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Disappointing in what everyone is saying about the pass thru being grainy. :/. I kinda figured this was going to be the case.
 
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My impressions:

1. Fruit Ninja looks awesome and you can move around and see from different angles, but it absolutely can't detect trying to chop anything. 1/10
2. Synth Riders looks awesome but had hiccups starting. It seemed to be missing a tutorial, so didn't know what the special colored orbs were, had to look that up online. Very accurate tracking, light years different from Fruit Ninja. 8/10
3. D+ is awesome but I wish you could resize the 3D movies. They're kind of small and distant.
4. The dinosaur demo thing was unbelievably sharp and very awesome. Tracking on the butterfly on the finger was not so great if you moved.
5. Productivity! I mirrored my work laptop display and it was incredibly clear and I was super productive for like 2 hours straight wearing it. I normally use a 38" AW ultra wide, did not miss it at all. It was nice having music playing in the background from something _not_ on my work computer as well as youtube (even in a browser) and other browser windows available off machine. :)

Passthrough is miles better than the quest 3/quest pro. No headaches from using it at all (I got splitting migraine using Quest 3 briefly with immersed to try the "productivity" thing)
Weight is a non-factor? I mean, with my quest 3 I get marks on my face using it just for 30m. VP I just get really messed up hair. I used the pretty band, I haven't even tried the double band thing out yet.

Keeping it? So far, definitely. It's a portable monitor that I can use anywhere and has a ton of potential.
Wait, what do you mean you can’t resize Disney plus movies is this true ?
 
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Grab bag of thoughts... have experience with much earlier Oculus/HTC Vive products and now PSVR2 (primarily for Gran Truism 7 sim racing...)
  • Comfort w/ Solo Knit -- very dependent on band placement, at least for me. A little too low on the head and it was pulling much more tightly against my forehead (to the point that the Light Seal was separating from the Vision Pro). Taking my time with the adjustment helped and I wore it for ~45 minutes without pain or visual marks appearing on my forehead, though I do still feel like more of the weight is there
  • Comfort w/ Dual Loop -- better. Definitely distributes weight better and I have worn it for more than 1 hour 15 minutes without issue here
    • In both cases -- my face gets a little warm. not uncomfortably so, but noticeable at longer uses. (Expected)
  • Light seals -- definitely wish the magnets were stronger. I had some light leakage (around edges of the light shield) with the thinner light shield that is mostly fixed with the thicker version. May go to the Apple Store and check fit at some point, but also want to keep playing with adjustability.
  • Clarity of "in universe" elements -- excellent. Reality lives up to marketing here, and this is the single biggest advancement (IMO) over my PSVR2 and other headsets I've used. Text looks wonderful at any size, images look wonderful. Video is a lot of fun, excited to play with this more later.
  • Passthrough -- reality does not live up to marketing here. It's clear that you're looking through a bunch of cameras. Motion blur is a thing. I'm not shocked, given state of other VR headsets but was hoping for better.
    • Importantly -- latency does live up to the marketing. Despite the "lower res" version of the real world, and some motion blur when moving, latency is low enough that it hasn't been an issue for me. This is great compared to PSVR2, which does give me some queasiness when using its version of pass through video.
  • Mac connectivity -- short term, this is the biggest productivity feature on the device for me. It's been flawless so far. Very impressed with the execution here. It does make me want to rethink how my office setup is -- feels like a great thing for an island floating desk... I was skeptical this would work as well as it does, given the number of pixels being pushed around wirelessly. Nice job Apple!
  • Human/Computer Interaction methods -- this was what I was most excited to experience, and I come away mostly impressed. I'm not sure this is quite the leap of multitouch, but it may be. It is intuitive. Look and "click" your fingers is cool. The "pull/push" gestures are great and maybe even more intuitive to arrange windows.
    • I want more gestures. I want one to summon the Home Screen. I want one to recenter the view. Basically -- I don't want to push physical buttons, I want to gesture. I'm thinking these will come in time, and will be big for this platform.
    • The "3D positioning" of Vision OS blows me away. The amount of work to get these windows to just float perfectly in space, relative to what the cameras see is wonderful. This is also an area where reality lives up to the marketing.
  • Field of view -- The Verge's binocular comments aren't far off here. It is more limited than your actual vision, and I think slightly more limited than the top-end Meta headsets today. This isn't noticeable when using "VR" content, but is when using passthrough if you look for it. The richness of the "in universe" elements, even when using pass through, make it easy to forget about. This seems like a clear area where a V2 will improve.
  • Weight -- you don't forget you have a headset on, but a proper fit means it's not uncomfortable. I think it's below the "discomfort" threshold for a lot of people, but will anticipate this is reduced in a V2.
  • Developer/ App Ecosystem -- Probably a common thought, but the biggest advantage Apple has over others in this space is the combo of their SDKs/API frameworks and (more importantly) the talented developer base that gets excited for Apple stuff and develops great apps. On day 1 of Vision Pro, this is the headset that has the best software ecosystem. I'm excited what day 365, and beyond, look like for this.
  • Personas -- nope. Mine is hilariously bad, even after a few attempts. I get why Apple/Meta think they need kind of a thing, and they probably do, but frankly -- I'm fine just doing voice FaceTime calls when wearing this thing, and otherwise taking it off to show up on video. That said, the facial tracking is great. Very cool tech there, mapped onto an uncanny meat puppet that my wife couldn't stop laughing about and my son cried at.
  • I'm excited to see future versions of VisionOS. The scale (place windows wherever you want, and they perfectly persist in 3D space) is a fun playground, and more interesting than iPad OS has been (to me). I feel like the Home Screens will be revised. I think we'll get better windows management and multitasking systems. Obviously, bring more Apple software to Vision OS.
    • I really, really hope Vision OS starts to move more towards the Mac. Realistically, I know it won't. BUT if there are engineers inside of Apple pushing for this, please keep up the good fight. Let us do computer things with our fancy head computer.
I'm excited to play with some other stuff this evening and over the weekend.

