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As an owner, I’m glad it’s got low market penetration right now. Many would be turned off by the current state of the experience. It needs a lot of refinement, and it’s AMAZING to see how much better visionOS 2 is in just 4 months.

One of the product’s biggest weaknesses is how it’s development was inturrupted by COVID. It’s obvious that it’s a Frankenstein device with some last minute changes. The first major iteration will be great.
Yes. This.

I definitely wouldn’t want it in the hands of millions of people right now. It isn’t quite ready for that. I think after we get to around visionOS 2.4, it may be game time.
 
Has anyone had any real experience with the virtual desktop? That seems to be the only real use-case i would have for it? But not sure practically if it is any good.
When I'm on the road and must use my 13" MacBook Pro but need to display multiple windows at the same time, I use the AVP and Virtual Desktop, plus any other screens I need showing at the same time.
So yes, it's very useful, it can be resized at will, and it's also very private.
If I'm configuring a firewall or accessing personal information at a public place, I don't have to worry about people looking at my screen or cameras recording what I'm doing.
 
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Well, I love mine but I’m not surprised. It cost $3500+. Our economy isn’t the best right now so most can’t justify the price.
I love mine too and don't regret buying it. What I did was I started to save for it when it was first announced. Although I ended up putting it on my AppleCard to earn points and pay over 12-months, and using the money for an unexpected travel.
 
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I have a Vision Pro and I still continue to hold its the most fascinating consumer electronics device I have used. However, it makes sense they aren't selling. The app situation hasn't improved and has gotten worse in many ways. It's also super expensive. They need a new strategy,.
 
IMHO it would help with sales if they would at least make it available for purchase globally for a start.
Not sure if the delayed launch with US first and then half a year later in some selected countries next was the best idea. The novelty and wow effect has already worn off by now. I didn't notice any big hype by media for the launch in Germany.

That said, I personally would be willing to buy one today – but I can't! It is still not available in many European countries (although Apple has retail and online stores here and sells everything else). I've already got funding secured to use it for a work project. So the cash is literally sitting in an account and waiting to be spent. But it's simply not available for purchase here and I am not ready (yet) to jump through hoops to buy it in another country and then fight issues not only with my AppleID but also tax deductions…

If it's meant as a dev device, Apple, just sell it to devs everywhere, who are actually willing to buy it! Just make it available in the online store like any other product.
 
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But there is no killer app for this - I've seen these headset products come and go for years! Like 3D TV in the home...

Whereas the smartphone (Nokia, Sony Ericsson ++), PDA and MP3 players markets existed already - so here the iPhone was a natural fit.
movie theater in your house as real theaters die is the killer app for me.
 
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Every time theres a story along these lines we get the same cyclical 'discussions'.

Surely, objectively speaking, the Apple Vision Pro is *very* expensive and out of the reach of affordability for a large chunk of Apple's customers.
Just the same as them producing MacBooks for several thousand £/$ I would guess an exponentially lower number of customers need or can afford those models and can justify the cost for 'pro' level workflows.

For most people, the lower end models suffice such as the MacBook Air etc and thats where the volume of sales are im sure.

The Vision Pro is far too expensive for most people and thats not some whiny subjectivity needing to be attacked by those who love the product and fiercely defend their choice/decision to buy one.... it is the truth.

Sure, it might do some nice things but I would argue that it is NOT an iPhone/iPad/airpods device that you have and use all day everyday - it is a niche product that will be strapped to your head for a short period of time and not even on a daily basis.
£/$ 3,500 is way too much considering the Meta Quest 3 is very comparable in functionality for a fraction of the price.

I agree with others that the price would have to come down to sub £/$ 1000 for it to even begin to appeal to the masses but there is simply no way Apple will ever be coming down from 3,500 to 999.

All that said im pretty sure that Apple's demand is meeting their expectations as this was never designed to be sold in its millions.
 
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I am a big Apple fan and built myself several (featured by Apple) apps in the early days of the apps store. Adopting new technology is no issue for me but €4000 is extremely hard to justify for something I will rarely use at home. 4K for a MacBook that will be used daily for work is no problem, 1.5k for an iPad will outlive several iPhones by years is a great investment. But 4K for a first gen product with limited use is a hard sell.
I think this is a good point. How much use is this thing really going to get after a few weeks? I bought a fancy espresso machine that I use every day. Much easier to justify a higher price tag for something you actually use.
 
