to?
Now there’s files?…

I understand they want to sell “privacy” but being asked every time I want to download something in safari from a different domain is annoying, being asked 3 or 4 things when installing a app is also annoying. Yes the installer can install files, yes the app I just installed can write to my documents.

The worst is…go to the obscure spot in the terribly redesigned “System Settings” and allow the extension for the program you just installed to run, oh then go to the other obscure spot and check the box so it can write files or like do stuff. Granular “access” like this is annoying. They are ruining the experience of using MacOS for the sake of “security”.

Now I’m a power user so any question or extra click annoys me, but users who don’t know anything get confused also when they’re asked to answer so many questions to “make things work”. It’s like they’re taking everything advanced about the worlds most advanced operating system and making you answer a question for it to do stuff or work.


I worry about the future of MacOS and I haven’t even gotten started on how disappointing it is to see the Mac Pro apparently delayed again!

I also talk about my thought on not releasing a Mac Pro here. I do feel like they have been intentionally misleading when it comes to the Mac Pro.
I’m confused, am I suppose to be saving for the Apple Silicon Mac Pro or just purchase the 2019 model?

I hope we get some answers at WWDC!


Also, there’s been some conversation as to wether we can “hold” Apple responsible for not truly completing this in the 2 year deadline. I think my biggest issue is when they announced the Mac Studio they specifically said “There is only one Mac left and that is for another day”.

Well, it’s been over a year now!
We still know nothing!

I think if you’re going to make that statement you need to provide something within a year. I took that statement as being within 365 days a device will be released, or at least announced or we will have solid information at to what the future holds for the Mac Pro. They made it sound like they truly had something special in store and were looking forward to announcing it “soon”. Now, they still might but it’s disappointing and confusing because there is no timeframe.

He should have said “There is only one Mac left and that is for next year”, but I know Apple would never say that. Still, they HAD to have known it was delayed and that statement to me was INTENTIONALLY misleading.

Also, Why would it make MacOS worse once Rosetta 2 is removed?

Sure, Intel apps won’t work but in the 5+ years it’ll take for them to remove Rosetta most apps should be AS Native or considered legacy. I’m sure Rosetta will be around until the last version of MacOS that supports the 2019 Mac Pro, the last supported Intel Mac. Then they’ll remove Rosetta and all Intel binary’s in MacOS, which will be nice because it should go from 15GB to under 10GB on install and prob be a little quicker with the extra code gone too.

I get some apps will just flat out not work on MacOS Ventura +5 years but other than that I don’t see why Rosetta matters.
 
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Game engine / associated resources & the Weta Digital software catalog; both could work towards improving Mac gaming & the Weta Digital softwares could also benefit their tv/movie production efforts...?

There is a very clever idea here if possible!

If they can take resources from what they would make/create in the gaming sector and transfer it to Television Shows and Movies on AppleTV+, it’s like killing 2 birds with one stone.

If you can use gaming technology to push special FX forward that might be something this iteration of leadership at Apple would approve. I doubt the “money” truly comes from AppleTV+ but streaming platforms are the popular thing right now, especially as they introduce sports and sports packages like they did Friday night baseball or whatever it was.
 
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What we need, as the high-end complement to the Mac mini & Mac Studio, is the Mac Pro Cube...!

Something with an ultra-high-speed backplane (four slots), SoC on a card, options for second SoC card & two GPU/NPU expansion cards, copper heat sinks, Mac Studio-style "intake foot" (Mac mini should switch to this as well), just over two Mac Studios in height (7.7" x 7.7" x 7.7")...?

Second SoC card doubles the UMA RAM/bandwidth, I/O ports, & SSD slots; all cards (SoCs & GPU/NPU) are seen as one unit by macOS...?

Using asymmetrical SoCs (four regular & twelve GPU/NPU):
64-core CPU (48P/16E)
960-core GPU
192-core NPU
2TB LPDDR5X ECC RAM
64TB SSD
 
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I think this is consistent with the way Apple used to think and still does to a large extent. Gaming does not dominate their thinking but when they can, they will take steps to improve the gaming experience because now they have the ability to do that more cohesively.

I recall an interview, https://www.macrumors.com/2023/02/06/apple-executives-techcrunch-m2-chip-interview/, with Apple Executives who said Apple was taking a long view on gaming and there would be an evolution with Apple Silicon to position it more favourably with game developers. The results would take some time to evolve but that gaming was now on their radar. It was a rather vague comment I know but none the less, it was interesting that it was discussed at all.
For Apple to take gaming seriously the least they can do is grow the number of GPU cores in their SoCs. But for Apple to catch up to AMD and Nvidia they must grow Metal and the ASICs, such as ray tracing cores, that accelerate Metal's features.
 
Game engine / associated resources & the Weta Digital software catalog; both could work towards improving Mac gaming & the Weta Digital softwares could also benefit their tv/movie production efforts...?
I was not aware of Weta Digital's relationship with Unity. I think I agree, it would be a great addition. What software titles were developed with Unity? Is there a significant catalog? Sorry, I only play the odd game of solitaire now and Wordle.
 
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For Apple to take gaming seriously the least they can do is grow the number of GPU cores in their SoCs. But for Apple to catch up to AMD and Nvidia they must grow Metal and the ASICs, such as ray tracing cores, that accelerate Metal's features.
I think some of this is coming with M3 and Mac Pro will have monster capability. Applications optimized for ANE are outperforming GPU's for AI problems. Unity performs better on M2 Max for some things than Win Intel 12 gen + 3080. It is taking time but I think Apple is making progress here.
 
Game engine / associated resources & the Weta Digital software catalog; both could work towards improving Mac gaming & the Weta Digital softwares could also benefit their tv/movie production efforts...?
Pokemon Go is one of the titles developed with Unity.
 
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