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This is a non-issue to me. Anything you can accomplish with a D pad or a joystick you can accomplish using touch on the touchpad, the exception is that people using the remote as the controller will get killed in the games vs people who have controllers but that would only really assume that there will even be multiplayer online gaming available, most likely it will be more like a play in your living room and pass the remote around type scheme
 
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just like iOS, watchOS, etc, you gotta feel like they will get more liberal with this as we go along. it's the smarter decision as you can always add new functionality, but taking it away is never a way win over consumers.
 
This won't change my decision whatsoever. It's a definite buy to replace my aging ATV 2. However Apple decision is perfectly understandable. Apple do not want Apps or games that must require additional 3rd party controller. Apple can sell controller, but again, the game must not ignore the remote because it's what comes first when you bought the box. Also, apps and games are not the main features for AppleTV, it's part of it, at least at this stage, the games won't compete directly with those of XBOX and PS. Perhaps it will open for more advance games in the future.
 
makes sense if u are Apple :-

- make it work, or we'll kill u..

i don't see the point of making use of "games" via a touch-pad based remote, since while other game-pad are optional accessories, we all know touch-pad's don't always work good for games. where game-pads would be better suited for, yet if u are going to built for Apple TV, u must code it anyway...

Ah... its good to be :apple:
 
They probably don't want to have to deal with the inevitable onslaught of "I bought this game and I didn't know I needed to buy some accessory! I want a refund!" (even though the requirements were listed right on the app page).

Apple should allow a separate channel specifically for games that require a separate controller. I hate to see good games be forbidden just to protect people who don't read specifications.
 
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When creating games and apps for the new Apple TV, developers are required to build in support for the touch-based remote, making all content accessible to all users without the need for additional accessories like an MFi controller.

As noted by developer Dustin Westphal and shared by our sister site Touch Arcade, Apple's App Programming Guide for the tvOS says the following: "Your game must support the Apple TV remote. Your game may not require the use of a controller."

The new Apple TV works with third-party Bluetooth controllers, but because they are an optional accessory, they are not allowed to be the primary input method for a game. This requirement will force developers who want to build games around controller use to also include a touch or motion-based control scheme for use with the Apple TV remote.

appletvremotegamecontroller.jpg

As Touch Arcade points out, the requirement is bound to be a hassle for developers, especially those with games that have complicated control schemes.Apple appears to have originally planned to allow developers to require a game controller to play Apple TV games, but the company later nixed that policy and is now requiring all games to support the Apple TV remote in addition to a controller.

Apple's choice to require support for the Apple TV is not surprising, as it also has the same requirements for iOS devices. Developers can build controller support into their iPhone and iPad apps, but apps must also include touch-based control schemes for users who do not have a controller.

Article Link: Apple TV Games Must Work With Apple TV Remote, May Not Require External Controller


This makes no sense. There is no way a game with complicated controls (i.e. Call of Duty) will be playable with just the remote. I would understand requiring the games to be compatible with the iPhone and iPad, but requiring it to work the same with the remote will hold back developers. Maybe they will change their mind.
 
This is a bad idea. How could you play a game like Minecraft with that remote? You know that could be a huge game on the Apple TV but now it can't happen. Apple also needs to make a proper first party controller. Every console maker does this. I wish Apple would finally take gaming seriously—but they still refuse. Why??
 
Apple do not want Apps or games that must require additional 3rd party controller.

I don't think they would've allowed 3rd party controllers to work with ATV if what you say is true. They just don't want consumer confusion. I really don't think this is any different than PC gamers that use thumbsticks vs. PC gamers that use keyboard and mouse for the same game. Both have choices and both choose depending on their comfort, familiarity, budget, etc.
 
This makes no sense. There is no way a game with complicated controls (i.e. Call of Duty) will be playable with just the remote. I would understand requiring the games to be compatible with the iPhone and iPad, but requiring it to work the same with the remote will hold back developers. Maybe they will change their mind.

LOL, you think games like CoD would have a chance to come to the AppleTV? You might wanna check the system requirements, even disregarding a controller.

Apple's SHOWCASE game during the demo was a Frogger clone!
 
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So why can't the developers create a basic functional set of controls that will work with the Apple Remote and have a much greater set of controls that can be access through 3rd Party controllers. Is Apple going to require that the set of controls be the same for all devices?

That's what MFi is
 
This is a bad idea. How could you play a game like Minecraft with that remote? You know that could be a huge game on the Apple TV but now it can't happen. Apple also needs to make a proper first party controller. Every console maker does this. I wish Apple would finally take gaming seriously—but they still refuse. Why??
I can turn the argument the other way and say how do you play a game like Minecraft using an Xbox controller? And yet it is popular on the Xbox and Minecraft is owned by Microsoft so you know they control every aspect. Why do you need Apple to make a controller? There are already 3rd party controllers that work with ATV.
 
makes sense if u are Apple :-

- make it work, or we'll kill u..

i don't see the point of making use of "games" via a touch-pad based remote, since while other game-pad are optional accessories, we all know touch-pad's don't always work good for games. where game-pads would be better suited for, yet if u are going to built for Apple TV, u must code it anyway...

Ah... its good to be :apple:

All iOS games can be played with touch pad, like Vainglory and Transistor. Top PC game like Ori and the blind forest also can be adapted to touch pad. It's not impossible, it's just a challenge.
 
