Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
I'm sure you're right, but this is the current state of the AVP.

Button mushrooms look like Chestnut mushrooms… 🙂

Yeah, it’s not a good look for a new category, flagship device.
Lends credence to those claims that the AVP was rushed out.
 
Last edited:
I'm sure you're right, but this is the current state of the AVP.

Button mushrooms look like Chestnut mushrooms… 🙂
I quite liked that WSJ review: fun but balanced. What jumped out at me was not the white balance being off, but the fact that she couldn’t see how much ground pepper she’d dispensed into the pan. Ground pepper’s really not hard to see with the naked eye - so the fact that she couldn’t see it raises concern about the resolution of AVP. I suppose you could grind the pepper into the palm of your hand - which is what I sometimes do when quantity is important. Hopefully it would then be visible, but it does highlight a limitation.

White balance is less of a concern to me since your brain will correct for it after a few minutes. It does that continually anyway for things like color tinted sunglasses or the wildly different color temperatures experienced as you move between outdoors and indoors (daylight vs incandescent) or even between rooms with different light sources.
 
Just watched the full review on The Verge's website. Seemed a very fair analysis based on what the product is currently. Some major leaps forward, with some big hurdles to overcome. And he for sure touched on productivity, in fact he praises the productivity aspects and even shows using it with a Mac and Universal Control/Continuity to seemlessly work with content between macOS and visionOS. It's pretty slick and I think one of the coolest features. I think the hair thing is in jest, but a computer watching everything your hands are doing while using it is a valid concern to some. If I'm using an AR/Spacial computer, I'd kind of expect it though.

Most of the pros and cons are what I expected, some things stuck out though:

Things that surprised me:
- How narrow the field of view is. I was expecting it to be better than the occulus, but seems that it is smaller.
- How crap the EyeSight displays are given how much Apple has been playing up the feature.
- How loud/how much spill there is from the built in speakers.
- That gesturing while using it causes accidental input/scrolling.
I still find this round of opinions more accurate and acceptable then the very first ones around the time of pre orders. Tom’s Guide Mark had a great one line, it revolutionary but it’s a revolution in progress which clearly implies that it’s a great first step but definitely not for most people. Lots of legit pro’s and cons pointed out, that is great to understand. The base price when you find out what you really spend to be nicely equipped is obscene of course. But the biggest worry is trade in value in 2 years time IMHO. ;)
 
Last edited:
  • Like
Reactions: Arran
Depends what you mean by crystal clear? The pixels are supposedly indistinguishable, but according to some reviewers and people who've tried it, you'll notice muted colours compared to the real world and fringing on the edges because of the lenses. If all you want is "I can't see individual pixels" then you're in luck, but this is still just a very good display, it won't be like seeing looking at things in the real world.

Yeah, but lots of people here will argue until they’re blue in the face that a camera providing a live video feed of the environment around you to a screen is the exact same thing as experiencing reality directly with your eyes. That argument has been lobbed at me over and over and over again. It’s complete and total BS, but there is no shortage of people here who actually believe it.
 
Yeah, but lots of people here will argue until they’re blue in the face that a camera providing a live video feed of the environment around you to a screen is the exact same thing as experiencing reality directly with your eyes. That argument has been lobbed at me over and over and over again. It’s complete and total BS, but there is no shortage of people here who actually believe it.
I'd love to see a couple of examples of someone saying seeing something through a camera feed is exactly the same as seeing it directly with your eyes.
 
I have use cases that are absolutely critical for some of the work I do.

Like?

I have a girlfriend, but you can’t meet her because she lives in Canada.


No matter how you slice it, Vision Pro is not on a success trajectory, which endangers the future of Spatial Computing.

Apple needs to be laser focused on getting the AR Glasses to work, even though the hardware is years away. This is the future of AR and spatial computing...everyday glasses that people can wear normally and accent the real world around them. I don't need to glance at my watch or pick up my phone when my notifications just appear in my real world field of vision. Live translated subtitles appearing underneath the chin of the foreign-language-speaking person in front of you is not a fantasy, it's just a matter of the right hardware.

But Apple pulled the rip cord on this idea about a decade too soon, and now VR's universal failure is going to drag Vision Pro down with it, and Apple will lose interest in the category and cheat us out of what we should be using in just a few short years. Shame.

Yep. I would be excited by normal glasses that could recognize people (I’m terrible with names), perform language translations, display directions, display shopping lists from my Mac, show alerts like the watch does, etc. But $4K to sweatily watch movies next to a wall outlet? Nah.

Apple favors AR over VR, but turned around and built VR hardware.