I don't need to have an ROI for this device, but do want to feel like I see some solid, beneficial use cases prior the return window ending. I feel like I'm 60/40, on the side of "keep" at this point, but time will tell.
 
Just setup mine and played with it a for an hour... Well, the picture (and sound) quality is really amazing, very sharp, monitoring macbook screen is really cool (though it's not as sharp as 4k or 5k monitor, it's fine for work).

But have to say, apart from higher quality, I expected something more. It's the same as Quest just much better executed (and for a much much higher price :D ). When I used Quest 2 for the first time, it was a bit "wow that feels real", but once you have experienced it, it's very similar on new generation devices, just nicer.
The passthrough is a bit grainy and blurry, of course better than Quest, but not like true AR goggles at all. It also gets heavy and pretty warm, I would not want to watch 2h movie with it (maybe on a plane, but I personally prefer big TV.
White stuff on black background is also producing pretty annoying flares, I did not expect that (but with 99% of the content you will not notice this). With spatial videos you can see the low resolution of the content, but this is expected, the videos need monstrous resolution.

What's a bit annoying is that you don't have multi-user capabilities, so my wife could not even try it without re-calibrating my profile (she could not use it without calibration by just typing my passcode, it was not picking up her hands and eyes at all).

In the end it's just very good VR goggles, very nice for entertainment, not so nice for gaming (I prefer controllers in my hands for haptic feedback, no chance this beats BeatSaber, PistolWhip or Eleven experience on Quest, until they make some controllers for it). I am lucky my employer paid for this, otherwise I would return it (no way it is worth $4k for me, not even close) :) Maybe if I were a single person traveling I lot I would make use of the entertainment features much more.. But as it is I would prefer OLED TV and ATMOS speakers with the family :)
 
I don’t think it’s a fit issue as much as a spacing of my eyes issue. The images on screen look perfect, but the pass through is what’s blurry.
I notice that the passthrough on mine is kind of blurry/pixelated too.

I am still waiting for my prescription lenses though, and my room isn't super bright so that could be contributing.
This is how the passthrough is, you were thinking it was going to be crystal clear?
 
I have a bad motion sickness issue. Miraculously I haven’t had an issue in the 1.5 hours of continuous use I have done so far.in on Wednesday. That was my only concern.

Thank you for the feedback that was my only concern as I get motion sickness. I delayed my pickup until Wednesday so I could see if motion sickness was a problem. I can't use my son's Oculus as it makes me sick.
 
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I come from home theater projectors so if nothing else this is the cheapest 4k projector ever with a massive screen. For that alone it’s probably worth it…
Just to pick up on this because I've seen a number of people say the same thing.

It is not equivalent to a 4k projector. The virtual cinema screen that you see will not be 4k pixels wide in the display, not just because the Vision Pro's display isn't 4K pixels wide, but also because the virtual cinema screen that you are watching almost certainly will not be the full width of the display.
 
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What's a bit annoying is that you don't have multi-user capabilities, so my wife could not even try it without re-calibrating my profile (she could not use it without calibration by just typing my passcode, it was not picking up her hands and eyes at all).
You didn’t use guest mode?
 
