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Maybe it could cause some mental health issues, maybe it could help with some mental health issues, probably depends on the applications used. It would definitely be good to see studies done at some point. But I expect the conclusion will fall somewhere under the generalization that devices are mere tools, and how/whether any tool affects our health is really determined by how we choose to use them—ie. properly or improperly.

As what appears to be an isolating device that seeks to replace your reality with one created by Apple or Disney or Comcast or whoever it seems pretty obvious what the danger is. It’s interesting that people don’t recall that Ready Player One is a dystopia, not a paradise and that wearing a mask in Star Wars usually makes you a villain.
 
Some of the responses got me to thinking about what Jobs said.

jobs.jpg

We all know where the puck has been and where it is now.
Apple is placing an all in bet on where it will be in the future.
 
Some of the responses got me to thinking about what Jobs said.

View attachment 2343282

We all know where the puck has been and where it is now.
Apple is placing an all in bet on where it will be in the future.

Little known fact, there was actually one more line in that quote.

jobs.jpg


(For those without a sense of humour, this is clearly a joke. Deep breaths, relax.)
 
It’s a problem. You need to be focusing on things at least 20 feet away periodically. And no, phones and tablets are not the same at all since they don’t encompass your whole field of vision and you can easily glance around them without taking anything off.
The wall behind my monitors is less than 2 meters away from my eyes.

And the difference between 2 meters and 20 feet is only 0.33 diopters. That's not much difference in focusing power.
 
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As what appears to be an isolating device that seeks to replace your reality with one created by Apple or Disney or Comcast or whoever it seems pretty obvious what the danger is. It’s interesting that people don’t recall that Ready Player One is a dystopia, not a paradise and that wearing a mask in Star Wars usually makes you a villain.
As I’ve said a few times in these VP threads, I think isolation is about where we put our attention and for how long, not about what device we use. If someone chooses to use the VP as an escape, it’s likely they’re already using their other devices as escapes. I don’t see any reason (except for maybe movies) to think that a socially/mentally healthy person who wants to use the VP to help with productivity and provide some leisure will become socially withdrawn or unstable because of the device itself. It would be because of other factors in their life. So again I hold that devices are not at fault, but just the people who abuse them, and the content companies who prey on addiction.
 
It’s a problem. You need to be focusing on things at least 20 feet away periodically. And no, phones and tablets are not the same at all since they don’t encompass your whole field of vision and you can easily glance around them without taking anything off.
That’s a good point, but why can’t one focus 20 ft away while using a headset? Can’t it produce a virtual object that looks to your eyes—and so for all intents and purposes is—20 ft away? Or at the very least can’t one also close their eyes and focus willy nilly (which is why I assume one’s eyes don’t get strained while they sleep)?
 
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Going through all the videos and reviews I'm even more excited. Everyone seems to confirm the screen is crystal clear which was my biggest hope for the device. Software will continue to evolve and apps will continue to come but just being able to do the core functionalities that the device offers with a crystal clear screen has me so excited.

Can't wait to get my hands on it this Friday. Gotta figure out which movie to watch first haha.
 
I have watched a few of the "review" and a couple of them are quite critical of the device pointing out some of the problems that also plague other headsets. But then again it's a V1 product and some of the tech deployed is very impressive.

Will it find mass market adoption? It might if someone finds a killer application that justifies personal use. Watching Netflix or Disney ++ definitely isn't it. The first things that comes to mind for personal use is porn but I doubt Apple will allow that on their platform.

In the public domain I can see a number of areas where these headsets present incredible opportunities. Museum exhibition guides come to mind as well as industrial applications. In it's current iteration thought it doesn't sound like the devices are designed for a shared environment.
 
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Going through all the videos and reviews I'm even more excited. Everyone seems to confirm the screen is crystal clear which was my biggest hope for the device. Software will continue to evolve and apps will continue to come but just being able to do the core functionalities that the device offers with a crystal clear screen has me so excited.

Can't wait to get my hands on it this Friday. Gotta figure out which movie to watch first haha.
Depends what you mean by crystal clear? The pixels are supposedly indistinguishable, but according to some reviewers and people who've tried it, you'll notice muted colours compared to the real world and fringing on the edges because of the lenses. If all you want is "I can't see individual pixels" then you're in luck, but this is still just a very good display, it won't be like seeing looking at things in the real world.
 
That’s a good point, but why can’t one focus 20 ft away while using a headset? Can’t it produce a virtual object that looks to your eyes—and so for all intents and purposes is—20 ft away? Or at the very least can’t one also close their eyes and focus willy nilly (which is why I assume one’s eyes don’t get strained while they sleep)?
In VR, the actual focus distance doesn't change with the virtual object distance*, just the vergence of your eyes changes.
But I'm not convinced that it will be a big deal. I want to see a study that shows that occasionally focusing at a distance actually makes a difference for eye health, especially since the default focus distance of VR headsets is already quite far.

At my age, I sometimes get eyestrain if I focus on something closely like a phone or a book for too long, but I've never experienced that with VR.

*Except on some prototype headsets, like a few shown by Meta.
 
Depends what you mean by crystal clear? The pixels are supposedly indistinguishable, but according to some reviewers and people who've tried it, you'll notice muted colours compared to the real world and fringing on the edges because of the lenses. If all you want is "I can't see individual pixels" then you're in luck, but this is still just a very good display, it won't be like seeing looking at things in the real world.
Well specifically I'm talking about the things being rendered by the device. Things like apps, videos etc. Everyone confirms those are crystal clear and as if you are looking at the content on a 4k screen. The pass through is definitely not perfect thats for sure. Seems to be issues with dimming and motion blur etc when specifically looking through the device just at your surroundings. But I am more interested in the apps and digital elements that are being overlayed on top of the pass through.
 