I would have made it a display extension to a high end iPhone, sort of like CarPlay, keeping the computer and most of the battery in my pocket. Glasses would have a camera and head-up projector.
 
SLR cameras are darn close.
How? Unless you’re talking about the viewfinder, in which case, yeah, it’s literally looking through the lens via some mirrors. Not really comparable to what passthrough on the Vision Pro is doing though.
 
  • Like
Reactions: arkitect
Yeah, but lots of people here will argue until they’re blue in the face that a camera providing a live video feed of the environment around you to a screen is the exact same thing as experiencing reality directly with your eyes. That argument has been lobbed at me over and over and over again. It’s complete and total BS, but there is no shortage of people here who actually believe it.
It's BS for sure, but I wouldn't argue that there's no shortage of people who believe it. There are a few very loud cheerleaders gulping the Kool-Aid but they are a small minority on these (and other) forums. From everything I've read so far, the vast majority of people are pretty realistic about Vision Pro. Sure, it's pretty amazing, but it's also quite problematic and that latter fact is only lost on a very very small number of true believers.
 
There are lots of them across dozens of threads. But I’m not surprised that people will deny it now.
Great so just link to a single example if there’s so many. I’m curious who could say that seeing the world through a camera feed is just as good as seeing it through your eyes directly.
 
  • Like
Reactions: G5isAlive
This thing was released too early I think.

Should have left the bread in the oven another year or two
Maybe. At some point, you need to release a product and start building momentum. While the hardware isn't perfect, it does seem ready for release.

The problem I see is that Apple has failed to effectively communicate use cases. They should have developed some killer app experience to get people excited about the potential of "spatial computing" (a super douchey term that I hope dies a quick death). Show me Keynote in 3D, surrounded by my slides, grabbing hold of them and moving them around, exploding them into component objects and rearranging them, etc.

In my opinion, there's no way Vision Pro replaces a computer (Mac, iPad, iPhone) for the vast majority of customers. It's another arrow in the Apple quiver and it excels at certain tasks (to be determined). There are plenty of things I do on my Mac that I loathe having to do on my iPad or iPhone, and vice-versa. Each device has unique strengths and weaknesses, but they all work quite well together.

How does Vision Pro fit into that picture? In my opinion, that's what Apple has failed to communicate effectively. More time in the oven would have allowed them develop some truly compelling software experiences versus the predictable and obvious low hanging fruit we've seen thus far. It's just not exciting.
 
  • Like
Reactions: arkitect
Maybe. At some point, you need to release a product and start building momentum. While the hardware isn't perfect, it does seem ready for release.

But as you pointed out, only the hardware is really “ready” …

Everyone do what you want, but I can’t think of a remotely good reason to drop $3500 on this thing.

The Quest line has a far better story, software library and existing usage cases… for 1/10 the price.

A TENTH… it’s nuts how much Apple is trying to charge here…even for Apple
 
But as you pointed out, only the hardware is really “ready” …

Everyone do what you want, but I can’t think of a remotely good reason to drop $3500 on this thing.

The Quest line has a far better story, software library and existing usage cases… for 1/10 the price.

A TENTH… it’s nuts how much Apple is trying to charge here…even for Apple
ZDNet had an article the day before this thread started where Jason Hiner, Editor in Chief made the following points.
=======
i've used the Apple Vision Pro, I've spent plenty of time with the Meta Quest 3, and I've tried most of the other XR headsets and smartglasses available. I've talked to XR developers about the state of the industry and their plans for the future. And I'd recommend most people should not buy an Apple Vision Pro -- unless you're planning to develop an app for it or you need to evaluate it for use in your organization or industry.

That's my buying advice. And I don't want to bury the lead here.

Until Apple comes out with a $1,500 to $2,000 headset aimed at a broader audience and available in larger quantities, it's not worth considering a purchase just to use it for entertainment, video calls, or virtual monitors. Vision Pro will need a year or two for developers to come up with a lot more useful apps and experiences and for major partners like YouTube, Netflix, and Spotify to get interested enough to bring their content to the platform.

If you already ordered a Vision Pro and you have buyer's remorse, don't worry. All Apple products have a two-week return policy. You can try it for a week or two and put my buying advice to the test, get a taste of the limited nature of Apple Vision Pro at the start, and get your $4,000 to $5,000 back

=======
That link about tried the XR headsets is interesting as it shows all the different models he saw at CES 2024. Differently some odd looking XR headsets compared to the AVP. The cost of this setup is what a consumer needs to know upfront rather then be submitting facial dimensions up front before buying. Kinda how one can get an estimate with everything else you can buy from Apple. :eek:
 
Last edited:
But as you pointed out, only the hardware is really “ready” …
A lot of people have argued that Apple has lost its mojo, that it's not nearly as innovative these days, etc. I've always pushed back on these arguments, but this Vision Pro release has me rethinking my opinion. While the hardware is clearly very sophisticated, I'm shocked that Apple released Vision Pro without some sort of aha moment software experience to match. This is a whole new computing paradigm, yet everything they've shown us so far has been predictable and, frankly, boring. I think Apple is hoping some third party developers will blow us away...but isn't that their job?