A few thoughts after using this nearly all day. I walked in to my local store, demo'd it and decided to buy it:

  • Comfort is surprisingly good. I've been able to wear the AVP for several hours today with no eye strain or pain anywhere on my face/head. This was my biggest fear and turned out to be the least bothersome thing about the product. Time will tell if this changes
  • Adblocker for Safari - I downloaded 1Blocker which claims to have a Vision Pro version. Followed their instructions but cannot get it to work on Safari. Has anyone been able to get any adblocker to work yet? Not fun browsing with a bunch of ads
  • Glare in Cinema/immersive theater mode - when watching movies in Apple TV+ or Disney+ with their respective immersive modes, there is a TON of glare. I don't think it's a light seal issue and I tried this both in well lit and dark rooms. The glare made the movies unwatchable. This is unfortunate since the immersive experience is otherwise amazing, especially when paired with my Airpods Pro
  • Mac external monitor mode - This is one of my biggest use cases for the AVP, but I was really disappointed in how blurry the fonts are. I tried changing resolutions but it is not sharp at all - worse than HD monitors. I'm not sure if I'm doing something wrong? This is by far my biggest disappointment in this product and I am strong considering returning it if I can't figure this out
  • Panoramic photos - my old iPhone panoramic photos looked surprisingly good, like I was "there"
  • 3D Movies/Videos - This one is kind of meh for me, it's okay but not anything special. I tried the explore dinosaurs or whatever the app is called and it was cool but not something I would pay $3500 for

Overall I'm 50/50 on whether to keep it or return it. This is clearly a first gen product and $3500 is not a small amount of money.
 
Mac external monitor mode - This is one of my biggest use cases for the AVP, but I was really disappointed in how blurry the fonts are. I tried changing resolutions but it is not sharp at all - worse than HD monitors. I'm not sure if I'm doing something wrong? This is by far my biggest disappointment in this product and I am strong considering returning it if I can't figure this out
From The Verge's review: "There is a lot of very complicated display scaling going on behind the scenes here, but the easiest way to think about it is that you’re basically getting a 27-inch Retina display, like you’d find on an iMac or Studio Display. Your Mac thinks it’s connected to a 5K display with a resolution of 5120 x 2880, and it runs macOS at a 2:1 logical resolution of 2560 x 1440, just like a 5K display. (You can pick other resolutions, but the device warns you that they’ll be lower quality.) That virtual display is then streamed as a 4K 3560 x 2880 video to the Vision Pro, where you can just make it as big as you want."

So you get a 5K (logical 2.5K) image scaled down to 4K then 3D-transformed onto the pixel grids of the two AVP panels. That's at least two seperate scaling/transformation steps with pixel interpolation. It's not going to be as sharp as on an actual 5K screen.
 
  • Glare in Cinema/immersive theater mode - when watching movies in Apple TV+ or Disney+ with their respective immersive modes, there is a TON of glare. I don't think it's a light seal issue and I tried this both in well lit and dark rooms. The glare made the movies unwatchable. This is unfortunate since the immersive experience is otherwise amazing, especially when paired with my Airpods Pro

This just about kills the only reason I wanted to buy the first gen.
 
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Sadly after getting my Vision Pro I can honestly say that this is the worse first gen Apple product I've ever gotten. I bought the 1st iPhone, iPad, iMac, Powerbook, MacBook Pro, Power Mac and Mac Pro. Love apple products, but this one, despite having some amazing technology is a miss and I am 80% sure I will be returning it.

After looking at all the previews, I was hoping for the passthrough feature to be good and sadly, it would appear that it was mostly marketing fluff. It is nowhere near as good as Apple and their you tube friends made it out to be. It is grainny and blurry. Yes, it is better than the Meta headsets but for the price, I expected more.

Control of the device using the finger tap motions is innovative. Using thumb and index fingers to "click" is a very good idea and I think Apple should refine the system going forward. The problem is that the Vision Pro does not always register the taps. I would say it sees and responds well 80 to 90 percent of the time. Sounds good? no...not really. An input device should respond 100% of the time or it becomes frustrating. If my mouse would only respond to 90% of my clicks, I would chuck it in the garbage immediately. So although the gestures are for the most part well implemented, I still feel like sometimes the Vision Pro is not as responsive as it could be and thus I became a bit frustrated.

Image quality of the actual displays is MUCH better than other headsets I tried. No screen door effect is present, the graphics the VP showcases are sharper and more colorful than other VR headsets. But once again, the devil is in the details. I noticed glare during dark scenes with bright objects and the field of view is very narrow. Going from memory I think the FOV might be worse than the much cheaper meta headsets and that took me by surprise. For nearly $4000 I expected much better. In addition, colors although good...were not great. By that I mean that my Sony TV and Apple XDR display had what looked like much better color gamut. I do not know the Color gamut coverage of the VP but I suspect it is much less than a good modern HDR display. In addition, I noticed that only the very center of the field of view looked sharp. The edges showed sign of chromatic aberration/fringing and were not as sharp....once again, this coupled with the already limited field of view made the experience somewhat lacking. I wanted to use the VP as a personal home theater, and although the image is large, the narrow field of view and narrow sweet spot makes the whole experience a bit claustrophobic.

