nobody is going to play with that thing. Just extra useless work for the developer.
You are certain about this? Is this because you are from the future and saw this?
nobody is going to play with that thing. Just extra useless work for the developer.
4 individual buttons + volume controls and a touch pad = an ergonomic mess? Please describe your preferred layout.
Thus driving a nail in the coffin for any companies interested in making good games for it.
No one on earth is going to buy this for its gaming capabilities.
Mate , don't bother . She has claimed to be many things , I'm yet to see any evidence of her being the universal woman. I tried to engage her in an engineering discussion once, and she could not answer a basic question. These discussion just lead ro her using the ignore functionality with anyone she cannot debate with rationally and logically . I speak from experience.
You can tell who on this tread has experience with gaming systems.
Ya well I don't know what they are trying to prove....
I want the Apple TV to succeed! But this is one of those decisions that you know deep down was a mistake and will probably be reversed at some point.
You can tell it's a mistake right away because Apple just changed its mind last minute....
Apple's thinking is probably too many games would be mfi only. Adding to that that Apple doesn't make a mfi controller and so they can't control supplies and if demand is too great they are screwed.
So maybe Apple panicked? I could see this as a possible reason.
I still think it's worse to offer a horrible controller experience then none at all.
I just hope someone at Apple is reading this, but highly doubt it.
Yes sadly we live in a world full of idiotsThey probably don't want to have to deal with the inevitable onslaught of "I bought this game and I didn't know I needed to buy some accessory! I want a refund!" (even though the requirements were listed right on the app page).
You clearly don't know what you're talking about when it comes to photography and you don't want to be told otherwise. See you in six months when everyone is nuts for gaming on this thing.Ummm no. The concept is identical.
Aim the DSLR/iPhone at scene, frame with DSLR/iPhone, focus with DSLR/iPhone, capture the photo with DSLR/iPhone.
Most people who buy DSLRs tend to use auto shooting mode. What you are discussing is the manual control, which does not change the fundemental uproach above, the same scene will be captuted, but with manual control the image will turn of different.
It seems like we're arguing different things. If you think the new Apple TV was designed for games like Call of Duty then yeah the remote would be a disaster. However for casual games and most importantly... for browsing the Apple TV UI I think the remote was designed very well.As far as trying to play real modern games the likes of PS4 or XboxOne, the remote would be a disaster in trying to get them to work on the Apple remote. Real games need d-pads, L1, L2, R1, R2 buttons, L3 and R3 sticks and 4 buttons on the right. PS4 control as a track pad and other buttons as well. If you going to join into the argument, please bring one.
I must be seeing things differently but I don't see 6 buttons on a remote as cramming. I've looked at the remote a few times and I'm almost positive I already have memorized where the buttons are and I haven't held it yet. Sure it has more buttons than the previous remote but I don't think that's a bad thing in this case. I guess we can just wait and see how long it takes to actually learn the remote.The thread got away while I was gone, so I apologize if this has been beaten into the ground.
Cramming a lot of buttons onto a small device doesn't make it ergonomic. Ergonomic devices are learned quickly and are intuitive and comfortable to use. Ideally, you can use one for a very brief period of time and then use it in the dark without effort, by feel. A good example is the iconic TiVo remote. Of course it wouldn't be trivial to integrate a touchpad into that type of design, but that doesn't change the underlying issue.
That's still a crappy experience though, having to comb through App Store search results to make sure you can actually play the game with the hardware you have on hand, or go out of your way to filter them out (if that option is even provided).
td;dr: the apple remote is much like the wii remote where with a little imagination you see the remote is cleverly designed to make a simple but workable controller.
As has been pointed out many times already, that issue can be solved with a simple warning prior to download. Make it obvious and people would only have themselves to blame if they bought something by mistake.As opposed to combing through Apps and downloading one...only to find out it's completely unusable until you go buy some accessory that's required to play it?
Sure the included remote won't be the best controller, but requiring compatibility means you'll be able to use any app right out of the box.
And what if that game is multiplayer? How does someone with the remote compete with someone with a controller?People are reading way to much into this and I don't see anything odd about this. Yes, the games must have basic functionality with the remote. But nowhere does it say it can't offer additional functionality to a controller. For instance, a FPS game may have directional controls and trigger, but the controller will offer better precision, targeting, easier access to weapon swapping and so on.
Funny that someone mentioned it this being inferior to the NES, when it came with 2+2 buttons as well![]()
That section will be empty on Apple TV, at least for now. People who refuse to play any game that requires the use of fewer than twelve buttons are going to be left out in the cold.Android TV has a section that is titled Games Requiring a Gamepad. It's not a rocket science thing to address nor unique.
I'm actually encouraged about the new Apple TV controller with so many people on here are trashing it. Kinda reminds me of the utter vile reaction some people on here did when the first iPhone was announced.Good developers will be able to create games that will take advantage of that controller, lets be honest its not great for games, as all purpose.
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Lets watch this space, at least this is a start, a very controlled start to gaming on a big screen.
Android TV has a section that is titled Games Requiring a Gamepad. It's not a rocket science thing to address nor unique.
The iPhone compensated for a lack of physical controls with multitouch. How the **** is this going to compensate? It's not like the concept of a remote with gyroscopes/accelerometers is actually new to the world of gaming; We know how well that works by itself thanks to the Wiimote (which had way more usable buttons than this). The only thing "new" this offers is a trackpad (which isn't really new since the PS4 controller has one). That's not going to be enough for games that require more complicated controls.I'm actually encouraged about the new Apple TV controller with so many people on here are trashing it. Kinda reminds me of the utter vile reaction some people on here did when the first iPhone was announced.
While it looks pathetic now, many were complaining the iPhone did not have a mechanical keyboard and how its accelerometer was "useless" for users.
These game controller critics will eat their words in a few months.
Android TV has a section that is titled Games Requiring a Gamepad. It's not a rocket science thing to address nor unique.
Those games that require more complicated controls will be absent from the app store, unless the developers can come up with creative ways to use the trackpad and other control methods available on the Apple TV remote. I expect there will still be lots of games, and small-g gamers buying them and playing them, but not a very large contingent of Apple TV Gamers rocking their cosplay at the next big gaming convention you attend.The only thing "new" this offers is a trackpad. That's not going to be enough for games that require more complicated controls.