We'll see. Obviously, nobody can see the future. The counter point to such optimistic prediction is the fact that VR and AR headsets have been around for quite a while and they have not succeeded so far. Sure, Apple headset has better specs but this does not guarantee anything. We don't really know why people don't like those headsets. One factor seems to be that it attaches to your face. Better specs are not going to change that (until we get light AR eye glasses like what Google was trying to do, but Vision Pro is not even a move in this direction). People love to compare the situation with iPhone but they are way off. Smart phones were taking off even before iPhone showed up. They were going to happen no matter what. Combination of three advancements related to smart phones made the tech a success: development of capacitive screens, huge progress in wireless technology, progress in semiconductor tech (increased performance with lower power consumption). Some of this progress helps VR/AR headsets too but it is not clear if the critical mass is there yet. Probably not in this generation of VP.
Here's what I think Apple is doing right: they're making a system that works well with fewer functional compromises and they're targeting it at use cases that people can relate to-- specifically as a more general purpose computing device and not as a novelty toy.
We didn't see one zombie hunter game that had users running around half blinded, an the word "metaverse" never came up. Meta has been treating these headsets as novelties which narrows the audience to zombie hunters and tweens who want to live in an avatar world.
Microsoft has been trying to position Hololens as a more serious product, but the capabilities are rather crippled.
Vision Pro makes a case that it is another class of device. I don't know why I'd have thought Apple would do anything different than they did, but having seen the pitch I'm more open to (and frankly excited about) the product that I thought I would be.