The one aspect that Apple really nailed was the stability of the virtual windows. Once you set them in one spot they remain there until you move them again, and that gave me a wonderful glimpse of the future. If I could have multiple windows at 4K res from my Mac, then the VP would be killer for productivity. As it stands you can only use one virtual monitor for your Mac and although it is sharp it is quite clearly NOT a 4K resolution screen (It could never be since the VP only offers 4K per eye and the virtual window can never take the entire field of view).

Overall, I am happy that Apple decided to enter the VR...excuse me...spatial computing space. Not because of what the VP brings to the table now, but what the future iterations of this product will bring to personal computing. I've always been an early adopter of Apple products....but this time I think I will pass and wait for version 2.0.
 
You didn’t use guest mode?
Yes, it works with that one, but it’s a bit cumbersome if you have two people from same houshold sharing it as you need to set it up all the time. And she also cannot use it for her calls etc.
But it’s a good strategy from Apple, as they want you to buy two (or more) of them 😃
 
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How do you take a screen shot on the Vision Pro?

Press both top buttons, crown and left button.
 
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Wait, what do you mean you can’t resize Disney plus movies is this true ?
You can’t resize Disney+ movies at all they’re stuck in the same size. The Apple TV immersive movies are much better. You can’t resize those either, but they fill more than the whole viewable area.

I am making the post with Vision Pro right now using text to speech.

Typing does suck, but it’s much easier if you just look at the letters and you do the fingerpress thing on each letter. If you make a mistake it is super hard to fix it in safari.
 
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The control center icon seems to appear too easily for me, and is kinda distracting. Any tips for how to make it only appear when looking up?


Other than that I’m super happy with this product. 3 hours so far and been having a blast. Going to check out some movies and apps next.
 
The control center icon seems to appear too easily for me, and is kinda distracting. Any tips for how to make it only appear when looking up?


Other than that I’m super happy with this product. 3 hours so far and been having a blast. Going to check out some movies and apps next.
I believe there is a setting to make it higher in the settings app.
 
Overall - I love it so far, but definitely still gen 1. Ran into a lot of little bugs (mainly with 1Password extension, it opens up a little Iris ID window that then can never be closed, then doesn't work.)

Were you able to get 1Password to work? I feel like I am going to be screwed without that integration
 
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I just time to set it up and play around with it for an hour tonight. I’ll use it more tomorrow. Initial thoughts:
  • There is a LOT to unpack to physically set it up.
  • Setting it up was pretty easy, though I had to manually connect my MacBook Pro.
  • The “real world” is a bit grainier than advertised, but close by item are easy to see and read. The field of vision is perfectly fine for me.
  • Immersive photos are amazing.
  • The special effects of Encounter Dinosaur are great. If other films are this good it could become the major use case for “Vision SE.”
  • Mac mirroring is OK, but would be better if we could have multiple virtual Mac displays. Maybe in Vision Pro 2 or 3.
  • Navigation is surprisingly straightforward after a few minutes of “unlearning” Mac habits like closing a window from the top.
  • Screen effects are smooth. It’s still a little weird how windows “stay put” in a fixed position within a room as you move about, but it’s easy enough to re-center. It’s as if the window is one of those transparent OLED screens I’ve been reading about, except you can walk through it.
  • I’ll need to play around with the different light seals and maybe get refitted for a new one as I see a gap toward the bottom. It was fine this evening but I will want to see how things look in the morning.
  • Microsoft 365 apps sync with my personal OneDrive account (as I expected). Now if Comp Portal can be ported to visionOS so I could access my work OneDrive account this could be a great travel productivity device. We’ll see.
  • The virtual keyboard is better than I expected. You can’t touch type but it’s perfectly fine for entering passwords, etc.
  • The weight wasn’t bad for the relatively short time I used it. The biggest issue I had with the basic strap is getting the alignment right since I have the multifocal lens inserts (reading and distance). This likely won’t be an issue for those under 40 or those who need only reading support. I’ll try the dual strap tomorrow.
Overall this in line with my expectations. It’s very much a first generation Apple device. I wouldn’t recommend it at $3,500 for most (you can get an iPhone 15 Pro, MacBook Air, and iPad Air and still have some money left over), but I think I’ll be keeping it as I can afford it and want to help subsidize the next generation.

A Vision SE in late 2026 for $1599 could be a game changer. By then Apple will know what people actually do and don’t do with the Vision Pro. Hopefully an M2 or M3-equipped Vision SE by then will be a bit smaller and lighter, and more consumer friendly.
 
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