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Because you've gone to the iOS App Store to obtain the game. If you went to the developers website and played the game there, and purchased content on their website for the game, Apple wouldn't be entitled to a cut at that point.
That’s a pretty broad definition of customer acquisition. Apple isn’t surfacing these games to me.
 
"Apple has warned that it will not be directly aware of purchases made using alternative methods, and will not be able to assist users with refunds, purchase history, subscription management, and other issues that it usually takes care of as part of its own in-app payments system."

First of many losses that will be coming for consumers. :-(
 
That's of course what they were actually fighting for, which makes this a nice troll by Apple. In the end it will likely be an unsustainable troll though. Apple should just give in and lower fees across the board to show good intent. Maybe that will take off regulatory scrutiny and ultimately a better outcome.

Yeah that's what I'm hoping for.

Then maybe there wouldn't be a new investigation started in a new country every week...

:p
 
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3% is about the cost to process credit cards, which is why Apple reduced the commission by 3%.
Credit card purchases are loans of money made by the bank. That is where the 3% comes from. It isn’t the cost to process a payment. It doesn’t cost nearly that much to just process a payment. Could you imagine the uproar if banks started to charge their customers 3% every time they processed a check or ATM withdrawal for them.
 
Really? Who says that? I've not read one person say it should be free but lots of people say 30% is too much. Does your brain think if you complain something costs too much then it should be free? There's nothing in between?
It's not up to MR posters to decide on fees and commissions of other businesses.
 
The level of stupid in this thread is astonishing.

"Pull out of the market"
- shareholders will love that. Sure, let's give up all the potential revenue as opposed to a significant portion. I assume those making this comment don't run companies. If you do, please let me know which ones so that I can direct my advisor to re-adjust my portfilio.

"Adding third party stores/payment processors = malware hell, just look at Android"
- this level of binary thinking and lack of nuanced thought walks hand-in-hand with the "Pull out of the market" crowd. In my time on Android I sideloaded apps (from sources I trusted) and never had a problem. Of course there are bad actors, however, I did my due diligence and GASP, accepted the risk. The same way things are done on... wait for it ... a Mac (yes, an Apple product).

Defend Apple, or any company you're a fan of, if you like but please check the hyperbole at the door. It does nothing to advance the intelligence quotient of the conversation and exposes the author as less than a nuanced thinker (otherwise known as a moron).
 
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Could you imagine the uproar if banks started to charge their customers 3% every time they processed a check or ATM withdrawal for them.
its not that uncommon for some ATM's (normally not the ones owned by banks) to charge you a percentage of the transaction to withdraw money and its not uncommon for banks to charge businesses to deposit cash or cheques.
 
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What IP? LOL The ones they created with monopoly in mind?
E.g. Metal, why didn't they use Vulkan or continue improving OpenGL/CL.
Vulkan (2016) didn't exist when Apple came out with Metal (June 2014) and Apple explained why it dropped dropped OpenGL/CL

Vulkan and Metal (some observations) looks at both

"Vulkan offers higher performance potential then Metal. Metal still does a lot of hand holding and behind-the-scenes management for you, while with Vulkan you are responsible for — literally — everything"

"I think Apple might have lost the initial interest in Vulkan after they saw what it was shaping up to become. They were interested in having a convenient and efficient replacement for the difficult to maintain and erratic OpenGL. Vulkan is certainly efficient but I wouldn't call it 'convenient'. Its not an API that would draw developers (especially small-time developers) away from using OpenGL or encourage them to make more titles for OS X. Instead, Metal hits the spot exactly. I still would like to see Vulkan on OS X and iOS at some point (to make it easier for devs to port from other platforms), and from what I gathered, it should be actually possible to implement a Vulkan wrapper on top of Metal (which will of course lack features such as sparse resouces, tesselation shaders etc. — but thats is still perfectly legal according to the Vulkan spec). Personally however, I'd be much more interested in a Metal implementation on top of Vulkan to use on Windows/Linux."

All was done only for one purpose, exploiting the market through anticompetitive behavior.
No it was to design an API that was easy to use. Apple hasn't stopped MoltenVK from working if you want to make with Vulkan but as 3 Years of Metal shows why would you want to?
 
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It will be interesting to see what's next. Will the authorities determine that 27% per transactions is too much? Based on what? If they do, will Apple start charging for hosting, downloads, app review, use of the development tools, etc. to get the rest of their fees?
I do not think they will fix the prices. They might just say let there be more app stores and let the market decide the price. Fair outcome for everybody, I guess. Except for Apple. But then, Apple has no one to blame for this but itself if it happens.
 
ACM’s response: Ja, Tim funny guy, fine increased by 10000%.
That would likely blow up in their face as 10000% of 3% is 300%. Both the EU and WTO would have words as that is so blatantly excessive that it would be a PR nightmare.
 
Credit card purchases are loans of money made by the bank. That is where the 3% comes from. It isn’t the cost to process a payment. It doesn’t cost nearly that much to just process a payment. Could you imagine the uproar if banks started to charge their customers 3% every time they processed a check or ATM withdrawal for them.
The merchant is charged the transaction fee which is not a loan.
 
Just more evidence of how critical it is to force Apple to open up iOS to third party stores and side loading and truly make for a competitive marketplace for Apps on iOS

They are conducting themselves like mob bosses
No it’s not more evidence. Let’s first practice these “regulations” on Epic and see how well they work out.
 
Credit card purchases are loans of money made by the bank. That is where the 3% comes from. It isn’t the cost to process a payment. It doesn’t cost nearly that much to just process a payment. Could you imagine the uproar if banks started to charge their customers 3% every time they processed a check or ATM withdrawal for them.
Depending on where you cash that check or what ATM you use banks already do that:

"Unfortunately, out-of-network ATM transactions usually trigger two fees. First, your bank will charge you a surcharge for using a non-network machine. Second, the ATM operator will also charge a small fee. You’ll typically see this fee pop up on the ATM before you complete your transaction. While you can’t always avoid this fee, using another bank’s ATM will often be cheaper than a non-bank ATM"

If you don't have an account "Check-cashing fees at traditional banks are typically around $8." So anything less than $266.67 is more than 3%

"Bank ATM fees can vary from as low as $2.50 per transaction to as high as $5 or more, depending on whether the ATM you use is out-of-network or even international." The first is higher than 3% up to $83.33 and the second is higher than 3% up to $166.66.

Where is the uproar? I hear only crickets. :mad:
 
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