Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
Well there goes Guitar Hero / Rock Band, which was specifically talked about @ the Keynote.

How are so many people so obtuse in failing to understand that games are required to be used with the Apple Remote, but that you can also support controllers for those who want to buy them. Yeesh, MacRumors just loves to react.
 
I kind of understand Apple's reasoning, so customers aren't able to buy an app that they then can't use without going out and buying an extra peripheral. But this also significantly hinders the Apple TV from becoming a serious competitor to gaming consoles. Wish they could develop a way to prompt users when they buy an app, "This game requires the use of X controller, do you have one of these so you can play it?" Or something.
 
I think the point you just made is lost on a quite a few folks who are responding.

The majority of MacRumors users claiming to be tech junkies are so bewildering stupid. Reading the comments here always devolves into a cesspool of ignorance. It's amazing.
 
  • Like
Reactions: ErikGrim
I can see consumers buying games and not realizing a controller is needed and then trying to get a refund on the game or something...No matter how clearly they put on the app store page for the game "EXTRA CONTROLLER NEEDED, DOES NOT WORK WITH REMOTE" you know a billion people are gonna buy it anyways and then complain/be upset when it doesnt work with the remote and leave 1 star reviews "DIDNT WORK WITH MY REMOTE!!! AVOID THIS GAME ITS A SCAM"....the problem is people are dumb....
Does iOS AppStore pre-filter these things for its users? For example, if your app needs a GPS, you can forbid those with IpT's, or Ipad's without the cellular model from buying it.

I'm not so sure it does, given limited experience seeing graphically intense games that say you need an IpT5+, Iph5+, or Ipad4+ to play the game.
 
How are so many people so obtuse in failing to understand that games are required to be used with the Apple Remote, but that you can also support controllers for those who want to buy them. Yeesh, MacRumors just loves to react.
We're not being obtuse. Requiring the remote limits how complex the game can be, since it has to be able to function with those extremely limited controls.

Sure Nintendo did the whole motion control thing, but they also put a bunch of buttons on their controller and included an attachment that gave you an analog stick and even more buttons.
 
I see why they do it, but I was hoping for some more console like games, not Crossy Road on the big screen.
 
We're not being obtuse. Requiring the remote limits how complex the game can be, since it has to be able to function with those extremely limited controls.

So, you think there can be two sets of controls... Unlike say, well every PC game ever!
Man, what did they do then... Or now.
If they think they can make money by serving people who want better controls they'll support them too; money will be the ultimate driver.

Even if Apple didn'T say anything at all, 99% of games would already preferentially support the Apple TV remote (and the Iphone). So, this changes almost nothing except for marginal games were dev don't think it's worth their while to support both.
 
This makes no sense. There is no way a game with complicated controls (i.e. Call of Duty) will be playable with just the remote. I would understand requiring the games to be compatible with the iPhone and iPad, but requiring it to work the same with the remote will hold back developers. Maybe they will change their mind.

It makes sense to a ATV user who won't buy an external controller to play games. This article says nothing about the Apple Remote being the only remote necessary to play games. It's not a detriment to any capable developer. Good lord, MR heathens today.
 
You'll remember this when in 2 or 3 years here will be hundreds of games available.

It's very right not to require a controller, you would have people buying a game only to find that they can't use it, no matter how many times you wrote in the description that a controller was needed.
Here's my issue with such a statement... can they just "bypass" that anyways and say that while you technically CAN play the game with the remote, you should get a "real controller" for the best experience?

Worst case scenario is devs say "fuggedaboutit" to "real video games" on this platform, and just stick with ones that work with the remote. Which is fine if that's what it comes to and the goal.
 
That's a big if though. I am not a gamer but even I can see this is very limiting. What kind of games can you actually play using this thing? Most iOS games ( even basic ones like Angry Birds) require touching the screen in specific spots. This is obviously not possible with Atv games. Serious console games require remote with way more controls than the Atv remote provides. What's left? Alto can certainly be made to work but how many games are like that? A new type of games would probably have to be developed that can be easily controlled by touch without looking at the touchpad. This is likely possible but I have doubts the platform is big enough that the devs will actually bother. The only other option for Apple was to include game controllers with all ATVs but that was probably too expensive.

The only other option? Besides purchasing a compatible controller that will work with the game?
 
And how do you know one isn't in development right now, with beta units in the hands of select game developers? Not that I know anything about such matters.

I really hope that is the case.... Not sure because they released the SDK kit to developers. But if they have something special for game developers.. that would be cool. I won't hold my breath..
 
They probably don't want to have to deal with the inevitable onslaught of "I bought this game and I didn't know I needed to buy some accessory! I want a refund!" (even though the requirements were listed right on the app page).
IMO the solution to this is simple: Make "controller requirements" a function of the app store, i.e., the app store will check that you have a bluetooth controller with sufficient requirements to play the game before allowing you to download it.

Don't have a controller with an analog stick and four buttons? Too bad, can't download the game.

The only hassle this creates is requiring people to turn their controllers on while making the purchase - better than having to deal with all the refund requests, and better than banning them.
 
