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I don't, being aware of technology and not keeping a closed mind.
What technology? That Stanford thing you keep bringing up that needs several orders of magnitude more computing power than is available in any device today? I've seen (read about) dozens of VR/AR prototypes of various sizes and shapes and capabilities. Just because a prototype can be made that hyper-optimizes for one aspect at the expense of most others doesn't mean it will be a viable technology for real products any time soon.
 
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What technology? That Stanford thing you keep bringing up that needs several orders of magnitude more computing power than is available in any device today? I've seen (read about) dozens of VR/AR prototypes of various sizes and shapes and capabilities. Just because a prototype can be made that hyper-optimizes for one aspect at the expense of most others doesn't mean it will be a viable technology for real products any time soon.

We'll find out soon enough. That particular implementation was something Nvidia was pursuing with Stanford. Apple's will no doubt be different. Apple's collaboration with Stanford's AR/VR laboratory was broad, and not limited to display tech.

Do you really believe Apple is going to be releasing a product that's not going to be pushing boundaries?
 
Basically what I mean by this is that a parent at home will be more comfortable using a virtual monitor/TV if it won't block them from seeing the kiddos running around. Or you could do one of the sword/boxing rhythm games where just the targets are digital, but otherwise you're looking at the real world.
These are both things that work just fine in full VR.

For this early device, I don't expect there will be a lot of uses where the real world is your primary focus, and the digital visuals are just conveniences on top of that.

I don't see that being a compelling use for AR. I view AR as an aid to accomplishing goals, solving problems, etc. AR-assisted surgery, architectural/landscape/interior-design walkthroughs with items that can be placed and moved in real time during the walkthrough, exploring entities augmented with a host of information/detail, learning to play musical instruments, insurance adjusters (or auto body shops) estimating car repair costs, various simulators, industrial plant inspections, etc and on and on.
 
We'll find out soon enough. That particular implementation was something Nvidia was pursuing with Stanford. Apple's will no doubt be different. Apple's collaboration with Stanford's AR/VR laboratory was broad, and not limited to display tech.

Do you really believe Apple is going to be releasing a product that's not going to be pushing boundaries?
I think they'll have better screens than other VR devices. I don't think they'll be using wildly different kinds of screens.
The Bigscreen Beyond that is coming out later this year will be using 2560x2560 micro-OLED screens, and they've already sent out sample devices to a few VR enthusiasts. The Apple device is rumored to use ~4000x4000 micro-OLED screens. Those kind of things have been shown at trade shows for displays. That is pushing a boundary. I think the way that they integrate all the hardware and software components will push boundaries.

I don't think they'll have a holographic AR display that looks like the lenses from normal glasses.
 
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I think the way that they integrate all the hardware and software components will push boundaries.

For sure on that. And that will be huge. I still believe Apple will have some interesting display tech that's unique.
 
I don't see that being a compelling use for AR. I view AR as an aid to accomplishing goals, solving problems, etc. AR-assisted surgery, plant inspections, architectural/landscape/interior-design walkthroughs, exploring entities augmented with a host of information/detail, learning to play musical instruments, insurance adjusters (or auto body shops) estimating car repair costs, various simulators, industrial plant inspections, etc and on and on.
Sure, there are industrial or niche professional uses. I don't think those will be a selling point for a home or office user.

It could be interesting for learning piano, by highlighting keys. Meta showed that use case in a recent video about the Quest 3.

If these had the form factor of traditional glasses, and people wore them as often as their Apple Watches, sure, I could see some additional compelling AR use cases. But I don't think that's the product we'll be shown tomorrow.
 
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Something tells me this product will be tied exclusively to a subscription model.
The Varjo XR-3 is $6,495.00 plus a $1,495 yearly subscription fee. I think I read somewhere that Apple is their biggest customer. Apple's software engineers needs something to use while beginning the development of software for the Apple headset.
 
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i can't believe apple is releasing a 1st generation product and that i am forced to buy it and use it wherever i go. every mac that apple has ever released was trash up until the m1 mac. apple would have been a much more successful company if they never released any mac computers until the m1 was ready.
Yeah, I don’t understand why Apple bothers with 1st-generation products at all. They should go with 2nd or 3rd-generation products from the start!
 
If these had the form factor of traditional glasses, and people wore them as often as their Apple Watches, sure, I could see some additional compelling AR use cases. But I don't think that's the product we'll be shown tomorrow.

A couple years ago I was hoping it would be glasses with multiple cameras, smallish battery, UWB for multiple wireless bidirectional video feeds, and a single ASIC for control - all in the device to keep the weight and size down.

And that would wirelessly communicate with a user's iPhone in a pocket. The iPhone's A-series gpu/cpu (with high capacity battery) would do the heavy lift AR processing, and iPhone already has UWB for wireless communications.

That would keep the cost/size/weight down as most everyone has an iPhone. And might explain the recent gpu performance push on iPhones. It would also give users a reason to upgrade their phone.