Everyone do what you want, but I can’t think of a remotely good reason to drop $3500 on this thing.
Me neither. I've been asking myself how turning my entire field of view into a computer screen will benefit me and I can't come up with many good answers, and certainly none that would make me want to wear such a device for long periods of time. Again and again, everything feels gimmicky.

I read Joanna Stern's review where she talked about cooking with it on. She highlighted being able to see timers floating above the pots on the stove. Sure, that sounds like a neat trick, but how does that really improve your cooking game? Hint: it doesn't. How is wearing a headset so that you can having floating timers measurably better than just setting timers on your iPhone?

All I see is gimmicks. Some of them are quite cool, but nothing about Vision Pro makes me think "spatial computing" is the next thing.

The Quest line has a far better story, software library and existing usage cases… for 1/10 the price.

A TENTH… it’s nuts how much Apple is trying to charge here…even for Apple
While the Quest is a lot cheaper, it's definitely not as sophisticated as the Vision Pro. I do think the Vision Pro's price is ridiculous, but it brings a lot of very cool cutting edge tech to the game.

The issue I see, more than price, is simply the lack of a compelling use case. I think Cook and Co. believed that the (admittedly very cool) eye and hand tracking interface would be another iPhone touch interface aha moment, but so far that does not seem to be true. Jobs was 100% correct that touch makes our devices feel more personal. Vision Pro's interface is almost the exact opposite.

Huge 2D windows floating around the room are not going to sell Vision Pro. Apple needs a vision for this product because right now it feels like a top of the line "me too" device. The public is clearly not very interested in AR/VR or they'd be buying a lot more Quests for 1/10th the price. If I'm not into AR/VR, does Vision Pro get me excited about the possibilities? It's ironic that the product is called Vision Pro because, in my mind, what is missing most is an actual vision for the product.
 
A lot of people have argued that Apple has lost its mojo, that it's not nearly as innovative these days, etc. I've always pushed back on these arguments, but this Vision Pro release has me rethinking my opinion. While the hardware is clearly very sophisticated, I'm shocked that Apple released Vision Pro without some sort of aha moment software experience to match. This is a whole new computing paradigm, yet everything they've shown us so far has been predictable and, frankly, boring. I think Apple is hoping some third party developers will blow us away...but isn't that their job?


Me neither. I've been asking myself how turning my entire field of view into a computer screen will benefit me and I can't come up with many good answers, and certainly none that would make me want to wear such a device for long periods of time. Again and again, everything feels gimmicky.

I read Joanna Stern's review where she talked about cooking with it on. She highlighted being able to see timers floating above the pots on the stove. Sure, that sounds like a neat trick, but how does that really improve your cooking game? Hint: it doesn't. How is wearing a headset so that you can having floating timers measurably better than just setting timers on your iPhone?

All I see is gimmicks. Some of them are quite cool, but nothing about Vision Pro makes me think "spatial computing" is the next thing.


While the Quest is a lot cheaper, it's definitely not as sophisticated as the Vision Pro. I do think the Vision Pro's price is ridiculous, but it brings a lot of very cool cutting edge tech to the game.

The issue I see, more than price, is simply the lack of a compelling use case. I think Cook and Co. believed that the (admittedly very cool) eye and hand tracking interface would be another iPhone touch interface aha moment, but so far that does not seem to be true. Jobs was 100% correct that touch makes our devices feel more personal. Vision Pro's interface is almost the exact opposite.

Huge 2D windows floating around the room are not going to sell Vision Pro. Apple needs a vision for this product because right now it feels like a top of the line "me too" device. The public is clearly not very interested in AR/VR or they'd be buying a lot more Quests for 1/10th the price. If I'm not into AR/VR, does Vision Pro get me excited about the possibilities? It's ironic that the product is called Vision Pro because, in my mind, what is missing most is an actual vision for the product.

Their vision for the product is something they know they can’t make now and may NEVER be able to make: a true, clear glass, AR device that’s portable, powerful and potentially stylish. That they’ve worked for a decade on that idea and this is the closest they’ve been able to come is pretty strong evidence that it’s not a realistic goal.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.