Nobody buys an iPad just so they can play Epic gamesTheir logic is that Apple would miss out on iPhone and iPad sales.
Nobody buys an iPad just so they can play Epic gamesTheir logic is that Apple would miss out on iPhone and iPad sales.
And nobody switches from an iOS device to play an epic game. That would indicate a level of loyalty to epic games that just doesn’t exist. Epic have just shown themselves to be a bunch of dicks over the last 3 years, any loyalty they had is probably gone now.Nobody buys an iPad just so they can play Epic games
I wouldn’t be so sure: https://discussions.apple.com/thread/251753302And nobody switches from an iOS device to play an epic game.
As rightly pointed out, that is an epic issue. But then that’s why epics reputation is down the toilet 😂I wouldn’t be so sure: https://discussions.apple.com/thread/251753302
It doesn’t matter. If they buy an iPad solely for Fortnite, they will also switch away from it when it doesn’t work for that.As rightly pointed out, that is an epic issue. But then that’s why epics reputation is down the toilet 😂
No, not entirely. Before Epic Games challenged them in court, they chose not to abide by their mutually agreed contract. They went about it the wrong way around.Epic Games disagreed with the App Store policies and challenged them in court. That's what happened here. Or am I missing something?
As a developer, I entirely disagree. It's a pretty good deal, I'm old enough to know the days before the app stores. There is way more money to be made these days. And in the Apple ecosystem, we get access to qualified prospects who actually spent some money.I don't care if "Tim Sweeney had it coming" blah blah blah, this has implications for every single app developer on the App Store. It took a company the size of Epic to challenge Apple as small developers can't afford a lengthy court battle, and the outcome is pretty unfortunate for any developer not named Apple.
You won't get the bill if you don't bring frivolous, unwinnable cases. Imagine how many chancers there would be if there weren't costs associated with it.Our court system these days is massively stacked in favor of large corporations like Apple and against small individual developers. Imagine a small developer getting this bill. That's our "democracy" for you.
Apple is NOT the villian in this story. Epic was not injured when they signed a contract agreeing to the terms therein, then refused to abide by it, in sole pursuit of increased profit. Epic should pay up and shut up. Any other action would no doubt result in more damage to their brand and their bottom line.
How could Epic have handled it better if the goal was still to challenge App Store policies in court? Maybe it could've avoided putting Fortnite on the App Store to begin with, as that's the only way to avoid agreeing to the contract. Or the lawsuit could've been focused on only a couple specific policies and less broad. These are possible answers. Regardless, although it's very hard to argue Epic should've won on everything, the outcome still should've been a bit better for Epic.No, not entirely. Before Epic Games challenged them in court, they chose not to abide by their mutually agreed contract. They went about it the wrong way around.
Entirely reasonable for Apple to:But it's a choice, they don't have to be on the app store. They haven't been on it for a while. This has nothing to do with Tim Sweeney had it coming or not, he is just plain and simple wrong, and the process of the courts has proven that.
As a developer, I entirely disagree. It's a pretty good deal, I'm old enough to know the days before the app stores. There is way more money to be made these days. And in the Apple ecosystem, we get access to qualified prospects who actually spent some money.
Vote with your $$$. I heartily endorse the concept.If I was Epic I would basically cut my losses, pay the bill, remove ALL Epic apps from Apple app store and only make them available on Google's play store and put notices on Epic's website stating that if people want to play the mobile version of their games they are going to have to purchase an android phone. Gamers will move over to android because they need their gaming 'fix'. Yes Epic will lose out in the short term but gradually mobile gamers will move from Apple to android so they could continue to play their favorite mobile games.
If Epic were to do this, Apple would be the one to lose out big time because they get a big chunk of money from Epic's users. Yes Epic would lose money too but it would hurt Apple more if Epic stopped providing all their games on the app store.
I love the personna of the “less knowledgeable user”. These are the types who:[…]
- Keeping less-knowledgable consumers in the dark about prices being marked up 30%.
Issues 1 and 3 were addressed by this ruling. As for 2, if you agree it is reasonable for Apple to collect a licensing fee through IAP, then I have no idea why it wouldn't be reasonable to collect a licensing fee when you link to third party payments.How could Epic have handled it better if the goal was still to challenge App Store policies in court? Maybe it could've avoided putting Fortnite on the App Store to begin with, as that's the only way to avoid agreeing to the contract. Or the lawsuit could've been focused on only a couple specific policies and less broad. These are possible answers. Regardless, although it's very hard to argue Epic should've won on everything, the outcome still should've been a bit better for Epic.
Entirely reasonable for Apple to:
The issue I have is with Apple:
- Charge an annual fee to developers with apps on the App Store.
- Take a percentage of transactions made with the Apple account in-app purchase mechanism.
- Require any purchases in the app be available with the Apple account in-app purchase mechanism.
- Not allowing links to purchase content on a developer's separate website accessible in the web browser.
- Demanding a share of revenue collected via a developer's separate website accessible in the web browser.
- Keeping less-knowledgable consumers in the dark about prices being marked up 30%.
My use of "less knowledgeable" means they didn't go out of their way to do extra research for whatever reason. Maybe they have better things to do with their lives than research every little purchase they make. (If it's something as big as a car, well, they'd better make time for that).I love the personna of the “less knowledgeable user”. These are the types who:
- gets ripped off by car dealers
- buys watches from a street vendor and believes they are gen-u-ine
- goes into tourist traps to buy electronic merchandise and believes they are getting a good deal etc.
- MR believes they make up the majority of iPhone users. Nope, no savvy iPhone users out in the general population
It's a website completely separate from the App Store and built with non-iOS specific technologies. The developer is paying for his own payment integration infrastructure, hosting, and domain of the website. What argument is there for Apple collecting royalties?Issues 1 and 3 were addressed by this ruling. As for 2, if you agree it is reasonable for Apple to collect a licensing fee through IAP, then I have no idea why it wouldn't be reasonable to collect a licensing fee when you link to third party payments.
Because, as the judge made clear in the decision, the licensing fee isn't for processing payments. It's for use of Apple's IP (iOS). Just using a different payment processor doesn't change that.It's a website completely separate from the App Store and built with non-iOS specific technologies. What argument is there for collecting royalties?
We don't know what yet? SCOTUS denied cert. This case is effectively over. Perhaps another developer with a better case, a better trial strategy, and is not ******* crazy will be able to bring a suit with a different outcome.Maybe. Or Apple will lose. We don't know yet.
I never said I agreed with the judge’s decision, in fact I made it clear the opposite is true…Because, as the judge made clear in the decision, the licensing fee isn't for processing payments. It's for use of Apple's IP (iOS). Just using a different payment processor doesn't change that.
You are missing two things:Epic Games disagreed with the App Store policies and challenged them in court. That's what happened here. Or am I missing something?
It doesn't matter if you agree with the decision. It was just a reference to the findings of facts.I never said I agreed with the judge’s decision, in fact I made it clear the opposite is true…
Thanks. I knew about Fortnite but not sure about other games for the Mac. I'm pretty sure they don't.
Your donation to Wikipedia through iOS Safari should have 27% taken by Apple because Apple’s intellectual property was utilized to access the website.It doesn't matter if you agree with the decision. It was just a reference to the findings of facts.
"First, and most significant, as discussed in the findings of facts, IAP is the method by which Apple collects its licensing fee from developers for the use of Apple’s intellectual property. Even in the absence of IAP, Apple could still charge a commission on developers. It would simply be more difficult for Apple to collect that commission."