Perhaps next generation...
 
Sure, there are industrial or niche professional uses. I don't think those will be a selling point for a home or office user.

Those were just examples. I expect Apple to have a full suite of interesting apps, for both personal and commercial uses, available on launch date.
 
I do wonder what usecases Apple will show to sell the product. Gaming isn’t apples specialty, so what else can you do with it? Mixed reality for navigating could be interesting. But what else?

Mixed Reality (MR) combines elements of both Augmented Reality (AR) and Virtual Reality (VR) to create immersive experiences that blend virtual and real-world elements. Here are some capabilities and applications of Mixed Reality:

1. Virtual Collaboration: MR enables geographically dispersed users to collaborate in shared virtual spaces. Participants can interact with each other and virtual objects, enhancing communication and collaboration in fields such as remote teamwork, design, and training.

2. Training and Simulation: MR can provide realistic training simulations by overlaying virtual objects and information onto the real environment. This is particularly useful in fields such as military training, aviation, healthcare, and industrial settings where hands-on practice and immersive scenarios are crucial.

3. Architectural and Industrial Design: MR allows architects, engineers, and designers to visualize and interact with virtual 3D models in real-world settings. This enables them to assess scale, spatial relationships, and design options before physical construction, leading to improved efficiency and design accuracy.

4. Entertainment and Gaming: MR can create highly immersive gaming experiences by integrating virtual objects and characters into the real environment. Users can interact with these virtual elements, creating unique and interactive gameplay scenarios.

5. Virtual Tourism and Exploration: MR offers the opportunity to explore virtual environments and landmarks, providing immersive and interactive experiences without physical travel. Users can virtually visit historical sites, natural wonders, or even explore fictional worlds.

6. Remote Assistance: MR can facilitate remote assistance by overlaying virtual instructions and annotations onto the real environment. This enables experts to guide and support remote technicians or users, improving troubleshooting, maintenance, and repair processes.

7. Medical Training and Visualization: MR can be used for medical training by simulating realistic surgical procedures and anatomical models. It allows medical professionals to practice complex procedures in a safe and controlled environment.

8. Design and Prototyping: MR enables designers to create virtual prototypes of products and interact with them in real-world contexts. This can help in assessing form, functionality, and user experience before physical production, saving time and resources.

9. Education and Learning: MR offers immersive and interactive educational experiences, allowing students to engage with virtual objects and scenarios for better understanding and retention of information. It can simulate historical events, scientific experiments, and complex concepts.

These are just a few examples of what Mixed Reality can do. By combining elements of AR and VR, MR opens up possibilities for more realistic and interactive experiences that merge the virtual and physical worlds. The applications of MR are continually evolving as technology advances and new use cases emerge.

Signed,
ChatGPT
 
You know what I think will be the pivot tomorrow?

Tim Cook is not gonna target this as new category necessarily. He is gonna say, this is the future of the Mac or the future of desktop computing. We are gonna witness a developer story and Apple is gonna pitch 2023 as the start of reimagining the Mac for the next 40 years. AR/VR are just side dishes, important parts of the story, but the reality is this is probably a more sane product than we previously thought. You are gonna use it in more stationary settings than flailing arms in public.

The iPhone, Apple Watch and Air Pods will continue to be premier wearable solutions for on the go computing. The iPhone is powerful, convenient, easy to carry and access. Need broad quick access to information, just pull it out of your pocket. Need information at a glance, the Apple Watch solves that (health, time, answer a call, pay for a transaction, navigation). AirPods help to further augment information in a way that's discrete, you can noise cancel the world around you while still processing information such as music, news, podcasts all without losing track of the present. You don't need an AR headset for this.

Where the headset might come into play is if you are on a long bus ride or train ride to and from work. You pull out your Apple Reality Pro, put it on and you are now able to access immersive content and because its AR, it removes the dangers due to its pass through functionality. Of course, there are social issues to think about, how do you interact with such a device in public? An additional sane accessory would minimize this awkward appearance. a foldable Magic keyboard with built in touchpad that's light and easy to carry. Put on Reality Pro (it automatically senses when its on your head, already booted to your desktop), news and information coming in, working on recent files), paired with keyboard and AirPods.

Remember, this is just the start. We need to give Apple at least 10 years to perfect it. There is still a lot of miniarization that needs to happen to make this product that we won't feel awkward about. But this is really the story I see happening tomorrow, the future of the Mac. 2024 will mark 40 years since the Macintosh and I think Apple wants to take the next leap to keep the platform alive and vibrant.
 
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I don't see that being a compelling use for AR. I view AR as an aid to accomplishing goals, solving problems, etc. AR-assisted surgery, architectural/landscape/interior-design walkthroughs with items that can be placed and moved in real time during the walkthrough, exploring entities augmented with a host of information/detail, learning to play musical instruments, insurance adjusters (or auto body shops) estimating car repair costs, various simulators, industrial plant inspections, etc and on and on.

