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Two flickering OLED screens, inches away from your eyes, taking up your entire field of vision.
What possibly could go wrong?
The “inches from your eyes” and “taking up your entire FOV” are non-issues.
Also, I think the refresh rate of the screens will be high enough that flicker will not be directly perceptible. However, the flickering will bother those who are annoyed by screens that use PWM. Reading text may not be as comfortable as it would be on a traditional non-PWM display, no matter how sharp the screens and optics of the headset are.
 


Apple at its upcoming WWDC 2023 Apple Park event plans to provide some developers and attendees with an opportunity to try out the new AR/VR headset following its announcement, according to Bloomberg's Mark Gurman.


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Apple headset concept by Marcus Kane

Apple built a new "structure" at the Apple Park campus that is designed to provide controlled hands-on demos of the headset. The test area is at the basketball courts at Apple Park, near the fitness center available to employees.

Demonstrations will be given to members of the media and some developers at the event, but this area will be used for hands-on experiences throughout the summer. Apple may invite developers to Apple Park on an ongoing basis to allow them to test the headset for app development purposes.

There will also be a hands-on area in the Steve Jobs Theater for hardware demonstrations after the keynote. The hands-on experiences will see Apple showing off FaceTime in VR, Apple TV+ content, and games. Customers with select conditions like migraines, vertigo, post-concussion syndrome, and past traumatic brain injuries will be warned against using the headset.


If the hands-on experience is similar to previous events, developers and members of the media will be able to test the headset right after the keynote. Apple employees will be providing short, controlled demonstrations.

The AR/VR headset will not be available for sale after WWDC, and it will in fact launch several months after it is first shown off. Mass production has not yet begun, and the latest information suggests a launch ahead of the December holidays.

Apple's WWDC 2023 keynote event is set to be held at 10:00 a.m. Pacific Time on Monday, June 5.

Article Link: Apple to Provide Hands-On Demos of New AR/VR Headset
I could go for around of Jumanji in these.
 
Appleverse? No.

I'd also say every other company, other than companies that have embraced AR years ago for commercial use, appears to have no idea/concept/imagination/foresight/etc. about the uses and potential of AR.

Indeed, it seems most people really don't understand the difference between AR and VR. And most astonishingly, have no interest in learning. And thus jump to the conclusion Apple's entry will be a flop. Nothing new, there, remembering initial reactions about iPod, iPhone, Tablet, Watch, AirPods.
… instead of „no interest in learning“ maybe „no need for learning“?
 
Am I a bad person if I don't know what the product will be like and what for and already have an opinion about its usefulness and success? Or am i just an average tech journo?
When studying organic chemistry 30+ years ago, I have a molecule kit that I used to build compounds to see its structure.
W19701_01_1200_1200_OrganicInorganic-Molecule-Set-D-molymod.jpg


Incredibly helpful in helping with my studies. Now imagine building a complex enzyme model in 3D. There is an obvious use for this technology in the scientific community. Even with my rudimentary knowledge of biology, I can envision numerous uses for VR in that field.
 
I do wonder what usecases Apple will show to sell the product. Gaming isn’t apples specialty, so what else can you do with it? Mixed reality for navigating could be interesting. But what else?
 
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To me, this feels like the last real shot for a while with this tech.

It could be fantastic. But if it's not, this is going to be 3DTV. If Apple can't do it, not much hope.
 
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When studying organic chemistry 30+ years ago, I have a molecule kit that I used to build compounds to see its structure.
W19701_01_1200_1200_OrganicInorganic-Molecule-Set-D-molymod.jpg


Incredibly helpful in helping with my studies. Now imagine building a complex enzyme model in 3D. There is an obvious use for this technology in the scientific community. Even with my rudimentary knowledge of biology, I can envision numerous uses for VR in that field.
Yes. But VR science labs are already quite common, as is VR surgery training for example.
It sounds like Apple is going for more everyday use along the lines of VR/AR glasses that others are already dabbling with. I'm sure Apple will find ways to improve on those ideas.
But at the same time, I'm pretty certain I will never want to subject myself to that kind of information overload when just walking around town, and despite how highly I think of Apple's innovation prowess, I don't see this, or AR in general frankly, ever becoming more than a niche product for specialist circumstances.
 
I do wonder what usecases Apple will show to sell the product. Gaming isn’t apples specialty, so what else can you do with it? Mixed reality for navigating could be interesting. But what else?

Apple's focus will be AR. VR, gaming, etc will come along for the ride.
 
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