Apple should have just worked on this technology in secret and released something really amazing in 5-10 years. I don’t really understand the whole release now and let the product mature thing. It dulls the release, eliminates any future wow factor, and few companies are going to put real effort into apps until it’s used mainstream and worth their time and money.

I don’t know. When the iPhone was released it felt like a product that jumped not 1 but 2 generations. Back then touch screens sucked. The full internet on a phone was a dream. Visual voicemail was a game changer. One device and it felt like magic. It solved our problems.

This is just a product in search of a problem.

Maybe someday. Today…. Meh.
 
Depends what you mean by crystal clear? The pixels are supposedly indistinguishable, but according to some reviewers and people who've tried it, you'll notice muted colours compared to the real world and fringing on the edges because of the lenses. If all you want is "I can't see individual pixels" then you're in luck, but this is still just a very good display, it won't be like seeing looking at things in the real world.
One reviewer also mentions that because what you see is only as good as the cameras there are issues in low light. In particular with motion blur and noise reduction. They also mention colour gamut. The reviewer estimated the colour gamut is about 54% of the human perceivable colour pallet. For comparison most colour accurate monitors do about 96-98%.
 
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This is what I mean about constantly turning to rationalizations instead of actually comprehending what people are saying to you.
I understand what they are saying, I just don't think it's relevant. I don't think most of the things you bring up are complete non-issues, but you exaggerate their importance, and minimize the importance of the same issue in other contexts.
Like when you talk about how the Vision Pro isn't pixel perfect, but ignore that CRTs weren't either.
 
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One reviewer also mentions that because what you see is only as good as the cameras there are issues in low light. In particular with motion blur and noise reduction. They also mention colour gamut. The reviewer estimated the colour gamut is about 54% of the human perceivable colour pallet. For comparison most colour accurate monitors do about 96-98%.
You might be referencing a different review, but this was the stat I saw in the Verge review:
And Apple’s specs say the display supports 92 percent of the DCI-P3 color gamut, which means the Vision Pro can only show you 49 percent of the colors your eyes can actually see.
And yeah, I think some of the issues are down to the cameras (especially when in low light, etc) but I'm not 100% on which specific issues persist in fully virtual environments.
 
One reviewer also mentions that because what you see is only as good as the cameras there are issues in low light. In particular with motion blur and noise reduction. They also mention colour gamut. The reviewer estimated the colour gamut is about 54% of the human perceivable colour pallet. For comparison most colour accurate monitors do about 96-98%.
Yup. That's in relation to the pass-through specifically. Nilay from the Verge was the one who brought it up. He said everything rendered on top of the pass-through is great. It's when you start looking at your actual environment through it that you run into issues since it can't recreate all the colors the human eye typically sees and there are always limitation with looking at things through a camera that you just don't have when looking at the same things with your own eyes directly.
 
In VR, the actual focus distance doesn't change with the virtual object distance*, just the vergence of your eyes changes.
But I'm not convinced that it will be a big deal. I want to see a study that shows that occasionally focusing at a distance actually makes a difference for eye health, especially since the default focus distance of VR headsets is already quite far.

At my age, I sometimes get eyestrain if I focus on something closely like a phone or a book for too long, but I've never experienced that with VR.

*Except on some prototype headsets, like a few shown by Meta.
Weird, I’m going to have to dust off my Rift when I get a chance and see. I got it a long time ago but life got crazy and could never find a lot of time for it.
Yeah I don’t rule out the eye dangers of headsets, but I also wouldn’t ban headsets from my life without solid scientific data or a good amount of first hand experience where I had issues. But considering headsets have been around for awhile and I haven’t heard of any widespread issues, and considering I’m sure Apple did their research out of fear of lawsuits, I lean toward thinking with proper usage they’re most likely no worse than our other devices.
 
Zero use case?

Did you miss the giant video screen or immersive video?

The spatial windows? Giant Mac screen alongside?

I see the potential and use case quite easily. Now whether it’s worth wearing a weighty headset to do that or spend 4-5k on it is something else.

If version two can have the Mac built in. Be a bit lighter. Get rid of eyesight. Reduce below 3k. More content of course.

Yes, all features that most people don't need. Their Mac will suffice just fine.
 
That’s a good point, but why can’t one focus 20 ft away while using a headset? Can’t it produce a virtual object that looks to your eyes—and so for all intents and purposes is—20 ft away? Or at the very least can’t one also close their eyes and focus willy nilly (which is why I assume one’s eyes don’t get strained while they sleep)?

No. The focal distance is fixed.
 
I understand what they are saying, I just don't think its relevant. I don't think most of the things you bring up are complete non-issues, but you exaggerate their importance, and minimize the importance of the same issue in other contexts.
Like when you talk about how the Vision Pro isn't pixel perfect, but ignore that CRTs weren't either.

I showed you how wrong you are about CRTs (they have a fixed resolution) and the rest of your post is ineffectual projection. Done with this nonsense now.
 
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No. The focal distance is fixed.
I was told that by another user but I can’t wrap my head around how seeing virtual objects of varying virtual distances with stereo vision can all require the same unchanging depth focus… I guess I’ll find out how when I get my Rift set up again.
But why can’t you close your eyes to relax/refocus them? I seem to be able to do that right now.
 
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