Those are a lot of business (and vertical) use cases. That seems pretty far afield from Apple's core customer focus.
 
Those are a lot of business (and vertical) use cases. That seems pretty far afield from Apple's core customer focus.

Some are, some are not - that was just off the top of my head.

No doubt in my mind Apple will have a lot of their own.

Or do you really believe Apple will introduce their device and then just shrug their shoulders about personal applications saying they haven't given that much thought yet, and call it a day?
 
Two flickering OLED screens, inches away from your eyes, taking up your entire field of vision.
What possibly could go wrong?
Will this be the ultimate PWM (pulse-width modulation) problem for a good number of users o_O
 
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Mixed Reality (MR) combines elements of both Augmented Reality (AR) and Virtual Reality (VR) to create immersive experiences that blend virtual and real-world elements. Here are some capabilities and applications of Mixed Reality:

1. Virtual Collaboration: MR enables geographically dispersed users to collaborate in shared virtual spaces. Participants can interact with each other and virtual objects, enhancing communication and collaboration in fields such as remote teamwork, design, and training.

2. Training and Simulation: MR can provide realistic training simulations by overlaying virtual objects and information onto the real environment. This is particularly useful in fields such as military training, aviation, healthcare, and industrial settings where hands-on practice and immersive scenarios are crucial.

3. Architectural and Industrial Design: MR allows architects, engineers, and designers to visualize and interact with virtual 3D models in real-world settings. This enables them to assess scale, spatial relationships, and design options before physical construction, leading to improved efficiency and design accuracy.

4. Entertainment and Gaming: MR can create highly immersive gaming experiences by integrating virtual objects and characters into the real environment. Users can interact with these virtual elements, creating unique and interactive gameplay scenarios.

5. Virtual Tourism and Exploration: MR offers the opportunity to explore virtual environments and landmarks, providing immersive and interactive experiences without physical travel. Users can virtually visit historical sites, natural wonders, or even explore fictional worlds.

6. Remote Assistance: MR can facilitate remote assistance by overlaying virtual instructions and annotations onto the real environment. This enables experts to guide and support remote technicians or users, improving troubleshooting, maintenance, and repair processes.

7. Medical Training and Visualization: MR can be used for medical training by simulating realistic surgical procedures and anatomical models. It allows medical professionals to practice complex procedures in a safe and controlled environment.

8. Design and Prototyping: MR enables designers to create virtual prototypes of products and interact with them in real-world contexts. This can help in assessing form, functionality, and user experience before physical production, saving time and resources.

9. Education and Learning: MR offers immersive and interactive educational experiences, allowing students to engage with virtual objects and scenarios for better understanding and retention of information. It can simulate historical events, scientific experiments, and complex concepts.

These are just a few examples of what Mixed Reality can do. By combining elements of AR and VR, MR opens up possibilities for more realistic and interactive experiences that merge the virtual and physical worlds. The applications of MR are continually evolving as technology advances and new use cases emerge.

All nice cases and obvious. But most of them are not interesting for endusers for a daily usage. Professional business use cases are a lot. So it’s going to be interesting which enduser usecases will be presented, to actually buy this device.
 
The question is not how Apple will demo the product at the keynote, but how they will demo it before the larger public in their retail stores.

AR/VR is something you really have to experience in order to truly appreciate it. This is the core difference between a headset of this kind and any other Apple product to date which you can try and play with it at any of Apple retail stores. Not many people will be willing to spend big money just to "try" Apple's headset. I believe that Apple will create dedicated sections in most of its stores (the big ones) where people would be given the chance to try the headset with the assistance of Apple employee (obviously with previous appointment). This is also a completely new product with completely new inputs and operation, so unless you are guided in your hands-on experience, you probably won't be impressed.
 
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All nice cases and obvious. But most of them are not interesting for endusers for a daily usage. Professional business use cases are a lot. So it’s going to be interesting which enduser usecases will be presented, to actually buy this device.
Some very nice and immersive VR games and porn, and the headset will sell as hot cakes, regardless of any productivity use cases or other type of entertainment. 2 porn sites are among the top 10 most visited web sites on the internet. If Apple puts in our hands some very powerful tech with very immersive experience, developers and content creators will do their part brining this product to the sky. If the hardware is not that good, the product is doomed. Simple as that.
 
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Totally geeking out about this thing… I hope it blows us away.

A full AR/VR environment from Apple.

It’s going to be great and will just keep getting better over time. 🍿
 
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$3k for a headset, yeah mass adoption for only the rich. You get a lot more buyers by making it affordable to the Normal people.
 
i hope, for everyones sake.. and for the sakes of Macrumors and all the other rumour sites.... that this actually is a real product and will actually be announced today at last.

Otherwise its literally thousands of stories over the last few years talking about nothing.
 
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