I beg to differ: I did
exactly that, back during the beginning of the pandemic. I gauged the prices of all of the different options for getting multiple kids in my household devices that could enable them to play Fortnite and I then used the government stimulus checks to purchase iPads all the way around, because I simply couldn't yet afford to get them all gaming computers. I played Fortnite on my iMac (admittedly also not a gaming computer, but good enough) while they played on their iPads; I felt like it was a halfway decent bonding experience for a house full of gamer kids (myself included).
So just imagine our collective frustration when Epic promptly sacrificed all of their Apple players at their "alter of injustice and broken contracts."
The kids still use those iPads for various other things, by the way, so they weren't
entirely a waste of money... in fact, I'm pretty sure that's about the time that two or three of them got into Minecraft. And the household now has several gaming computers that weren't there before. But I personally don't play Fortnite at all anymore, and the kids barely touch it much, either. Instead, I (like many other MacRumors readers) have basically just been reading the news with morbid interest as these lawsuits go through their various stages, over the years. Which actually leads into another thought I've been mulling...
But here's the thing: From Sweeney's (and Epic's) point of view, they weren't giving up nearly as much revenue as many commenters seem to assume; those who have been following along since the beginning may well know what I'm referring to, but for the benefit of our audience members who have only recently joined us:
According to court filings and testimony, the iOS App Store never made more than 10% of Fortnite's overall revenue, and the Google Play Store made even less than that; they were respectively the second lowest and the lowest revenue earning platforms for Fortnite. Sony's PlayStation commanded a fairly dominant lead with 46.8% of revenue with the remainder mostly going to Xbox, Nintendo Switch and PCs, in that order. Further, the future revenue projections (at the time) hinted at mobile platforms providing
even less of that overall revenue.
So, here's my thought: I think that Sweeney already knew that planned changes to Fortnite were likely going to stress the capabilities of mobile gaming devices of that generation, further shrinking his potential mobile audience. This probably factored into the aforementioned projections, actually. So really, they figured that it was hardly even worth it to continue developing Fortnite for Apple's platforms, let alone the Play Store. Thus, suing Apple was actually a very safe bet for newly cash-flush Epic -- Fortnite's blockbuster revenue figures had basically turned a chimp (Epic) into a two-ton gorilla, after all, so they could certainly afford to intentionally break contract with Apple as an excuse to create their trumped up multi-million-dollar lawsuit. Internally Sweeney likely justified the lawsuit as something that could eventually give them access to another new
multi-billion-dollar revenue stream. Personally, I feel like their pulling the same shenanigans on Androids and subsequently suing Google as well was almost an afterthought, since they technically could already sideload on Android... so it's incredibly ironic that (due to some apparently shortsighted side deals by the folks over at Alphabet) they're somehow doing
better with that lawsuit than they did against Apple.
But critically,
none of this was ever really about Fortnite, from Sweeney's point of view. I'm quite convinced that the real objective, all along, has been to force Apple to open up that beautifully manicured walled garden, so that Sweeney and Co. could eventually command 100% of the profits from various (low margin?) mobile games that they have been planning but haven't yet released.
But Sweeney gambled on the courts taking his side and lost that bet... at least, in the US. It's entirely possible that his international legal maneuvering will still make it worth his time and effort to go forth and develop those other games. And it's also possible that he has a contingency plan for the US market... time will tell.
For me, I don't really see much value in Sweeney's actions. Not for him, not for Epic and certainly not for those "smaller developers" that he always pretends to be championing. I think, ultimately, Sweeney became uncontrollably drunk with the power that Fortnite's influx of revenue granted him... and "Drunk Sweeney" just
really loves to burn through Epic's cash hoard.
As someone who works very hard to support my family, I genuinely have no respect at all for that.