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Setting aside for the moment who’s right - what I don’t get is, how is Epic still in violation? If Apple already killed Fortnite, then how is Epic violating the terms currently? Apple can’t force Epic to sell Fortnite on the App Store.
 
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Everyone saying Epic lost, yes its a bigger L for them, but Apple is still loosing a huge chunk of revenue as well. Not everyone is going to stop playing Fortnite and play Pugb or another similar game.

I personally don't play these types of games so really could care less. 30% take for the in app purchases/subscriptions still seems rather high and it actually probably hits the end users the hardest as we have to pay both companies.

I also can't imagine this is good for the antitrust situation for Apple either.
 
This is the problem with the defenders, they’re expecting iOS to be something it isn’t.

Apple isn’t an open universe. It doesn’t claim to be. If anything it’s one of their strengths.

You buy an Apple product - you get Apple hardware. You get Apple software. You get the Apple ecosystem.

Apple has every right to dictate what does and does not go on their products. They have made it. If that isn’t appealing to an end user there are plenty of alternative products out there
Think of it this way, you have a walled community, they only allow restaurants that pay the community developers 30% of their total bill, they prevent the restaurants from telling customers that they can come and pick up their food, and they force restaurants to still charge the same price to deliver to that community as every other house.

Now imagine that community also doesn't allow certain restaurants because they want to review all of the menu items from that restaurant while not doing the same for other restaurants...

Now, say you really want something from this brand new sushi restaurant that everyone else is enjoying but you can't because your community sells its own sushi and they don't even let you go get takeout yourself.

Oh, and this walled community controls over 52% of the housing in the country.

Even if it was the best community in the country, a lot of people would still be mad... some people just want to go pick up their own food
 
..so don't buy an iPhone. It's that simple. They are not the only company that makes smart phones.

Why not complain you can't play smash brothers on Xbox?

interesting. I wonder how many of you back in the day just said well, don’t buy a computer then. Pretty sure Apple had something to say about Microsoft’s total control over their OS. It will change sooner than you think.
 
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I think Epic just completely Leeroy Jenkins-ed the App developers with these shenanigans.

I don't understand why they are complaining? If Apple was a physical store they would agree that the price the consumer pays and the amount they (Epic) receive are not the same. So why would it be any different in an online store? That's how stores make money, that's how Apple makes money. And if you don't like it, don't use Apple's platform.

I don't like Android, so i don't buy an android phone. Easy as that!
 
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Can someone explain to me why Epic's position is valid given that they are 100% OK with Microsoft and Sony taking the exact same 30% cut on Xbox and Playstation?

I've heard the vague claims that they have a strategic partnership and it's different... The only difference I see is that MS and Sony HAVE TO sell their game consoles at a loss to attract enough marketshare. OTOH, Apple is able to make devices that they can sell for not only a profit, but the biggest profit margin in the industry. iPhone and iPads sell themselves and have since their inception.

Just because Apple is able to make a device that people want to buy w/o massive incentives, why should that allow Epic to want a bigger piece of the pie than the 70% they're getting from Microsoft and Sony? Doesn't Epic understand that the gigantic marketshare and gigantic user base on iOS devices is a massive benefit to them already? Why are they OK w/ subsidizing Sony and MS's losses on their consoles by taking only 70%, but are demanding 100% of the revenue from Apple?

Thats one way to phrase it.
The other way to phrase it is Sony, Microsoft, Nintendo, etc have historically sold their hardware well below cost because consoles have usually been cutting edge technology out of reach to consumers at the price point needed to make it a toy for children. So yes, they have historically subsidized hardware with their revenue sharing on the software.

Vs when you go out and buy a $1200 iPhone, Apple is making a 30% profit, not a 30% loss.
 
Stubborn Apple. Epic showcased on how awesome unreal engine is on IOS. Now all we have to rely is on ****** engines with ****** games instead of awesome engines with **** games.

I am moving on, at least I got bootcamp on my mac!
 
I don’t understand this legal battle at all. Epic is more than happy to let its game run on consoles, whose companies also take a 30% cut. All that Apple would have to do to win this ignorant case is to argue that point.

Argument is that consoles are sold at a loss (or close to it) and that software sales cut make up for that. And most publishers negotiate the cut given to Microsoft, Sony, etc. Epic certainly does not pay 30% tax to console makers.
 
Good on Apple. They had to make a statement. Now other developers aren’t going to try and pull such nonsense ever again. The weird thing is every other platform charges a commission. It’s not like Apple is the only one. As Floss says, you gotta pay to play.
 
Thats one way to phrase it.
The other way to phrase it is Sony, Microsoft, Nintendo, etc have historically sold their hardware well below cost because consoles have usually been cutting edge technology out of reach to consumers at the price point needed to make it a toy for children. So yes, they have historically subsidized hardware with their revenue sharing on the software.

Vs when you go out and buy a $1200 iPhone, Apple is making a 30% profit, not a 30% loss.

...and said consoles remain on the market for several years while Apple releases new iPhones and iPads every year. They sell and make a profit because they don't make that in year 2/3/4/5/6 like the gaming consoles.
 
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Also consider that not everyone in the whole world pays attention and knows that buying iPhone means they lock themselves into an ecosystem.
 
What all of you pro-Apple people aren’t getting is that this has a direct effect on IOS/IpadOS gaming period. Unreal engine is the only graphics engine approaching anything close to console quality. This cuts off all games based on that engine at the knees. No more updates as the developer of said engine has been booted.

Now all we have is the lame duck Arcade that has been hugely dissapointing.
 
The issue I have with the 30% cut on the in-app purchases is Apple is acting purely as a card processor in this transaction.
They do not host or serve up the content. It's a simple transaction.
I'm waiting for that to be brought up in a complaint.
Apple is acting as a store front with the App Store, however in-app purchases are made after the initial product has been acquired. Those purchases are not made IN the App Store, they are made within the app. Apple is just processing the transaction at this point.

Card processing fees for a simple transaction are 1.5-3.5% range. Any card processor who attempts to charge more than that is going to be explaining themselves to federal regulators.
Merchants can tack on up to 4% in addition to the card fee to cover their transaction expenses. Any higher and they will have to deal with both state and federal regulators as 11 states have strict caps on this.
 
Apple users are what... 0.0001% of their users? I don't play but it's a super popular game and people can continue to play it regardless. Doubt this will hurt them.

Apple is acting as a store front with the App Store, however in-app purchases are made after the initial product has been acquired. Those purchases are not made IN the App Store, they are made within the app. Apple is just processing the transaction at this point.

Card processing fees for a simple transaction are 1.5-3.5% range. Any card processor who attempts to charge more than that is going to be explaining themselves to federal regulators.
Merchants can tack on up to 4% in addition to the card fee to cover their transaction expenses. Any higher and they will have to deal with both state and federal regulators as 11 states have strict caps on this.

Agreed... and it's not as if people are playing this game because of Apple. Much the opposite. People are using Apple's store because it has this game.
 
...and said consoles remain on the market for several years while Apple releases new iPhones and iPads every year. They sell and make a profit because they don't make that in year 2/3/4/5/6 like the gaming consoles.

They also cut the price of console over time, its not like they ever make massive profits on the hardware.
 
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