So how do they know how many have sold? They are only sold at Apple stores and they don't share numbers.
 
I got to try this at my Apple Store last week.

Personally, I love it, and this is coming from someone with high degree and having to try the headset on with no lenses because the store did not have any that suited me. Even without being able to see clearly, the photos and video content was immersive, and I had no issues navigating the UI (thought the eye and hand tracking was pretty impressive).

The closest analogy I can come up for it is that it’s like having your own personal imax theatre. It is heavy though, and the 30-min demo felt like 5 minutes.

I feel like using it to consume content and as a portable giant monitor would pay for itself very quickly, even if you never bring it out of the house.

I think it’s an impressive piece of tech overall, and am excited to see how Apple continue to iterate and improve on this product in the coming years. :)
 
I got to try this at my Apple Store last week.

Personally, I love it, and this is coming from someone with high degree and having to try the headset on with no lenses because the store did not have any that suited me. Even without being able to see clearly, the photos and video content was immersive, and I had no issues navigating the UI (thought the eye and hand tracking was pretty impressive).

The closest analogy I can come up for it is that it’s like having your own personal imax theatre. It is heavy though, and the 30-min demo felt like 5 minutes.

I feel like using it to consume content and as a portable giant monitor would pay for itself very quickly, even if you never bring it out of the house.

I think it’s an impressive piece of tech overall, and am excited to see how Apple continue to iterate and improve on this product in the coming years. :)
So returning to the article/thread subject - you tried it, and loved it.... are you going to buy one?
 
If Apple really think they have a winner on their hands they will have to suck it up for some time to let the prices come down and the use cases develop themselves.

They certainly didn't expect it to just take of. If they did they would have had a wider launch.

Not for now, because they don’t supply lenses that fit me, and I am not prepared to wear contacts just for it.
Does it work well with contacts? Long or short distance focus?

I will probably never will be able to properly use these devices as even after correction I don't have as good eyesight in both eyes.

If you pile up all little eye particularities and the fact that it is expensive and sight gets worse with age (unlike income) I wonder if Apple took all that into account.
 
The funny thing is that there is an expectation that Apple expected big numbers from a device like this. Where is the evidence for that?

They aren’t stupid. It’s a $4,000 product. No one sells silly amounts of anything at that price. It’s unheard of. I doubt they’ve sold 20,000 Mac Pros in a year at that price.

So these articles that kind of attack a product for not being successful without any credible benchmarks are just pointless click bait.

They had to release what they had to get the feedback to move the project forward. It’s that simple. Every new device works in the same way, whether it’s flat screen tech, drones or whatever. First product is super expensive and for the minority.

Now they know what people like and what they don’t like and they can iterate. Some people with a lot of money and spare time get to enjoy something unique that’s not perfect. There’s a buzz in that. That’s what being a tech enthusiast is all about. Using things with quirks as an early adopter and getting joy from it.

I don’t get all the hate sometimes, I just don’t. I don’t have one and may not bother getting one but I love that new tech exists!
 
Of course it won't. It's one of the most niche, and overpriced, products ever created for the masses.

With that said, I doubt Apple even planned on manufacturing more than 500K units to begin with.
 
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Product is unreasonably expensive and far too limited in scope for regular consumers, still waiting for the "killer app" for this.

Would need to be under $1000 for most users to consider it, still blows my mind this is 7x-8x the cost of other VR headsets
Generally agree with everything you said. It’s too expensive and needs more software.

But people pay more than $1,000 for some models of iPhone and iPads. $3,500 may be too high but it doesn’t have to be as low as $1,000 if the software is compelling enough. That’s less than the cost of a Studio Display, which the Vision Pro could probably replace to advantage.
 
Apple is expected to produce fewer than 400,000 Vision Pro headsets in 2024
Yes, Apple’s unlikely to sell 500,000 of something they will likely make less than 400,000 of. :) This has been the story since the very beginning when Sony only committed to having 1,000,000 displays available and, doing some rough math, taking into account the number of eyes of most people in the word, that meant 500,000 if every display and every headset was manufactured perfectly (never going to happen) but more realistically 400,000 or less.
 
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