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So why can't the developers create a basic functional set of controls that will work with the Apple Remote and have a much greater set of controls that can be access through 3rd Party controllers. Is Apple going to require that the set of controls be the same for all devices?
That's exactly what I was thinking. A basic game that works well with the remote but as an option a much richer experience available with a controller??? Question is...would apple allow that?
I sure hope they would for their own sake. Otherwise this thing is DOA.
 
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They could just add a separate step in the game purchasing process that forces people to confirm that they know the game needs a separate controller. It must be more to it than protecting people from their own carelessness.
 
It would make sense for Apple to create a more gaming-centric controller but here's the thing. Apple isn't a gaming company. They don't make consoles. Their devices do play games but that was never their primary intent. While a lot of people will say "just copy the Dualshock or the 360 controller", it isn't that easy. The worst thing you could have is a company who doesn't make video games making video game controllers. They'll just end up with a crappy version of a console controller.

Look at Microsoft. From the time when the Xbox project got the green light in 1999 and up until 2013, it took Microsoft that long to make a controller with a decent D-pad. The original Xbox had a crappy D-pad and despite many people calling it one of the best gaming controllers ever, the Xbox 360 controller had a crappy D-pad. They finally got it right with Xbox One. Some might ask why it took Microsoft that long to do something as seemingly simple as a D-Pad. It's because before the early 2000's, they weren't a gaming company. They had to learn. Nintendo got it right over 30 years ago but that's because they were in the business of getting it right. So why should Apple be doing something that they're obviously going to suck at? I think Apple should create a proper console controller only if they intend on making games.
 
You don't NEED to.

All this means is that games have to work with the included remote, not that developers CAN'T support third-party controllers. They just can't require that you buy one to use the game at all.


Key point! You can map all the functions on the Steelseries unit displayed to the remote. It doesn't mean that a controller can't be the RECOMENDED way to play.
 
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So why can't the developers create a basic functional set of controls that will work with the Apple Remote and have a much greater set of controls that can be access through 3rd Party controllers. Is Apple going to require that the set of controls be the same for all devices?

Developers can. And no, Apple will not require that.
 
On a serious note, the Apple TV is a failure to me. I was excited for a few things:

1 - Gaming. Nope, it's a joke.
2 - "Recently Viewed" section of the interface ala Amazon FireTV. Nope, shows you a money grab for Top ITunes Movies on the home page.
3 - Cord cutting package. Nope, not ready or coming at all.

Siri looks good, but I don't always want to talk to my TV. The onscreen interface needs to be better.

Better luck next time Apple. Take your $200 box and rethink things.

Apple TV starts at $150. Not $200.

So the main difference the FireTV is "better" than the Apple TV is because of a "Recently Viewed" section? Your talking about the FireTV that literally has an ad on the top of the main screen? I own one too and it's not that much better than a 3rd gen Apple TV aside from Plex. The rest of the Amazon Fire TV app store is a joke. And the FireTV "casting" is poor compared to Airplay.

We're going to be pretty surprised what apps are made for Apple TV and it's remote. It doesn't have to imitate an XBox One or PS4 to be a player in this space.
 
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As an end user, I'm 100% with Apple on requiring apps to use the ATV controller. I would not at all be a happy camper if I bought a game and couldn't use it without going out and dropping an extra $50 on a 'game controller' before I could play it.
 
Thus driving a nail in the coffin for any companies interested in making good games for it.

"What you consider good games is quite subjective. iOS on the iPhone has the same limitation and you may say there are no good games for iPhone where is millions/billions of other people may disagree with you"

No one on earth is going to buy this for its gaming capabilities.

"Correct, people buy dedicated gaming consoles for their gaming capabilities. This isn't a dedicated gaming console, thus people will be buying it for it's ability to do many things rather than just playing games. Being able to play games will be a bonus for many people on this earth just certainly not you."

Why even bother if you need to be able to control it with that disaster of a remote?

"Why even bother commenting if you don't read the full article. You don't 'need' to control the game with the apple remote as you can use a third party remote. The developer just has to also support the standard remote for people who don't want to buy custom remotes. And curious how much time you have personally spent with the 'disaster of a remote', that is I'm assuming you are not basing the experience on simply screenshots =) like people originally based the first iPhone"

The NES is 30+ years old and is a more capable gaming machine than the Apple TV.

"I'm sure there are people who would agree with you just like I'm sure there are many people who would disagree with you. Might be better in your comments to simply say "you" think it's a disaster and horrible rather than assuming every person on earth's feeling on each of your statements =). The NES plays just games, the AppleTV clearly does a lot more."
 
That's exactly what I was thinking. A basic game that works well with the remote but as an option a much richer experience available with a controller??? Question is...would apple allow that?
I sure hope they would for their own sake. Otherwise this thing is DOA.

Reading between the lines, I guess this is possible. Apple just require the games to be able to be played with remote, by played means basic games control (run, jump, navigation, shoot, attack, etc). It allows you to add option for gamepad controller if you are more comfortable with it, and that will open up more richer experience.
 
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Good luck on getting a shooter to work with that remote.

You still miss the point. Developers are asked to support the Apple TV Remote. But they can support third party remotes aswell.

Fair enough...like this you support pros aswell.
 
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