You can plug it in. Or swap batteries if you're on the go.This is about the only feature I see that has any real value. However, with just 2 hr. battery life it's not very practical. Also, kind of limits your choices of movies to watch, doesn't it?
You can plug it in. Or swap batteries if you're on the go.This is about the only feature I see that has any real value. However, with just 2 hr. battery life it's not very practical. Also, kind of limits your choices of movies to watch, doesn't it?
It'll be interesting to see if and how it moves beyond that. The single-person use is a biggie. Doesn't seem like you could easily hand it off to a friend to try, since there's all the set up for it to even work. Then there's content — for a couple or a group of friends to watch a movie together, they'd all need a headset. (Ka-ching!) Sure, in the future when they come way down in price, that will all change. But will it ever feel natural enough to move away from its niche status? And will people really feel intrigued enough for it to replace what they already have? With other ground breaking Apple products, this wasn't so much the case. iPod? Heck yeah, no brainer that's easy to adopt into a daily routine. iPhone/iPad? Same thing. This? I'm not seeing it yet, but who knows?But it's still looking for a problem to solve...cool tech, niche product.
I’m not laughing, I’m just wondering why you think your particular workflow should have an equivalent in a different UI/UX paradigm from day one?Laugh all you want but file systems are not going to become irrelevant in my industry any time soon, and I suspect I am not the only one!
Anybody pretending to know that is high on their own supply. Jobs released plenty of controversial things, from iPod socks, to numerous Macs, to the iPad, to launching iPhone without developer support and telling them he had a “sweet solution” in web apps.He would not be happy...
Doubt it.How might a person do 3D modeling with a flat screen and mouse on the desk? Turns out people have gotten pretty good at it. In a few years, I wouldn't be surprised if we look back in wonder that it happened though.
LOL.LOL
No.
Anyone with any vision at all can come up with lots of solutions that such a device well done will help facilitate. I and others have previously enumerated some such solutions on these MR fora.But it's still looking for a problem to solve...cool tech, niche product.
You’ll have to wait on Adobe for that, and you’ll likely get your answer at the actual launch of the product.
But why limit yourself to NOT using the best peripheral for the job? It works with a keyboard and mouse so what exactly is the problem here?
LOL.
Yes.
Of course that could be a way to interact with drawing apps. I have no idea why you would disagree with that claim.
If you're sitting on the couch watching a movie, just plug the headset into the wall. It can run indefinitely in this way. I do wonder if it has a small internal battery to handle battery swaps, though.This is about the only feature I see that has any real value. However, with just 2 hr. battery life it's not very practical. Also, kind of limits your choices of movies to watch, doesn't it?
If this picture with his glasses is anything to go off of, probably "Ouch!"
Sure, based on your workflow, a laptop may be more efficient. But like the same myopic argument with the iPad, for other jobs and workflows it may be more efficient. It could certainly replace a laptop for me.If it’s anything like Photoshop on an iPad it’ll be a flat out disaster.
As to the rest, my comment is a reaction to people who are claiming this device can replace a laptop or desktop. It’s a ridiculous claim that I’m rebutting based on my personal workflow on those devices. A workflow that is very common across media creation in all formats. The contention is that you can get real work done with this device. I don’t see that as a viable argument. There’s no evidence whatsoever that this can handle the interface demands of very complex software like Photoshop, Illustrator and hundreds of others.
I didn't say anything about eye tracking and air clicking.Open Photoshop and take a look at the plethora of key combinations, menu items, palate windows, and toolbars necessary to accomplish complex graphics and layouts.
Then explain how these will be addressed by eye tracking and “air clicking.”
If this can replace, or indeed better my TV and Mac + monitor set-up, then I am in. I had no interest in this until I saw the demo. It could be a game-changer. I bought the first iPhone, and now I am very tempted by this.
Sure, based on your workflow, a laptop may be more efficient. But like the same myopic argument with the iPad, for other jobs and workflows it may be more efficient. It could certainly replace a laptop for me.
I didn't say anything about eye tracking and air clicking.
But to answer this question, they currently work with point and click. Why wouldn't they work with point (eye tracking) and air click? You could connect a keyboard for text, shortcuts and modifiers. So it all really comes down to how efficient eye tracking is compared to mouse movement.
(And, in the future, there no reason that Apple couldn't map a mouse/trackpad onto 2D apps within visionOS. At that point, what would be the advantage of a laptop?)
Do you regret getting the first iPad? I think I would have but it's impossible to tell now.I bought the first iPhone, I bought the first iPad, and I bought the first AppleWatch. I’m planning, year from now, to buy the first VisionPro.
I bought the first iPhone, I bought the first iPad, and I bought the first AppleWatch. I’m planning, year from now, to buy the first VisionPro.
Do you regret getting the first iPad? I think I would have but it's impossible to tell now.
arstechnica.com
They are. It will take time, but HMDs will be the most commonly used display/computer interface within 15 years. iPod came out in a world where mp3 players were harder to use than portable CD players, with worse quality sound, slow usb 1.1 sync, no easy sync/management software, small flash storage that often only held a couple hours of music, etc. iPod was expensive, large and clunky, only worked on Macs that had FireWire, but it had software that worked, it held your entire music collection, and most importantly it got better fast. I’d be willing to bet Apple spent less money as a percentage of market cap or cash on hand developing VisionPro and VisionOS than they did on the iPod, and certainly than they did on the iPhone. It could be the newton moment of AR, a product too compromised by current tech but that fundamentally knew where the future was going, or it could be the iPhone moment of AR, either way, it’s valuable experience at an affordable development cost that puts apple in position for the future of consumer hardware sales. Someday we won’t by buying phones, watches, iPads, Macs, glasses, sunglasses, headphones or TVs, but a set of AR glasses (not MR goggles like VisionPro) and various peripherals. The experience of having exactly the display you want/need wherever and whenever you want is too much of a gamechanger.
Ars Technica also picks up on the fact that no Apple executive nor anyone who got hands on time with the device is actually shown wearing the device. One reviewer said a condition of getting time with the device was there could be no pictures of actually wearing it. What reason would there be for this other than Apple is admitting you will look like a dork wearing it? But the tech is so cool you shouldn’t care? Or just wear it at home when you’re not around anyone else.
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Apple is going out of its way to make sure Vision Pro doesn’t look dorky
Opinion: Apple normalized AirPods and smartwatches. Can it normalize headsets?arstechnica.com