  • Like
Reactions: rbrian
Does iOS AppStore pre-filter these things for its users? For example, if your app needs a GPS, you can forbid those with IpT's, or Ipad's without the cellular model from buying it.

I'm not so sure it does, given limited experience seeing graphically intense games that say you need an IpT5+, Iph5+, or Ipad4+ to play the game.

Some people have the same app on many platforms, so how would that work... Unless the app is completely non functional on the other platform...

People do know that devs want to make money and by default will target the widest deployment. This would have happened even without Apple's instructions. This is just to make sure all of them do so, and not just the vast majority do it.

Initially, 99% of people buying the Apple TV will be playing the same game they did on their phone. You won'T be seeing $50 games on this any time soon.
 
Are there any big time developers here that could chime in with their opinion on this matter?
 
Negative.
Guitar Hero, rockband, dance dance revolution

Or all the Wii games that require accessories.

There's a ton that won't play without a nunchuck, and Nintendo themselves sell Virtual Console games that require a "Classic Controller" addon or a GameCube controller, neither of which come with the platform.

Other games, like Super Smash Bros Brawl and the Wii U version, are playable with a Wii remote, but significantly disadvantaged (you cannot perform all of the same actions as someone using a GameCube controller).
 
I hope they allow iOS apps to be paired as "remotes" as an acceptable alternative in the future.

I understand the requirement, because consumers are stupid (can you not predict the "I bought this and can't play it"s?) but at the same time, it hinders the growth of gaming on the platform too much.
They actually referenced this in the keynote. They said the game they showed could be played by anyone with an iPhone, not just the remote.
 
Here's my issue with such a statement... can they just "bypass" that anyways and say that while you technically CAN play the game with the remote, you should get a "real controller" for the best experience?

Worst case scenario is devs say "fuggedaboutit" to "real video games" on this platform, and just stick with ones that work with the remote. Which is fine if that's what it comes to and the goal.

Or they get imaginative, and actually want the money from that platform, and actually support two modes to play the game.
 
So, you think there can be two sets of controls... Unlike say, well every PC game ever!
Man, what did they do then... Or now.
If they think they can make money by serving people who want better controls they'll support them too; money will be the ultimate driver.

Even if Apple didn'T say anything at all, 99% of games would already preferentially support the Apple TV remote (and the Iphone). So, this changes almost nothing except for marginal games were dev don't think it's worth their while to support both.
PCs are not exactly short on buttons to map things to. In fact some PC games are only playable with the mouse and keyboard due to the sheer number of functions that they have to map.

Here is a list of standard controls for just about any modern 3D game:
Move UP - DOWN - LEFT - RIGHT
Tilt camera UP - DOWN - LEFT - RIGHT
Jump
Shoot/attack
Interact
Inventory
Switch Item/weapon
Menu

Now map them to this remote. Being aware that A. Gyroscope controls generally require frequent recalibration, B. Apple most likely will not let developers override the Siri or Home buttons (and the volume buttons aren't even BT).
 
  • Like
Reactions: rbrian
Calm down people. This is Apple's typical MO. This is the first time App Store is available for Apple TV. They're going to first establish the new TVOS and get some solid apps out. Gaming is not the first priority for them, nor should it be. Once they have a huge base of ATV4 users, developers will start creating more and more games. That's when they can extend the capabilities of the ATV4 so that you can have more complex controls.

It's important that they bring these changes gradually because there's already enough potential issues to deal with on initial release. Standardizing the API to their remote controls limits the number of problems.
 
Yeah except that it will guarantee that games are no more than iPhone clones or motion based. There won't be any first person games of any sort coming to Apple TV now. Too bad, Apple could have made a lot with their 30% take of all those games.
Hmm.... why not just make something for Steam then? they also take a 30% cut (or more perhaps?), but there's the benefit that Steam is an established platform for a wide variety of video games.
 



When creating games and apps for the new Apple TV, developers are required to build in support for the touch-based remote, making all content accessible to all users without the need for additional accessories like an MFi controller.

As noted by developer Dustin Westphal and shared by our sister site Touch Arcade, Apple's App Programming Guide for the tvOS says the following: "Your game must support the Apple TV remote. Your game may not require the use of a controller."


Article Link: Apple TV Games Must Work With Apple TV Remote, May Not Require External Controller

So, I predict this means there will be a lot of "Free" games that don't have much functionality, with an in-app purchase of premium content that can take advantage of the controller. That way Apple can't be put in the middle of the refund game for those who bought a game that ended up requiring a 3rd party controller in order to work correctly.
 
Count me in for being disappointed. I was hoping that apple would include a game controller with the apple tv, maybe even call it the apple tv plus. I don't see the purpose of even buying a new apple tv if you're not into games. The normal apple tv will work just fine for netflix. I do understand apples decision to require a game to work with its controller, but i also think it will limit the amount of hardcore games that will come to the app store. Xbox and ps4 are both pushing in the direction of digital downloads which is perfect for apple because the app store is established. An included controller/good games would stop a lot of people from considering any other console.
 
  • Like
Reactions: DotCom2 and rbrian
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.