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But it's still looking for a problem to solve...cool tech, niche product.
It'll be interesting to see if and how it moves beyond that. The single-person use is a biggie. Doesn't seem like you could easily hand it off to a friend to try, since there's all the set up for it to even work. Then there's content — for a couple or a group of friends to watch a movie together, they'd all need a headset. (Ka-ching!) Sure, in the future when they come way down in price, that will all change. But will it ever feel natural enough to move away from its niche status? And will people really feel intrigued enough for it to replace what they already have? With other ground breaking Apple products, this wasn't so much the case. iPod? Heck yeah, no brainer that's easy to adopt into a daily routine. iPhone/iPad? Same thing. This? I'm not seeing it yet, but who knows?
 
Laugh all you want but file systems are not going to become irrelevant in my industry any time soon, and I suspect I am not the only one!
I’m not laughing, I’m just wondering why you think your particular workflow should have an equivalent in a different UI/UX paradigm from day one?

I’m a strong advocate of using the right tool for the job, sounds like this isn’t meant for your particular industry at this point in time?
 
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He would not be happy...
Anybody pretending to know that is high on their own supply. Jobs released plenty of controversial things, from iPod socks, to numerous Macs, to the iPad, to launching iPhone without developer support and telling them he had a “sweet solution” in web apps.

Pretend whatever you like, but don’t pretend it’s fact.
 
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I will admit that it looks like that they topped every existing headset as far as tech and design go. The only thing that comes close is the Quest Pro. However, they always miss a large part of the market...

Sure, they made tools to port Unity games over with more ease, but no one wants to play Apple Arcade games. I'm surprised enough people subscribe that Apple hasn't shuttered the service yet. The vast majority of the existing popular VR games require motion controllers. It will support bluetooth console controllers, but not motion controllers. They missed a huge chunk of the market by alienating gamers. I get they are not aiming for the gaming market and it's for "professional use", but it wouldn't have been too much more for them to support some of the existing market. Gamers are largely the ones interested in AR/VR experiences. The Quest Pro is also geared more towards the professional market, but it still supports all of the content before it and improved on the motion controllers and hand tracking.
 
But it's still looking for a problem to solve...cool tech, niche product.
Anyone with any vision at all can come up with lots of solutions that such a device well done will help facilitate. I and others have previously enumerated some such solutions on these MR fora.

Those folks being negative are looking for potential problems with the device rather than for solutions it may help facilitate.
 
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You’ll have to wait on Adobe for that, and you’ll likely get your answer at the actual launch of the product.

But why limit yourself to NOT using the best peripheral for the job? It works with a keyboard and mouse so what exactly is the problem here?

If it’s anything like Photoshop on an iPad it’ll be a flat out disaster.

As to the rest, my comment is a reaction to people who are claiming this device can replace a laptop or desktop. It’s a ridiculous claim that I’m rebutting based on my personal workflow on those devices. A workflow that is very common across media creation in all formats. The contention is that you can get real work done with this device. I don’t see that as a viable argument. There’s no evidence whatsoever that this can handle the interface demands of very complex software like Photoshop, Illustrator and hundreds of others.
 
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LOL.

Yes.

Of course that could be a way to interact with drawing apps. I have no idea why you would disagree with that claim.

Open Photoshop and take a look at the plethora of key combinations, menu items, palate windows, and toolbars necessary to accomplish complex graphics and layouts.

Then explain how these will be addressed by eye tracking and “air clicking.”
 
This is about the only feature I see that has any real value. However, with just 2 hr. battery life it's not very practical. Also, kind of limits your choices of movies to watch, doesn't it?
If you're sitting on the couch watching a movie, just plug the headset into the wall. It can run indefinitely in this way. I do wonder if it has a small internal battery to handle battery swaps, though.
 
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If it’s anything like Photoshop on an iPad it’ll be a flat out disaster.

As to the rest, my comment is a reaction to people who are claiming this device can replace a laptop or desktop. It’s a ridiculous claim that I’m rebutting based on my personal workflow on those devices. A workflow that is very common across media creation in all formats. The contention is that you can get real work done with this device. I don’t see that as a viable argument. There’s no evidence whatsoever that this can handle the interface demands of very complex software like Photoshop, Illustrator and hundreds of others.
Sure, based on your workflow, a laptop may be more efficient. But like the same myopic argument with the iPad, for other jobs and workflows it may be more efficient. It could certainly replace a laptop for me.

Open Photoshop and take a look at the plethora of key combinations, menu items, palate windows, and toolbars necessary to accomplish complex graphics and layouts.

