Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
It really needs to replace something I already own for this price, my problem historically though with VR stuff is they are awkward to use with glasses and I can't use them for more than around 30 minutes. Looking forward to either seeing something we absolutely can't with without or a huge flop, I can't see it being somewhere in between.
 
I'm curious, if it's going to be comfy enough to replace a stand-alone display/displays as a workspace. That alone would be amazing. Heck, even as a media consumption tool with good enough displays and optics I'd be willing to fork over a sizeable amount.
The way I look at it is that if VR/AR can get to near normal glasses size, with Retina resolution and optics, it is inevitable that it will become extremely popular—at least as popular as notebook computers or tablets are today—due to your mentioned use cases.

But it's much harder for me to guess what the uptake will be for the technology before we get to that point. Will sub-retina resolution with a goggles form factor—even if a lot smaller than today's headsets—be enough to get it to over 100 million users worldwide?
 
You made a claim about me saying that I was an architect. Please post a link where I made such a claim.

I apologize if it was someone else but that could be because some VR fans come on the topics and while belittling others they try to highlight how they are more qualified to speak than everyone. So they start saying ‘I am engineer/designer/architect’ and I know better’.

Nobody is more qualified to speak whether they are engineer, architect, software developer or hardware designer. The only people whose opinion matters is the end users who understand how any device can work for them if it can work at all.

Gaslighting and hype doesn’t help end users. I am an end user. I wasted money on lots of device types that didn’t live up to the hype. Am sure you can admit the same right?
 
The way I look at it is that if VR/AR can get to near normal glasses size, with Retina resolution and optics, it is inevitable that it will become extremely popular—at least as popular as notebook computers or tablets are today—due to your mentioned use cases.

But it's much harder for me to guess what the uptake will be for the technology before we get to that point. Will sub-retina resolution with a goggles form factor—even if a lot smaller than today's headsets—be enough to get it to over 100 million users worldwide?

I think that's what we'll be seeing from Apple. Apple has been collaborating with Stanford University's AR/VR laboratory for the last 7+ years.

And AR glasses research was presented at last year's SIGGRAPH conference. It's coming.
 
I apologize if it was someone else but that could be because some VR fans come on the topics and while belittling others they try to highlight how they are more qualified to speak than everyone. So they start saying ‘I am engineer/designer/architect’ and I know better.

If? There is no "if."

You made a claim that I lied saying I was an architect, simply back it up with a link. A conditional "if" is not necessary.

I am an engineer and a designer (systems and hardware).
 
If? There is no "if."

You made a claim that I lied saying I was an architect, simply back it up with a link. A conditional "if" is not necessary.

I am an engineer and a designer.

Designer not architect. Thanks for clarification. I think I was not the only person who was confused by the qualifications some people are throwing around. They should not need to throw around qualifications.
 
"...with the battery instead worn at the waist to prevent the headset from being too heavy."

HARD PASS. I refuse to believe it'll be designed this way.

I would green-light a PLUTONIUM BATTERY before allowing a wired battery pack at the waist.
 
  • Like
Reactions: Serqetry
I think that's what we'll be seeing from Apple. Apple has been collaborating with Stanford University's AR/VR laboratory for the last 7+ years.

And AR glasses research was presented at last year's SIGGRAPH conference. It's coming.
Eventually. Not with their first headset. Can you link to the SIGGRAPH presentation?
The hard part with linking research projects to actual products is that often times they are very optimized for one particular aspect, while sacrificing many other properties needed in a commercial product. Facebook has prototypes for each individual aspect of a amazingly advanced AR/VR headset, but they are aren’t even close to being able to get that in one product, even with no cost limits.
 
Eventually. Not with their first headset. Can you link to the SIGGRAPH presentation?
The hard part with linking research projects to actual products is that often times they are very optimized for one particular aspect, while sacrificing many other properties needed in a commercial product. Facebook has prototypes for each individual aspect of a amazingly advanced AR/VR headset, but they are aren’t even close to being able to get that in one product, even with no cost limits.


