I wonder if working in secret for ten more years in a lab would have been as productive as getting the feedback from 200,000 early adopters that will soon have their hands, er, faces on one? Time will tell. “Fortune favors the bold.” Terence, African-Roman playwright.
Future iterations will improve said product in one form or another, but the core experience of using one won't really change. This thing comes with 16gb ram and up to 1tb of storage. It's not going anywhere anytime soon.
The iPhone, iPad, even the Apple Watch all received a ton of criticism when they were released, but Apple tends to usually get the core experience right, even if you can tell that there is something missing. For example, the iPad 2 would get cameras and a much better processor and even a retina display subsequently, but the core experience of it being a giant iPod touch has never really changed, and it's what continues to resonate with consumers even today.
I believe the vision pro is ready. The core experience of a near-infinite canvas (eg: stage manager, freeform), the modes of interaction (Face ID), even the ecosystem (TV+, Apple Arcade) are all in place. In hindsight, it's fascinating to see features like Memoji debut, and realise how everyone Apple has done over the years was really just laying the foundation for the vision pro. From TV+ being criticised in 2019 to not really having much content, to it now serving the critical function of supplying much needed spatial content for the vision pro because Netflix won't play ball? Genius.
And this, my friends, is the lesson that Apple keeps teaching, and which others keep ignoring. Everything Apple does leads somewhere, even if it's not immediately apparent today (and it often isn't). Apple plays the long game better than anyone else in the industry. They are in it for the long haul, and you know the Vision Pro will continue to be iterated on relentlessly, and the ecosystem surrounding it will only get better, long after the competition has dropped out of the race because there's no money to be made for them (there's no market for a $3500 android VR headset).