Then explain how these will be addressed by eye tracking and “air clicking.”
I didn't say anything about eye tracking and air clicking.

But to answer this question, they currently work with point and click. Why wouldn't they work with point (eye tracking) and air click? You could connect a keyboard for text, shortcuts and modifiers. So it all really comes down to how efficient eye tracking is compared to mouse movement.

(And, in the future, there no reason that Apple couldn't map a mouse/trackpad onto 2D apps within visionOS. At that point, what would be the advantage of a laptop?)
 
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If this can replace, or indeed better my TV and Mac + monitor set-up, then I am in. I had no interest in this until I saw the demo. It could be a game-changer. I bought the first iPhone, and now I am very tempted by this.

I bought the first iPhone, I bought the first iPad, and I bought the first AppleWatch. I’m planning, year from now, to buy the first VisionPro.
 
OK, Apple will not sell a ton of these at this price, but that was hardly the point - this was the WWDC, after all.

It will all work out. This was just the Lisa, the Mac will follow when the best use cases have been identified.
 
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Sure, based on your workflow, a laptop may be more efficient. But like the same myopic argument with the iPad, for other jobs and workflows it may be more efficient. It could certainly replace a laptop for me.


I didn't say anything about eye tracking and air clicking.

But to answer this question, they currently work with point and click. Why wouldn't they work with point (eye tracking) and air click? You could connect a keyboard for text, shortcuts and modifiers. So it all really comes down to how efficient eye tracking is compared to mouse movement.

(And, in the future, there no reason that Apple couldn't map a mouse/trackpad onto 2D apps within visionOS. At that point, what would be the advantage of a laptop?)

Cool rationalizations in your attempt to dismiss my point. But it stands. This device is not suited to replacing a laptop when it comes to accomplishing mission critical work. Sorry. Maybe some day. But not as it stands. No way, no how.
 
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I bought the first iPhone, I bought the first iPad, and I bought the first AppleWatch. I’m planning, year from now, to buy the first VisionPro.

Good for you.

I’ve been in the Apple ecosystem since 1994. The Apple Watch was the first product they produced that I have absolutely zero desire to own. The AVP is the first one I’ve seen over all that time that I think will utterly flop.
 
Ars Technica also picks up on the fact that no Apple executive nor anyone who got hands on time with the device is actually shown wearing the device. One reviewer said a condition of getting time with the device was there could be no pictures of actually wearing it. What reason would there be for this other than Apple is admitting you will look like a dork wearing it? But the tech is so cool you shouldn’t care? Or just wear it at home when you’re not around anyone else.

 
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They are. It will take time, but HMDs will be the most commonly used display/computer interface within 15 years. iPod came out in a world where mp3 players were harder to use than portable CD players, with worse quality sound, slow usb 1.1 sync, no easy sync/management software, small flash storage that often only held a couple hours of music, etc. iPod was expensive, large and clunky, only worked on Macs that had FireWire, but it had software that worked, it held your entire music collection, and most importantly it got better fast. I’d be willing to bet Apple spent less money as a percentage of market cap or cash on hand developing VisionPro and VisionOS than they did on the iPod, and certainly than they did on the iPhone. It could be the newton moment of AR, a product too compromised by current tech but that fundamentally knew where the future was going, or it could be the iPhone moment of AR, either way, it’s valuable experience at an affordable development cost that puts apple in position for the future of consumer hardware sales. Someday we won’t by buying phones, watches, iPads, Macs, glasses, sunglasses, headphones or TVs, but a set of AR glasses (not MR goggles like VisionPro) and various peripherals. The experience of having exactly the display you want/need wherever and whenever you want is too much of a gamechanger.

FireWire was the biggest ******** of an interface ever invented. If someone asks why that only means they've never used it and it didn't fry their thousand dollar equipment.
 
Ars Technica also picks up on the fact that no Apple executive nor anyone who got hands on time with the device is actually shown wearing the device. One reviewer said a condition of getting time with the device was there could be no pictures of actually wearing it. What reason would there be for this other than Apple is admitting you will look like a dork wearing it? But the tech is so cool you shouldn’t care? Or just wear it at home when you’re not around anyone else.


It makes you look creepy. Apple did not overcome that barrier. If anything they made it worse with the unsettling virtual eyes it displays.
 
Well, I am sure the precision and polished UI would impress me, but I am not a huge fan of how isolated this thing makes you.

However, it just occurred to me that with this thing you can sit outside in a shadowy place, where a normal screen might still struggle, and work.

But it might get sweaty under the band and glasses. But spring and autumn … 😎
 
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