I put a *lot* of weight on Apple collaborating with Stanford over a long period of time. What was presented at SIGGRAPH was just a taste, and suspect Apple is much further along than most people think.
 
Even so there are a lot of tech knowledgeable forum members that can provide legitimacy to a rumor. However the reactions were near universal critical.

Generally speaking, I agree with you.

However, in this particular case, we're talking about the user experience of a device none of us has seen, know what its exact input method is or how it works, or know what its intended use cases are.

How does someone without inside information provide legitimacy to a rumor like this? 🤷‍♂️
 

I put a *lot* of weight on Apple collaborating with Stanford over a long period of time. What was presented at SIGGRAPH was just a taste, and suspect Apple is much further along than most people think.
22.8° FOV glasses with an image quality that looks like the images below, and it takes 20 minutes to generate a single image on an RTX 3090 (maybe an hour for full color). I’m sorry, but this is decades away from being used in general purpose AR/VR glasses.
C8C4C5B6-74A0-4D1D-B570-7AEB16995A00.jpeg

E74A48CF-0A33-47EB-A88C-633397585851.jpeg
 
Last edited:
  • Like
Reactions: aidler
Cheap at twice the price, right? But probably no worries there. Apps and subscriptions will extract that extra value over time.

This tool has the power to be game changing if it's implemented well and marketed in a way that doesn't limit appeal.

As far as pricing, we don't know what it'll cost. The 3k number is something that's been thrown around as a rumor, but that's hardly definitive. Even if it does prove to be the final pricing, a 3k USD device today isn't as big of an expense as it used to be just a few short years ago with the uncontrolled inflation that's been happening in the US. And Apple has seen success even with wildly overpriced products. Look at the Studio monitor. A 27" monitor that sells for as much as a whole computer.
 
Generally speaking, I agree with you.

However, in this particular case, we're talking about the user experience of a device none of us has seen, know what its exact input method is or how it works, or know what its intended use cases are.

How does someone without inside information provide legitimacy to a rumor like this? 🤷‍♂️
I think the sample size logic that was brought up was wholly original analysis. If you have a presentation with bunch of staff or industry guests and one person loves the concept or is excited about the potential it’s not unreasonable to equate a similar response by another group that marketing selects. It also reflects a low percentage of say consumers might see the product and come away with similar thoughts.

The other days example of pitching this product to sports fans or exercise buffs highlighted limited usage applications that Apple was trying out instead of considerable media example’s this technology really requires to see benefits to consumers such as online shopping assistance with better demonstrations or educational examples. Medical applications was a highly useful need already. So most here don’t debate the eventual usage, but the current implementation with existing media forms, hence a single sample positive is not great.
 
Last edited:
Every time one of these AR/VR articles comes out half the comments boil down to, "I'm not interested, it's too expensive, who's going to be walking around with dumb goggles, the mass market will never adopt this."

But, like, why can't this just be a potentially cool/useful/impressive niche product?

Plenty of major brands have hugely popular consumer products and are also known within certain circles for making really good industrial components.

I don't think it's a crazy prediction that AR headsets are going to increasingly be incorporated into lots of different applications. At present, the list of notable AR/VR headsets is dominated by gaming-focused devices developed by man-babies with VC-fuelled egos; you think Apple isn't going to stomp the competition when, say, bidding to have their headset integrated with the next big surgical robot?

There is absolutely a path to Apple being the Rolls-Royce of AR/VR. Not just for being uncompromising in quality, but in that way Rolls-Royce also makes jet engines that it doesn't have to market to consumers.
 
  • Disagree
  • Like
Reactions: Tagbert and Jensend
I find VR uncomfortable. It's disorienting, dissociative and sometimes nauseating. So I have no intention of obtaining any headset. I also can't think of any personal use case for one.
But I can't wait to see the software and maybe try it out if I ever bump into a demo unit.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.